bartus0 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity 4 scrolls of blinking 3 potions of berserk rage 6 potions of haste +5 storm dragon scales a +0 scale mail a +0 shield a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +7 Singing Sword the +11 quarterstaff "Worm's Wrath" {crush, *Slow rF- MR++ SInv} It inflicts extra damage upon your enemies. It makes you vulnerable to fire. It affects your resistance to hostile enchantments. It lets you see invisible. It may slow you when you take damage. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) a +0 war axe (still there?) a +0 war axe (still there?) the +7 great mace "Firestarter" {inner flame, rF++} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +8 mace of Variability {chaos} (still there?) Each time it hits an enemy it has a different, random effect. the +9 sword of Zonguldrok {reap} (still there?) If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} (still there?) It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +6 shillelagh "Devastator" {shatter} (still there?) the cursed +13 scythe of Curses {drain, *Curse} (still there?) A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power (still there?) the +7 longbow "Piercer" {penet, EV-2} (still there?) Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (47, 42, D) a +0 trident 5 tomahawks a merfolk corpse (47, 43, D) a wind drake corpse a harpy corpse (skeletalised by now) (48, 42, D) a +0 rapier (unseen) (48, 44, D) a manticore corpse (still there?) a sea snake corpse (still there?) (49, 37, D) a Necronomicon (49, 43, D) a +3 trident of holy wrath a +0 robe (49, 44, D) a +1 spear of venom a +0 leather armour 11 javelins (50, 25, D) a fan of gales (50, 36, D) the Catalogue of Supportive Cold Spells Type Level a - Summon Butterflies Summoning 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Freezing Cloud Conjuration/Ice/Air 6 d - Malign Gateway Summoning/Translocation 7 (50, 37, D) a +3 hunting sling (50, 40, D) a tomahawk (51, 25, D) a sack of spiders (51, 37, D) a crystal ball of energy (52, 25, D) a +0 dire flail (52, 37, D) a +2 leather armour of cold resistance (53, 25, D) a phantom mirror (53, 36, D) the Reference Book on Virous Earth Spells Type Level a - Sandblast Earth 1 b - Ignite Poison Fire/Transmutation/Poison 3 c - Spider Form Transmutation/Poison 3 d - Olgreb's Toxic Radiance Poison 4 (53, 37, D) a javelin (unseen) (54, 25, D) a +5 plate armour of ponderousness (54, 36, D) a +2 robe of fire resistance (57, 42, D) a +4 scythe of venom (58, 42, D) a +0 trident a +3 shortbow of flaming a +0 dire flail (58, 43, D) a +0 robe of magic resistance a +0 war axe (59, 32, D) a +0 scimitar a cursed +0 robe (59, 36, D) a book of Frost (59, 37, D) an uncursed ring of see invisible (59, 42, D) a +6 scythe (60, 36, D) an uncursed staff of summoning (60, 37, D) a Young Poisoner's Handbook (61, 0, D) a +3 giant spiked club (61, 8, D) the ring "Folihysk" {Wiz Str+2 Int+2 Slay+3} [ring of wizardry] It improves your spell success rate. It affects your strength (+2). It affects your intelligence (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+3). (61, 16, D) an uncursed staff of poison (61, 26, D) a +1 hand axe of chopping (61, 36, D) a book of Misfortune (61, 37, D) the Tome of Earthen Displacement Spells Type Level a - Apportation Translocation 1 b - Shroud of Golubria Charms/Translocation 2 c - Passwall Transmutation/Earth 2 d - Gell's Gravitas Translocation 3 e - Passage of Golubria Translocation 4 f - Controlled Blink Translocation 8 (62, 0, D) an uncursed staff of death (62, 1, D) a +3 fustibalus (62, 8, D) a book of Ice (62, 9, D) a +2 morningstar of protection (62, 16, D) a +2 robe of fire resistance (62, 26, D) the cursed +0 chain mail "Rogemmoo" {rF+ Regen+} It protects you from fire. It increases your rate of regeneration. It has a curse placed upon it. (62, 27, D) a +3 trident of piercing (63, 0, D) a +1 scale mail of cold resistance (63, 8, D) the Incunabulum of Snow Spells Type Level a - Freeze Ice 1 b - Bolt of Cold Conjuration/Ice 6 c - Simulacrum Ice/Necromancy 6 (63, 17, D) the +1 robe of Good Intentions {+Fly rElec Dex+2} It affects your dexterity (+2). It insulates you from electricity. It lets you fly. (63, 26, D) a cursed staff of poison (63, 27, D) a +2 great sword of flaming (63, 36, D) the amulet "Hidweano" {Inacc MR+ Dex+2} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your dexterity (+2). It affects your resistance to hostile enchantments. a phial of floods (64, 16, D) 6 needles of confusion an uncursed amulet of faith (64, 26, D) a +2 flail of holy wrath (64, 27, D) a +1 robe of positive energy (65, 26, D) the Collected Works on Displaced Summoning Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Call Imp Summoning 2 c - Spellforged Servitor Conjuration/Summoning 7 d - Dragon's Call Summoning 9 (67, 0, D) the cursed +0 helmet "Jiegepp" {rPois rF++ Str-3} It affects your strength (-3). It greatly protects you from fire. It protects you from poison. It has a curse placed upon it. (68, 0, D) a +0 dagger (68, 2, D) the +5 rapier of Guile {venom, rC+} It poisons the flesh of those it strikes. It protects you from cold. a +0 robe (69, 3, D) a +0 mace a +0 scale mail (69, 12, D) the cursed +1 war axe of Reason {venom, rF+ rN+ Int-2} It poisons the flesh of those it strikes. It affects your intelligence (-2). It protects you from fire. It protects you from negative energy. It has a curse placed upon it. (69, 31, D) a +0 trident a +0 chain mail (69, 32, D) a +0 scimitar a +0 chain mail a cursed staff of poison (69, 33, D) 3 tomahawks (70, 31, D) a +5 flail of crushing a +0 robe (70, 33, D) a +0 hand axe 2 tomahawks a +0 falchion (70, 36, D) an uncursed staff of conjuration (71, 8, D) the Guide on Fiery Necromancy Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Inner Flame Hexes/Fire 3 c - Vampiric Draining Necromancy 3 d - Animate Dead Necromancy 4 e - Bolt of Magma Conjuration/Fire/Earth 5 (71, 16, D) a +4 hand crossbow of flaming (71, 17, D) a Young Poisoner's Handbook (71, 26, D) a +2 chain mail of fire resistance (71, 27, D) an uncursed staff of fire (71, 37, D) a +3 mace of crushing (72, 9, D) a +1 shortbow of velocity (72, 26, D) a book of Minor Magic (72, 27, D) a +0 dagger (72, 36, D) a phantom mirror (72, 37, D) a +1 large shield of reflection (73, 1, D) a +0 great mace of venom (73, 16, D) a cursed amulet of inaccuracy (73, 17, D) an uncursed staff of summoning (73, 27, D) a +0 dagger (73, 36, D) an uncursed ring of protection from cold the ring of Robustness {AC+8} [ring of protection] It affects your AC (+8). a +3 leather armour of cold resistance (75, 1, D) the cursed +1 robe of the Big Bang {+Blink Str+3 Int+4 Dex+3} It affects your strength (+3). It affects your intelligence (+4). It affects your dexterity (+3). It lets you blink. It has a curse placed upon it.