Dungeon Crawl Stone Soup version 0.34-b1-46-g4715434a6a (webtiles) character file. Game seed: 4535961367133637579 33 astraya the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on Feb 28, 2026. Slain by Terence ... wielding a +0 trident (5 damage) ... on level 2 of the Dungeon. The game lasted 00:04:41 (1377 turns). astraya the Conjurer (Deep Elf Conjurer) Turns: 1377, Time: 00:04:41 Health: 0/19 AC: 7 Str: 6 XL: 3 Next: 12% Magic: 2/10 EV: 10 Int: 22 God: Gold: 130 SH: 0 Dex: 13 Spells: 6/9 levels left rFire + . . (50%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg + . . (50%) d - +2 leather armour {rF+} rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) e - +1 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ b - ring of flight HPRegen 0.23/turn f - ring of positive energy MPRegen 0.24/turn %: no passive effects @: flying A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 130 gold pieces. Inventory: Armour a - a +0 robe d - a +2 leather armour of fire resistance (worn) e - a +1 pair of gloves (worn) Jewellery b - a ring of flight (worn) f - a ring of positive energy (worn) g - a +4 ring of slaying Talismans c - a medusa talisman Scrolls c - a scroll of teleportation {unknown} d - 2 scrolls of fog {unknown} e - a scroll of blinking {unknown} h - a scroll of noise {unknown} l - a scroll of poison {unknown} m - a scroll of fear {unknown} Potions g - a potion of magic f - a potion of moonshine {unknown} j - a potion of cancellation {unknown} k - a potion of heal wounds {unknown} n - a potion of ambrosia {unknown} Skills: - Level 2.4 Dodging - Level 3.0 Stealth + Level 3.6 Spellcasting * Level 5.0 Conjurations + Level 0.1 Translocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 2% 1 b - Searing Ray Conj 52% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Swiftness Air 3% N/A 50% 3 Vampiric Draining Necr 3% 2d6 50% 3 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 52% 4 Fulminant Prism Conj/Alch 7% 3d6 54% 4 Dragon's Call Summ 1% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Ru Annotations: D:2 Robin, Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 trident and wearing a +0 chain mail (wandering, hasn't noticed you, 85% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is lightly wounded. Terence shouts! (Press . to maintain the ray.) Terence says, "I retired to this dungeon. Do you want to retire to the afterlife?" The searing ray hits Terence. Terence is moderately wounded. The searing ray hits Terence. Terence is heavily wounded. Terence hits you from afar with a +0 trident! The searing ray hits Terence but does no damage. Terence is heavily wounded. You finish channelling your searing ray. Terence hits you from afar with a +0 trident. Terence hits you from afar with a +0 trident. * * * LOW HITPOINT WARNING * * * Terence closely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 trident and wearing a +0 chain mail (heavily wounded, 85% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is heavily wounded. (Press . to maintain the ray.) Terence closely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 trident and wearing a +0 chain mail (heavily wounded, 85% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is severely wounded. (Press . to maintain the ray.) Terence hits you from afar with a +0 trident. You die... Terence says, "Win and live. Lose and die. It's the rule of life." ♣♣.......## #.# #...##.. ♣♣.#....# ##.# ##### #.#####. ♣ ####.# #..#....).... ## #.# ###....# ### # #.# #....### #.# ##.#.## #.###..#@# #..##.#..########## ##.......@........### #.....###########...## #.....# ###..# #..<..# ##.# #.....# #.##### ####### #.#.... #...... ###.... ##### You could see Terence. Vanquished Creatures A ribbon worm (D:2) 2 endoplasms 9 hobgoblins 3 jackals (D:1) 4 ball pythons A bat (D:1) 4 goblins 5 kobolds (D:1) 2 rats (D:1) 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | astraya the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 332 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 510 | D:1 | Found a faded altar of an unknown god. 1040 | D:2 | Reached skill level 5 in Conjurations 1042 | D:2 | Encountered Robin 1114 | D:2 | Found a sacrificial altar of Ru. 1126 | D:2 | Reached XP level 3. HP: 19/19 MP: 8/10 1137 | D:2 | Encountered Terence 1155 | D:2 | Learned a level 2 spell: Searing Ray 1377 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_solitary_statue, layout_basic, hellmonk_ecumenical_altar_inner_sanctum, minmay_box_of_dots D:2: layout_rooms, basic_altar, minmay_increasing_density, uniq_crazy_yiuf_cottage, uniq_robin, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.0 Conjurations | 5 | 5.0 Dodging | | 2.4 Spellcasting | | 3.6 Translocations | | 0.1 Action || total ---------------------------++------- Cast: Magic Dart || 69 Searing Ray || 8 Armour: Robe || 2 Leather armour || 8 Dodge: Dodged || 8