arrrgh Level 1 of the Dungeon (0, 0, D:1) a +0 robe (2, -1, D:1) a ball python corpse (skeletalised by now) (6, -10, D:1) a frilled lizard corpse (skeletalised by now) (8, 9, D:1) a +0 whip (8, 18, D:1) a rat skeleton (12, 29, D:1) a +0 robe (13, -3, D:1) a +0 dagger (15, 32, D:1) a +0 club a goblin skeleton (16, 33, D:1) a quill talisman (17, 34, D:1) a jackal skeleton a jackal skeleton (20, 20, D:1) a bat skeleton (26, -1, D:1) a bat corpse (skeletalised by now) (27, 37, D:1) a jackal skeleton (32, 26, D:1) a ball python skeleton a rat skeleton (36, 23, D:1) a +0 dagger (37, 25, D:1) a rat skeleton (39, 0, D:1) a ball python skeleton (39, 12, D:1) 6 stones (39, 19, D:1) a +0 hand axe (41, 33, D:1) a +0 spear (51, -1, D:1) a rat skeleton Level 2 of the Dungeon (0, 0, D:2) a scroll of fog (5, 16, D:2) a +0 robe a +0 dagger Level 3 of the Dungeon (7, 6, D:3) a +4 spectral club a +5 chain mail of ponderousness the goblin corpse of Ijyb (9, 18, D:3) a +0 short sword (11, 18, D:3) a scroll of blinking (25, -10, D:3) the amulet of Elemental Vulnerability {rPois rF-- rC-- AC+8} [amulet of nothing] rPois: It protects you from poison. rF--: It makes you very vulnerable to fire. rC--: It makes you very vulnerable to cold. AC+8: It affects your AC (+8). (26, -10, D:3) a +2 whip of venom (30, -12, D:3) the dragon-coil talisman of the Dragon {-Tele +Inv Will++ Str+2} [dragon-coil talisman] -Tele: It prevents most forms of teleportation. +Inv: It lets you turn invisible. Will++: It greatly increases your willpower. Str+2: It affects your strength (+2).