Dungeon Sprint DCSS version 0.24-a0-614-geaf2f25 (webtiles) character file. Game seed: 14503879521005849772, levelgen mode: deterministic 26 bakahatsu the Sneak (level 2, -1/11 HPs) Began as a Felid Enchanter on Sept 12, 2019. Slain by an ogre ... wielding a cursed -1 giant spiked club (12 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:24 (51 turns). bakahatsu the Sneak (Felid Enchanter) Turns: 51, Time: 00:00:24 Health: -1/11 AC: 1 Str: 4 XL: 2 Next: 89% Magic: 6/6 EV: 20 Int: 16 God: Gold: 0 SH: 0 Dex: 16 Spells: 4/5 levels left Lives: 0 Deaths: 0 rFire . . . SeeInvis + - Unarmed rCold . . . Gourm . (shield unavailable) rNeg . . . Faith . (armour unavailable) rPois . Spirit . (helmet unavailable) rElec . Reflect . (cloak unavailable) rCorr . Harm . (gloves unavailable) MR ..... NoTele + (boots unavailable) Stlth ++++...... (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.10/turn (no ring) @: quick A: very small, no armour, no weapons or thrown items, stealth, claws 1, fangs 3, see invisible, carnivore, speed 1, shaggy fur 1, slow metabolism 1, sharp paws a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Wands a - a wand of digging (7) Scrolls h - a scroll of blinking Potions c - a potion of curing d - a potion of heal wounds e - a potion of haste f - 2 potions of magic Comestibles b - a ration Skills: * Level 4.9 Dodging * Level 5.9 Stealth * Level 3.1 Unarmed Combat - Level 2.0 Spellcasting + Level 5.4 Hexes You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex ###.... 2% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Confuse Hex ###..... 7% 3 ###.... Tukima's Dance Hex ###..... 7% 3 ###.... Ensorcelled Hibernation Hex/Ice ##.... 11% 2 ###.... Dazzling Spray Conj/Hex ##.... 21% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot wear armour. You are incapable of wielding weapons or throwing items. Your paws allow you to move quietly. (Stealth) You have sharp claws. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are carnivorous and can eat meat at any time. You cover ground quickly. You are covered in fur. (AC +1) You have a slow metabolism. Your sharp claws are effective at attacking unaware monsters. Message History Okay, then. You start waiting. You feel yourself speed up. You start waiting. You recover from your berserk rage. You open the door. An ogre comes into view. It is wielding a -1 giant spiked club. Unknown command. There is an open door here. You pounce on the unaware helpless ogre! You claw the ogre! The ogre is heavily wounded. The ogre completely misses you. You barely miss the ogre. You bite the ogre. The ogre is severely wounded. You scratch the ogre. The ogre is severely wounded. The ogre hits you with a cursed -1 giant spiked club! Ouch! That really hurt! You die... ########## #<.#.)'@.# #..'..#.O+ #..#####+# #..# #..# #..# #⌠⌠# #### You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | bakahatsu the Felid Enchanter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 7/7 MP: 4/4 1 | D | Noticed Ijyb 7 | D | Killed Ijyb 7 | D | Reached skill level 5 in Stealth 7 | D | Reached skill level 5 in Hexes 7 | D | Reached XP level 2. HP: 11/11 MP: 6/6 46 | D | Noticed an ogre 51 | D | Slain by an ogre Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Skill XL: | 1 | ---------------+----+----- Dodging | 4 | 4.9 Stealth | 5 | 5.9 Unarmed Combat | 3 | 3.1 Hexes | 5 | 5.4 Spellcasting | | 2.0 Action || total -------------------------++------- Melee: Unarmed || 6 Bite || 2 Punch || 1 Use: Potion || 1 Stab: Sleeping || 2 Dodge: Dodged || 4 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 38 | 100.0 | 0 | 1 | 100.0 +---------+---------+-------+---------+---------+------- D | 0 | 38 | 100.0 | 0 | 1 | 100.0 +---------+---------+-------+---------+---------+-------