Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 16373328612689416502 2926 bael the Thaumaturge (level 9, 0/39 HPs) Began as a Spriggan Conjurer on Mar 19, 2025. Was a Believer of Vehumet. Slain by a wight ... wielding a +3 falchion (12 damage) ... on level 8 of the Dungeon. The game lasted 00:48:17 (9961 turns). bael the Thaumaturge (Spriggan Conjurer) Turns: 9961, Time: 00:48:17 Health: 0/39 AC: 2 Str: 3 XL: 9 Next: 50% Magic: 12/25 EV: 18 Int: 29 God: Vehumet [**....] Gold: 399 SH: 0 Dex: 20 Spells: 25/30 levels left rFire . . . j - staff of conjuration rCold . . . (shield currently unavailable) rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (gloves unavailable) SInv + (boots unavailable) Will +.... x - amulet of faith Stlth +++ G - +6 ring of dexterity HPRegen 0.26/turn H - +6 ring of intelligence MPRegen 0.19/turn %: faith @: very quick A: very small, no large weapons, unfitting armour, see invisible, speed 3 a: Renounce Religion You were on level 8 of the Dungeon. You worshipped Vehumet. Vehumet was pleased with you. You visited 1 branch of the dungeon, and saw 8 of its levels. You collected 399 gold pieces. Inventory: Hand Weapons k - the +10 spear "Eqeo" {freeze, rElec rC+} (You found it on level 2 of the Dungeon) rC+: It protects you from cold. rElec: It insulates you from electricity. r - a +0 dagger of draining t - a +1 trident of protection D - a +1 rapier of electrocution Armour a - a +0 robe (worn) n - a +2 helmet C - a +0 pair of gloves Magical Staves j - a staff of conjuration (weapon) q - a staff of earth Jewellery x - an amulet of faith (around neck) G - a +6 ring of dexterity (left hand) H - a +6 ring of intelligence (right hand) Wands p - a wand of charming (10) v - a wand of flame (22) w - a wand of polymorph (4) z - a wand of acid (10) E - a wand of digging (6) Scrolls c - a scroll of immolation {unknown} h - 2 scrolls of blinking {unknown} i - 2 scrolls of summoning l - a scroll of acquirement {unknown} u - a scroll of fear {unknown} y - a scroll of brand weapon {unknown} B - a scroll of teleportation F - a scroll of fog {unknown} Potions b - a potion of magic d - 2 potions of curing e - 2 potions of cancellation f - 2 potions of degeneration g - 2 potions of mutation m - 2 potions of heal wounds o - 2 potions of attraction s - a potion of lignification {unknown} A - 2 potions of berserk rage I - 2 potions of brilliance {unknown} Skills: - Level 0.1 Fighting + Level 4.2 Dodging + Level 4.7 Stealth + Level 11.4 Spellcasting + Level 7.2 Conjurations + Level 0.2 Air Magic + Level 0.3 Alchemy + Level 1.8 Evocations You had 25 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Mercury Vapours Alch/Air 36% N/A 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Iskenderun's Battlesphe Conj 73% 2d12 4% 5 Fulminant Prism Conj/Alch 27% 3d14 7% 4 Iskenderun's Mystic Bla Conj/Tloc 54% 2d12 (+2d68% 4 Maxwell's Portable Pile Tloc 16% (3-9)d3 10% 3 Volatile Blastmotes Fire/Tloc 32% 2d12 10% 3 Bombard Conj/Erth 27% 9d5 75% 6 Spellforged Servitor Conj/Summ 27% N/A 99% 7 Dungeon Overview and Level Annotations Branches: Dungeon (8/15) Temple (0/1) D:7 Lair: D:8-11 Altars: Dithmenos Elyvilon Makhleb Okawaru Sif Muna Trog Vehumet Wu Jian Shops: D:6 ** Annotations: D:4 exclusion: statue D:6 1 runed translucent door, holocube's ghost, novice BaIE Innate Abilities, Weirdness & Mutations You are very small and have problems with some larger weapons. You are too small for most types of armour. You have supernaturally acute vision. (SInv) You cover ground extremely quickly. (Speed+++) Message History Press: ? - help, Shift-Dir - straight line You feel a surge of power! The searing ray hits the wight! The wight is heavily damaged. (Press . to maintain the ray.) The wight closely misses you. The wight misses you. x2 Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - wight Aim: a wight, wielding a +3 falchion and wearing a +0 robe (heavily damaged, 83% to hit) You feel a surge of power! The searing ray hits the wight. The wight is almost destroyed. (Press . to maintain the ray.) The wight hits you with a +3 falchion! The wight closely misses you. The searing ray hits the wight but does no damage. The wight is almost destroyed. The wight completely misses you. The wight hits you from afar with a +4 spear of freezing! The wight freezes you. * * * LOW HITPOINT WARNING * * * Your magical contamination has completely faded away. The searing ray hits the wight but does no damage. The wight is almost destroyed. The wight misses you. The wight closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Found a scroll labelled TIHYIL BOVA. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wight Aim: a wight, wielding a +3 falchion and wearing a +0 robe (almost destroyed, 83% to hit) You feel a surge of power! The searing ray hits the wight but does no damage. The wight is almost destroyed. (Press . to maintain the ray.) The wight attacks as it pursues you! The wight hits you with a +3 falchion! You die... #### #### #.. # #.... #.# .# #.?...##.## #..# #......@..#..... #.....##z....... #.... #