beardy953 Level 1 of the Dungeon (0, 0, D:1) a +0 club a goblin corpse (skeletalised by now) (7, -10, D:1) a bat corpse (skeletalised by now) (8, 23, D:1) a +0 dagger (14, 1, D:1) a rat corpse (skeletalised by now) (18, -20, D:1) a +0 dagger a kobold corpse (skeletalised by now) (18, 18, D:1) a +0 dagger 2 stones a kobold corpse (skeletalised by now) (20, -4, D:1) a ball python corpse (skeletalised by now) (20, 0, D:1) a +0 dagger a goblin corpse (skeletalised by now) a bat corpse (skeletalised by now) (21, 3, D:1) a quokka corpse (skeletalised by now) (22, 0, D:1) a +0 ring mail (24, 14, D:1) a +0 dagger a kobold corpse (skeletalised by now) (25, 8, D:1) a +0 dagger a goblin skeleton (26, -16, D:1) a +0 whip 2 stones a kobold corpse (skeletalised by now) (35, 7, D:1) a +0 sling (37, 6, D:1) a +0 sling (44, 12, D:1) a hobgoblin corpse (skeletalised by now) (45, 13, D:1) a +0 club a goblin corpse (skeletalised by now) (49, 19, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a hobgoblin corpse (skeletalised by now) (1, 0, D:2) a bat corpse (skeletalised by now) (3, -31, D:2) a bat corpse (skeletalised by now) (5, -12, D:2) a +0 dagger a +0 robe the human corpse of Jessica (skeletalised by now) (8, -14, D:2) a ball python corpse (skeletalised by now) (10, -13, D:2) the +1 pair of boots of Ceenef {Harm rElec Stlth+} Harm: It increases damage dealt and taken. rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. It cannot be enchanted further. (12, -32, D:2) a parchment of Apportation (13, -9, D:2) 4 datura-tipped darts (15, 9, D:2) a +0 dagger (17, -10, D:2) a +0 scale mail (19, 4, D:2) a frilled lizard corpse (skeletalised by now) (20, -10, D:2) a +0 club a +0 sling a goblin corpse (skeletalised by now) (21, -26, D:2) a +0 scale mail (23, -20, D:2) a +0 short sword (24, -4, D:2) a +0 leather armour (28, 3, D:2) an adder corpse (skeletalised by now) (36, -21, D:2) a ball python corpse (skeletalised by now) (41, -25, D:2) 4 poisoned darts Level 3 of the Dungeon [Shop] Sisk's One-of-a-Kind Rings a +4 ring of evasion (unknown) (273 gold) a +1 ring of strength (unknown) (26 gold) the ring of Senodgh {^Contam Str-5 Int+8 SInv} (295 gold) [ring of see invisible] ^Contam: It causes magical contamination when unequipped. Str-5: It affects your strength (-5). Int+8: It affects your intelligence (+8). SInv: It lets you see invisible. a +6 ring of evasion (unknown) (585 gold) a +1 ring of intelligence (unknown) (26 gold) a +8 ring of intelligence (unknown) (715 gold) the ring of the Prince of Darkness {rPois MP+13 Str+6} (968 gold) [ring of strength] rPois: It protects you from poison. MP+13: It affects your magic capacity (+13). Str+6: It affects your strength (+6). (0, 0, D:3) a frilled lizard corpse (skeletalised by now) (9, 27, D:3) a +0 dagger (17, 24, D:3) a hobgoblin skeleton (17, 33, D:3) a +0 robe (18, 1, D:3) a +0 short sword a +0 leather armour (30, 18, D:3) a rat skeleton (37, -3, D:3) a quokka corpse (skeletalised by now) (45, 25, D:3) a +0 club (48, 29, D:3) a frilled lizard skeleton (50, 29, D:3) a +0 flail a +0 leather armour (51, 30, D:3) a +0 club (54, 35, D:3) a +0 long sword (54, 37, D:3) a +0 ring mail (55, 34, D:3) a frilled lizard corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) 16 gold pieces (12, -2, D:4) a +0 short sword (13, -4, D:4) a +0 trident an orc corpse (skeletalised by now) (13, -2, D:4) a +0 falchion a +0 leather armour an orc corpse (skeletalised by now) (13, 0, D:4) a +0 dagger a +0 scale mail an orc corpse (skeletalised by now) (35, 5, D:4) a +0 mace an orc corpse (skeletalised by now) (45, -5, D:4) a +0 leather armour (46, -15, D:4) an adder corpse (skeletalised by now) (48, 2, D:4) a +0 robe Level 7 of the Dungeon (0, 0, D:7) a +0 pair of boots of earth (2, 4, D:7) a bullfrog corpse (12, -1, D:7) a +0 ring mail (13, -17, D:7) a parchment of Soul Splinter (21, 7, D:7) a +0 whip (21, 11, D:7) a +0 hand axe a +0 leather armour the Ecumenical Temple