Seeded DCSS version 0.34-a0-1297-gd5f1874545 (webtiles) character file. Game seed: 4334695257546049407 (custom seed) 44 arghonaut the Conjurer (level 3, -3/24 HPs) Began as a Merfolk Conjurer on Nov 22, 2025. Slain by a river rat (5 damage) ... on level 3 of the Dungeon. The game lasted 00:05:28 (2175 turns). arghonaut the Conjurer (Merfolk Conjurer) Turns: 2175, Time: 00:05:29 Health: -3/24 AC: 3 Str: 7 XL: 3 Next: 60% Magic: 7/7 EV: 11 Int: 19 God: Gold: 89 SH: 0 Dex: 12 Spells: 4/7 levels left rFire . . . (100%) e - +1 whip (vamp) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . c - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 89 gold pieces. Inventory: Hand Weapons b - a +0 dagger e - a +1 vampiric whip (weapon) Missiles d - a throwing net Armour a - a +0 robe (worn) c - a +0 pair of boots (worn) Scrolls r - 2 scrolls of revelation e - 4 scrolls of fear {unknown} h - a scroll of teleportation {unknown} j - a scroll of identify {unknown} k - 2 scrolls of enchant weapon {unknown} m - a scroll of noise {unknown} c - a scroll of enchant armour {unknown} Potions d - a potion of might {unknown} f - 2 potions of curing {unknown} l - a potion of moonshine {unknown} Skills: - Level 2.6 Dodging - Level 2.1 Stealth + Level 2.9 Spellcasting + Level 3.8 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 20% 3-4/arc 11% 2 Soul Splinter Necr 8% N/A 16% 1 Gloom Hex/Necr 4% N/A 43% 3 Fulminant Prism Conj/Alch 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 56% 4 Martyr's Knell Necr/Summ 2% N/A 83% 4 Death Channel Necr 1% N/A 100% 6 Starburst Conj/Fire 5% 6d4 100% 6 Fulsome Fusillade Conj/Alch 5% (3-5)d6 100% 8 Polar Vortex Ice 1% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:1 ?*(=[ Portals: Sewer: D:3 Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History The searing ray hits the river rat. The river rat is moderately wounded. The searing ray hits the ball python. You kill the ball python! You hear a splash. (Press . to maintain the ray.) The searing ray hits the river rat but does no damage. The river rat is moderately wounded. The river rat barely misses you. The searing ray misses the river rat. The river rat bites you. The searing ray misses the river rat. You finish channelling your searing ray. The river rat bites you but does no damage. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (78% to hit) You focus your ray upon the rat. The searing ray hits the river rat. The river rat is almost dead. The searing ray misses the river rat. The searing ray misses the rat. (Press . to maintain the ray.) The river rat bites you. Without enough magic to sustain it, your Searing Ray dissipates. The river rat closely misses you. The river rat bites you. The river rat barely misses you. The river rat bites you! * * * LOW HITPOINT WARNING * * * Found a stone staircase leading down. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Okay, then. You aren't carrying any items that you can evoke. Unknown command. Magic courses through your body. The river rat bites you. * * * LOW HITPOINT WARNING * * * Found a sparkling lead ring. The river rat attacks as it pursues you! The river rat bites you. You die... *,,..............J, #=###.############* #.....############* ##..###############* #..........#####..., #..............#!.., ####.$........###.#..., ##.....#####....<#.#..., *********#>.....@................ ,,,,,,,,,.......#r....#...#.##..# *********#.####r#.###.#.#.#.##[.* ,,,,,,,,,,......r.###.#.#.#....., **********.####.#.###.#.#....#.., **********,**...~†#.....####.#.., ,,,,,,,,,,,*#..~~~#.....####.#.., **********,*#.~~~~#.....####.#.,, ******#.~~~~#,,...* *,*,,, You could see a river rat and a rat. Vanquished Creatures 2 adders (D:2) A dart slug (D:2) 4 endoplasms 4 hobgoblins A quokka (D:1) 3 ball pythons 2 bats A frilled lizard (D:2) 2 goblins 5 kobolds 6 rats 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | arghonaut the Merfolk Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 301 | D:1 | Found Xuatz's Antique Weapon Shoppe. 307 | D:1 | Found Hiwetes's General Store. 388 | D:1 | Found Fuireely's Armour Emporium. 424 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 501 | D:1 | Found Keifecik's Jewellery Shop. 769 | D:1 | Found Necvuah's Magic Scroll Shoppe. 1129 | D:2 | Learned a level 2 spell: Searing Ray 1341 | D:2 | Reached XP level 3. HP: 19/24 MP: 6/6 2165 | D:3 | Found a glowing drain. 2175 | D:3 | Slain by a river rat Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_clurvy, layout_basic, serial_shops, shop, nicolae_shop_glassy, shop, shop, nicolae_shop_peninsula D:2: layout_loops_ring, kennysheep_cross_bottleneck D:3: minmay_chambers_of_twos, layout_basic, portal_sewer_entry_b Action || total ---------------------------++------- Attack: Normal || 25 Melee: Dagger || 9 Whip || 16 Cast: Magic Dart || 48 Searing Ray || 5 Drink: Magic || 1 Read: Revelation || 2 Stab: Sleeping || 2 Armour: Robe || 29 Dodge: Dodged || 18 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2172 | 2116 | 56 | 36 | 1858 | 3 | 724.0 | Dungeon | 2172 | 2116 | 56 | 36 | 1858 | 3 | 724.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1085 daAuts D:2: 1060 daAuts D:3: 27 daAuts