Dungeon Crawl Stone Soup version 0.34.1 (webtiles) character file. Game seed: 9269505025825742440 18 astraya the Conjurer (level 2, -4/15 HPs) Began as a Deep Elf Conjurer on Mar 17, 2026. Slain by Terence ... wielding a +0 hand axe (6 damage) ... on level 1 of the Dungeon. The game lasted 00:03:45 (845 turns). astraya the Conjurer (Deep Elf Conjurer) Turns: 845, Time: 00:03:45 Health: -4/15 AC: 2 Str: 4 XL: 2 Next: 51% Magic: 3/8 EV: 11 Int: 22 God: Gold: 50 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 50 gold pieces. Inventory: Hand Weapons c - a +0 dagger Armour a - a +0 robe (worn) b - a +0 leather armour Scrolls c - a scroll of noise {unknown} d - a scroll of teleportation {unknown} e - a scroll of torment {unknown} h - a scroll of blinking {unknown} Potions g - a potion of magic f - a potion of attraction {unknown} j - a potion of might {unknown} Skills: - Level 2.4 Dodging - Level 3.0 Stealth * Level 3.5 Spellcasting + Level 4.6 Conjurations + Level 0.3 Translocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 12% N/A 12% 1 Blink Tloc 10% N/A 16% 2 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 38% 4 Fulminant Prism Conj/Alch 7% 3d7 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Terence is moderately wounded. You finish channelling your searing ray. Terence closely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 hand axe and wearing a +0 chain mail (moderately wounded, 85% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is heavily wounded. (Press . to maintain the ray.) Terence barely misses you. The searing ray misses Terence. Terence barely misses you. The searing ray misses Terence. Terence hits you with a +0 hand axe. You stop channelling your searing ray. Terence attacks as he pursues you! Terence hits you with a +0 hand axe. Terence attacks as he pursues you! Terence hits you with a +0 hand axe! * * * LOW HITPOINT WARNING * * * Terence attacks as he pursues you! Terence hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * Terence attacks as he pursues you! Terence hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 hand axe and wearing a +0 chain mail (heavily wounded, 85% to hit) You focus your ray upon Terence. The searing ray hits Terence but does no damage. Terence is heavily wounded. (Press . to maintain the ray.) Terence closely misses you. The searing ray hits Terence. Terence is heavily wounded. Terence hits you with a +0 hand axe. You die... Terence says, "Honour does not prevent me from taking a tactical advantage." #........# #.######.# #.#....#.# ########## #.#.##.#.###### #.......#. #.#.#.........######.......#. #.#.####.###.......+.......'. #.#......# #.......#.......#. #.##########.......#.......#. #..........'@@.....+.......#. #..#########.......#..)....## #####..# #............#### #......#########.......##...##### #......+...........#............. #......###########.#.###.#....... #......##..........#.# #.#..#.### #......##..........#.# #.#..#.... #......######......#.# #.#..#.... You could see Terence. Vanquished Creatures A dart slug (D:1) 3 endoplasms (D:1) 4 hobgoblins (D:1) 5 ball pythons (D:1) 3 bats (D:1) A frilled lizard (D:1) A goblin (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | astraya the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 314 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 802 | D:2 | Encountered Terence 807 | D:2 | Learned a level 2 spell: Searing Ray 845 | D:1 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_radiant_lines, layout_basic D:2: kennysheep_six_static_rooms, layout_basic, uniq_terence, uniq_natasha Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.0 Dodging | | 2.4 Spellcasting | | 3.5 Conjurations | | 4.6 Translocations | | 0.3 Action || total ---------------------------++------- Cast: Magic Dart || 39 Searing Ray || 3 Armour: Robe || 6 Dodge: Dodged || 6