Tutorial DCSS version 0.30.0 (webtiles) character file. asp the Trooper (Human Fighter) Turns: 138, Time: 00:04:13 Health: 24/24 AC: 2 Str: 16 XL: 2 Next: 0% Magic: 4/4 EV: 11 Int: 8 God: Gold: 0 SH: 0 Dex: 12 Spells: 1/1 levels left rFire . . . - Unarmed rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.09/turn %: no passive effects @: very slow A: no striking features a: no special abilities You are on level 2 of the Dungeon. You have visited 1 branch of the dungeon, and seen 2 of its levels. Inventory: Hand Weapons b - a +0 quarterstaff Missiles c - 10 boomerangs (quivered) Armour a - a +0 robe (worn) Skills: + Level 3.3 Fighting + Level 3.0 Armour + Level 2.1 Unarmed Combat You have one spell level left. You don't know any spells. Your spell library is empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History There is an open door here. There is a stone staircase leading down here. You climb downwards. Found 10 boomerangs. There is a stone staircase leading up here. You see here 10 boomerangs. c - 10 boomerangs A training dummy comes into view. There are no items here. You are now empty-handed. Okay, then. The training dummy throws a stone. The stone barely misses you. HP restored. The training dummy throws a stone. The stone hits you. The training dummy throws a stone. The stone barely misses you. The training dummy throws a stone. The stone hits you but does no damage. Unknown command. You enter the shallow water. Moving in this stuff is going to be slow. Why would you want to do that? Unknown command. The training dummy throws a stone. The stone closely misses you. The training dummy throws a stone. The stone hits you. The training dummy throws a stone. The stone completely misses you. You enter the shallow water. Moving in this stuff is going to be slow. The training dummy throws a stone. The stone hits you but does no damage. You throw a boomerang. The boomerang hits the training dummy. You destroy the training dummy! You have reached level 2! ######### #.......##### #..<........# #.......###.# ######### #.# ###.### ##.....## #..~@~..# #.~≈≈≈~.# #.~≈(≈~.# #.~≈≈≈~.# #..~~~..# ##.....## ###.### #.# There are no monsters in sight! Vanquished Creatures A giant cockroach (D:1) 2 training dummies 4 rats (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | asp the Human Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 3/3 63 | D:1 | Noticed a wyvern 138 | D:2 | Reached XP level 2. HP: 24/24 MP: 4/4 Illustrated notes Action || total ---------------------------++------- Melee: Quarterstaff || 13 Unarmed || 3 Throw: Boomerang || 1 Armour: Robe || 6 Dodge: Dodged || 16