Dungeon Crawl Stone Soup version 0.34-b1-46-g4715434a6a (webtiles) character file. Game seed: 6333702365006109388 112 astraya the Conjurer (level 4, -1/24 HPs) Began as a Deep Elf Conjurer on Feb 11, 2026. Slain by a sleepcap (7 damage) ... on level 3 of the Dungeon. The game lasted 00:09:45 (1740 turns). astraya the Conjurer (Deep Elf Conjurer) Turns: 1740, Time: 00:09:45 Health: -1/24 AC: 3 Str: 4 XL: 4 Next: 64% Magic: 1/12 EV: 11 Int: 25 God: Gold: 74 SH: 0 Dex: 13 Spells: 9/12 levels left rFire . . . (100%) d - +1 dagger (venom) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) e - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 74 gold pieces. Inventory: Hand Weapons c - a +0 short sword d - a +1 dagger of venom (weapon) Armour a - a +0 robe (worn) e - a +0 pair of gloves (worn) Talismans b - a wellspring talisman Scrolls c - 3 scrolls of vulnerability {unknown} e - a scroll of revelation {unknown} h - a scroll of summoning {unknown} l - 3 scrolls of identify {unknown} m - a scroll of enchant weapon {unknown} n - a scroll of brand weapon {unknown} Potions g - a potion of magic d - a potion of heal wounds {unknown} f - a potion of mutation {unknown} j - a potion of curing {unknown} k - 2 potions of invisibility {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.5 Spellcasting + Level 5.2 Conjurations + Level 2.5 Translocations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 64% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Hailstorm Conj/Ice 18% 3d7 9% 3 Grave Claw Necr 10% 2d7 13% 2 Iskenderun's Mystic Bla Conj/Tloc 25% 2d7 (+2d3 17% 4 Fulminant Prism Conj/Alch 9% 3d7 28% 4 Vhi's Electric Charge Tloc/Air 24% N/A 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You wake up. You are engulfed in a cloud of soporific spores! You are unaffected. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (moderately damaged, 100% to hit) The magic dart hits the sleepcap but does no damage. The sleepcap is moderately damaged. The sleepcap barely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (moderately damaged, 100% to hit) The magic dart hits the sleepcap but does no damage. The sleepcap is moderately damaged. The sleepcap closely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (moderately damaged, 100% to hit) You focus your ray upon the sleepcap. The searing ray hits the sleepcap. The sleepcap is heavily damaged. (Press . to maintain the ray.) The sleepcap releases spores at you. * * * LOW HITPOINT WARNING * * * The searing ray hits the sleepcap. The sleepcap is severely damaged. The sleepcap releases spores at you but does no damage. The searing ray hits the sleepcap. The sleepcap is severely damaged. The sleepcap barely misses you. The searing ray hits the sleepcap. The sleepcap is almost destroyed. You finish channelling your searing ray. The sleepcap releases spores at you! You die... #........# #........# ##......$.## ...$....... ##.......?# ..........####. #.....f.†....... ##@# .> #..# ##. #.## .. .######.## .# .........###.# #####..#.....## ....####....# ...### #..#.# ## ###<#...... You could see a sleepcap. Vanquished Creatures 5 adders 2 ufetubi (D:3) 4 dart slugs 3 endoplasms 7 hobgoblins 5 ball pythons 3 bats (D:2) 2 frilled lizards (D:1) 2 goblins (D:2) 11 jackals 5 kobolds 13 rats 62 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | astraya the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 209 | D:1 | Reached skill level 1 in Translocations 209 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 952 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/10 1237 | D:2 | Reached skill level 5 in Conjurations 1292 | D:2 | Reached XP level 4. HP: 21/24 MP: 10/12 1704 | D:3 | Learned a level 2 spell: Searing Ray 1740 | D:3 | Slain by a sleepcap Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_funnel, layout_basic D:2: layout_basic, kennysheep_generic_room_12, nrook_loot_triangle D:3: layout_rooms, old_standard_altar, serial_shops, nicolae_shop_back_alley_shop, shapermc_ecumenical_altar_venn Skill XL: | 1 2 3 | ---------------+----------+----- Translocations | 1 2 | 2.5 Spellcasting | 4 | 4.5 Conjurations | 5 | 5.2 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 1 | || 1 Melee: Dagger | 1 | || 1 Cast: Magic Dart | 78 | 39 || 117 Searing Ray | | 4 || 4 Armour: Robe | 9 | 12 || 21 Dodge: Dodged | 8 | 6 || 14