Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 99990106675039836 27 bael the Caller (level 3, 0/24 HPs) Began as a Barachi Summoner on Mar 18, 2025. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:06:33 (817 turns). bael the Caller (Barachi Summoner) Turns: 817, Time: 00:06:33 Health: 0/24 AC: 2 Str: 9 XL: 3 Next: 10% Magic: 4/6 EV: 11 Int: 17 God: Gold: 86 SH: 0 Dex: 12 Spells: 3/6 levels left rFire . . . g - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: lethally poisoned (0 -> -5), enlightened, flying, slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 86 gold pieces. Inventory: Hand Weapons g - a +0 dagger (weapon) Armour a - a +0 robe (worn) p - a +0 buckler Jewellery q - an amulet of reflection Scrolls d - a scroll of fear {unknown} e - 2 scrolls of fog {unknown} h - a scroll of noise {unknown} i - a scroll of poison {unknown} j - a scroll of identify {unknown} k - a scroll of teleportation {unknown} Potions b - a potion of magic f - a potion of lignification {unknown} l - a potion of invisibility {unknown} m - a potion of heal wounds {unknown} n - a potion of berserk rage {unknown} o - a potion of curing {unknown} Skills: + Level 2.5 Dodging + Level 2.0 Stealth + Level 2.4 Spellcasting + Level 5.5 Summonings You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 84% N/A 1% 1 b - Call Imp Summ 42% N/A 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Canine Familiar Summ 21% N/A 5% 3 Summon Blazeheart Golem Fire/Summ 11% N/A 52% 4 Summon Lightning Spire Summ/Air 11% 3d4 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History You feel sick. Your bat closely misses the adder. The adder barely misses you. Your bat misses the adder. You closely miss the adder. The adder is lightly wounded. You feel sick. Your bat hits the adder. Your bat closely misses the adder. The adder bites you. Your cerulean imp hits the adder from afar with a -2 spear. You feel sick. Your bat closely misses the adder. Your cerulean imp misses the adder. The adder bites you. You are more poisoned. The adder poisons you! Your cerulean imp hits the adder with a -2 spear. You hit the adder. The adder is severely wounded. You feel sick. Your bat barely misses the adder. The adder barely misses you. Your cerulean imp barely misses the adder. The adder bites you. You are lethally poisoned! The adder poisons you! * * * LOW HITPOINT WARNING * * * You feel very sick. Your bat misses the adder. The adder attacks as it pursues you! The adder misses you. Your cerulean imp hits the adder but does no damage. It was a potion of enlightenment. You feel very buoyant. You fly up into the air. * * * LOW HITPOINT WARNING * * * You feel sick. The adder closely misses you. Your bat barely misses the adder. Your cerulean imp hits the adder with a -2 spear. You closely miss the adder. The adder is almost dead. * * * LOW HITPOINT WARNING * * * You feel sick. Your bat barely misses the adder. The adder barely misses you. Your cerulean imp completely misses the adder. The adder bites you. * * * LOW HITPOINT WARNING * * * You miss the adder. The adder is almost dead. You die... ##...........##........... .............##........... .............##......(.... .............##........?.. .............##........... .............##........... .............##........... .............##........... .............##.@......... ................S......... ###########.....5b........ #............... ########.###........... #............###...#### #............# ...# #............# ...# #............# ...# You could see an adder (ally target), a friendly cerulean imp (summoned) and a friendly bat (summoned). Vanquished Creatures A jackal (D:1) A kobold (D:1) 2 bats (D:1) A rat (D:2) 5 creatures vanquished. Vanquished Creatures (collateral kills) 2 dart slugs (D:1) An endoplasm (D:1) A giant cockroach (D:1) 4 goblins (D:1) 3 hobgoblins (D:1) A jackal (D:1) A quokka (D:1) A ball python (D:1) A rat (D:1) 15 creatures vanquished. Grand Total: 20 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bael the Barachi Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 60 | D:1 | Reached skill level 5 in Summonings 159 | D:1 | Reached XP level 2. HP: 13/19 MP: 1/5 370 | D:1 | Learned a level 2 spell: Call Imp 473 | D:1 | Reached XP level 3. HP: 24/24 MP: 6/6 816 | D:2 | HP: 1/24 [adder (3)] 817 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_with_view, layout_rooms, minmay_misc_feat_rows D:2: layout_basic, chequers_serial_rivers_micro_b, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Summonings | 5 | 5.5 Stealth | 2 | 2.0 Dodging | | 2.5 Spellcasting | | 2.4 Action || total ---------------------------++------- Melee: Unarmed || 27 Dagger || 14 Cast: Summon Small Mamm || 20 Call Imp || 4 Ability: Hop || 2 Use: Potion || 1 Stab: Sleeping || 2 Armour: Robe || 24 Dodge: Dodged || 37