atschoolrn Level 1 of the Dungeon (1, -36, D:1) a +0 whip (17, -23, D:1) a bat skeleton (17, -14, D:1) 7 stones (19, -30, D:1) 7 stones (33, -31, D:1) a +0 short sword (37, -26, D:1) a hobgoblin corpse (skeletalised by now) (37, -21, D:1) a +0 dagger (39, -15, D:1) a +0 leather armour (42, -11, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a quokka corpse (skeletalised by now) (3, -12, D:2) a +0 sling (8, -8, D:2) the +0 ring mail of Immorality {*Corrode +Inv rN++ Slay+3} *Corrode: It may corrode you when you take damage. +Inv: It lets you turn invisible. rN++: It greatly protects you from negative energy. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (9, -14, D:2) a frilled lizard corpse (skeletalised by now) (10, -12, D:2) a +0 club (19, -2, D:2) 6 stones (22, -1, D:2) a +0 short sword a stone a rat skeleton a kobold skeleton (23, -10, D:2) a bat skeleton (30, 7, D:2) a hobgoblin skeleton (31, 29, D:2) a +0 club a goblin corpse (skeletalised by now) (42, 8, D:2) a rat corpse (skeletalised by now) Level 3 of the Dungeon (1, 3, D:3) a +0 flail an orc corpse (1, 4, D:3) a +0 morningstar (10, -4, D:3) a +0 pair of boots (11, -18, D:3) a +0 hand axe (18, -14, D:3) a +0 club (26, -6, D:3) a rat corpse (skeletalised by now) (32, 7, D:3) a +3 dagger of electrocution