beardy953 Level 1 of the Dungeon (1, 5, D:1) a quokka corpse (skeletalised by now) (1, 14, D:1) a +0 robe (20, 39, D:1) a +0 sling (26, 19, D:1) a rat skeleton (27, 12, D:1) a +0 robe (30, 12, D:1) a +0 club (33, 8, D:1) a hobgoblin skeleton (33, 15, D:1) a ball python skeleton (34, 19, D:1) a rat skeleton (36, 15, D:1) a jackal skeleton (40, 6, D:1) a +0 dagger (40, 28, D:1) a +0 dagger (42, 13, D:1) a jackal skeleton (48, 25, D:1) a +0 mace (51, 14, D:1) a +0 spear Level 2 of the Dungeon (0, 0, D:2) a +0 scale mail (0, 19, D:2) an adder corpse (skeletalised by now) (0, 21, D:2) a +0 dagger (9, 26, D:2) a hobgoblin corpse (skeletalised by now) (17, 28, D:2) a +0 dagger a goblin corpse (skeletalised by now) (33, 1, D:2) a +0 kite shield (34, -6, D:2) a +0 club (34, 34, D:2) a +0 club (40, 6, D:2) a quokka corpse (skeletalised by now) (59, 21, D:2) a frilled lizard corpse (skeletalised by now) Level 3 of the Dungeon (5, -14, D:3) a +0 sling a +0 dagger (15, -24, D:3) a +0 short sword 2 stones (25, -26, D:3) a +0 flail (28, -27, D:3) a +0 flail (30, -29, D:3) a +0 whip (31, -29, D:3) a +0 spear (32, -16, D:3) a +0 club (41, -16, D:3) the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (52, -4, D:3) a +0 spear Level 4 of the Dungeon (11, -28, D:4) 6 gold pieces a sewer (0, 0, Sewer) 6 gold pieces (0, 2, Sewer) 6 gold pieces