Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 13809227789861503522 0 arrrgh the Magician (level 1, 13/13 HPs) Began as an Octopode Wanderer on Aug 2, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:40 (0 turns). arrrgh the Magician (Octopode Wanderer) Turns: 0, Time: 00:00:40 Health: 13/13 AC: 1 Str: 11 XL: 1 Next: 0% Magic: 5/5 EV: 11 Int: 17 God: Gold: 0 SH: 0 Dex: 8 Spells: 7/8 levels left rFire . . . a - +0 sling rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 sling (weapon) Missiles b - 12 poisoned darts (quivered) Scrolls c - a scroll of blinking Skills: + Level 1.0 Fighting + Level 2.0 Ranged Weapons + Level 2.0 Throwing + Level 4.0 Spellcasting You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 12% N/A 16% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 6% 2d3 24% 2 Static Discharge Conj/Air 6% 3-4/arc 24% 2 Frozen Ramparts Ice 6% 1d1 43% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History Welcome, arrrgh the Octopode Wanderer. They say the Orb of Zot lies within this dungeon, but they say a lot of things. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 sling, 12 poisoned darts, a scroll of blinking; and the following spell memorised: Soul Splinter; and the following spells available to memorise: Construct Spike Launcher, Static Discharge, Frozen Ramparts. No target in view! Okay, then. Unknown command. Sorry, you're not good enough to have a special ability. Okay, then. Saving game... please wait. Welcome back, arrrgh the Octopode Wanderer. Press ? for a list of commands and other information. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ### #@# #.## #.. #..# #... #...# #.... ....# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | arrrgh the Octopode Wanderer began the quest for the Orb. 0 | D:1 | arrrgh set off with the following items: a +0 sling, 12 | poisoned darts, a scroll of blinking; and the following | spell memorised: Soul Splinter; and the following spells | available to memorise: Construct Spike Launcher, Static | Discharge, Frozen Ramparts. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 5/5 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_pointy, layout_basic, hangedman_abyss_or_decor_stabs, minmay_misc_feat_square