Seeded DCSS version 0.34-a0-1287-ge0c88c3b9a (webtiles) character file. Game seed: 4334695257546049407 (custom seed) 95 beardy953 the Conjurer (level 4, -2/30 HPs) Began as a Merfolk Conjurer on Nov 17, 2025. Slain by a kobold brigand ... wielding a +0 dagger (3 damage) ... in a sewer. The game lasted 00:14:32 (2449 turns). beardy953 the Conjurer (Merfolk Conjurer) Turns: 2449, Time: 00:14:32 Health: -2/30 AC: 2 Str: 7 XL: 4 Next: 65% Magic: 0/8 EV: 14 Int: 19 God: Gold: 81 SH: 0 Dex: 12 Spells: 5/8 levels left rFire . . . (100%) e - +1 whip (vamp) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . b - melded +0 pair of boots Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.11/turn %: no passive effects @: mighty, lethally poisoned (-2 -> -7), very quick A: nimble swimmer 2, mertail a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 103 gold pieces. You spent 22 gold pieces at shops. Inventory: Hand Weapons c - a +0 dagger e - a +1 vampiric whip (weapon) Missiles d - a throwing net Armour a - a +0 robe (worn) b - a +0 pair of boots (melded) Jewellery f - the ring of Absolutism {rC+ Will+ rCorr Slay+3 SInv} (You found it on level 3 of the Dungeon) [ring of protection from cold] rC+: It protects you from cold. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). SInv: It lets you see invisible. Scrolls f - a scroll of fear r - 3 scrolls of revelation w - 2 scrolls of enchant weapon h - a scroll of enchant armour {unknown} Potions c - a potion of curing Skills: + Level 3.1 Dodging + Level 2.3 Stealth + Level 2.6 Spellcasting * Level 4.4 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 20% 3-4/arc 10% 2 Soul Splinter Necr 8% N/A 16% 1 Gloom Hex/Necr 4% N/A 43% 3 Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Martyr's Knell Necr/Summ 2% N/A 85% 4 Death Channel Necr 1% N/A 100% 6 Starburst Conj/Fire 5% 6d4 100% 6 Fulsome Fusillade Conj/Alch 5% (3-5)d6 100% 8 Polar Vortex Ice 1% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Shops: D:1 ?*(=[ Innate Abilities, Weirdness & Mutations You are very nimble when in or above water. (Stealth+, EV+, Speed+++) Your lower body shifts to a powerful aquatic tail in water. Message History You closely miss the river rat. The river rat misses you. You whack the river rat! You kill the river rat! You hear a splash. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold brigand, wielding a +0 dagger and quivering poisoned darts (100% to hit) The magic dart hits the kobold brigand. The kobold brigand is lightly wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold brigand, wielding a +0 dagger and quivering poisoned darts (lightly wounded, 100% to hit) The magic dart hits the kobold brigand. The kobold brigand is moderately wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold brigand, wielding a +0 dagger and quivering poisoned darts (moderately wounded, 100% to hit) The magic dart hits the kobold brigand. The kobold brigand is moderately wounded. The kobold brigand throws a poisoned dart. The poisoned dart hits you! You are lethally poisoned! * * * LOW HITPOINT WARNING * * * You feel sick. * * * LOW HITPOINT WARNING * * * You feel sick. * * * LOW HITPOINT WARNING * * * You feel sick. * * * LOW HITPOINT WARNING * * * You feel sick. * * * LOW HITPOINT WARNING * * * You feel sick. The kobold brigand hits you with a +0 dagger. You die... ### #≈## ##≈≈# #≈≈≈# #≈≈≈# #≈≈≈# #~@≈# ##†≈K## #.~≈~.# ###.~≈~.# #∩..~≈~.# ###.~≈≈~# #.~≈K.# ##.~≈~~## #.~~≈~~K####### You could see a kobold brigand and a kobold. Vanquished Creatures 3 adders 4 river rats A dart slug (D:2) 5 endoplasms 3 hobgoblins 3 jackals (Sewer) A quokka (D:1) 3 ball pythons 2 bats A frilled lizard (D:2) 2 goblins 7 kobolds 7 rats 42 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | beardy953 the Merfolk Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 106 | D:1 | Found Keifecik's Jewellery Shop. 139 | D:1 | Found Fuireely's Armour Emporium. 244 | D:1 | Found Xuatz's Antique Weapon Shoppe. 244 | D:1 | Found Hiwetes's General Store. 362 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 657 | D:1 | Found Necvuah's Magic Scroll Shoppe. 1035 | D:1 | Bought a scroll of identify for 22 gold pieces 1334 | D:2 | Learned a level 2 spell: Searing Ray 1400 | D:2 | Reached XP level 3. HP: 21/24 MP: 1/6 1534 | D:2 | Reached skill level 4 in Conjurations 2210 | D:3 | Identified the ring of Absolutism {rC+ Will+ rCorr Slay+3 | SInv} 2333 | D:3 | Found a glowing drain. 2344 | D:3 | Reached XP level 4. HP: 30/30 MP: 1/8 2362 | Sewer | Entered a sewer 2375 | Sewer | Noticed a kobold brigand 2378 | Sewer | Noticed a kobold brigand 2449 | Sewer | HP: 1/30 [poisoned by a kobold brigand] 2449 | Sewer | Slain by a kobold brigand Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_clurvy, layout_basic, serial_shops, shop, nicolae_shop_glassy, shop, shop, nicolae_shop_peninsula D:2: layout_loops_ring, kennysheep_cross_bottleneck D:3: minmay_chambers_of_twos, layout_basic, portal_sewer_entry_b Sewer: sewer_kobolds Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 4 | 4.4 Dodging | 3 | 3.1 Stealth | | 2.3 Spellcasting | | 2.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 32 | 15 || 47 Melee: Dagger | 28 | || 28 Whip | 4 | 15 || 19 Cast: Magic Dart | 63 | 15 || 78 Searing Ray | 4 | 1 || 5 Drink: Curing | | 2 || 2 Might | | 1 || 1 Moonshine | | 1 || 1 Magic | | 1 || 1 Read: Identify | 2 | 1 || 3 Fear | 1 | 2 || 3 Revelation | 1 | || 1 Teleportation | | 1 || 1 Noise | | 1 || 1 Stab: Sleeping | 1 | || 1 Armour: Robe | 7 | 16 || 23 Dodge: Dodged | 10 | 13 || 23 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2429 | 2429 | 0 | 0 | 1891 | 4 | 607.2 | Dungeon | 2357 | 2357 | 0 | 0 | 1891 | 3 | 785.7 | Sewer | 71 | 71 | 0 | 0 | 0 | 1 | 71.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1132 daAuts D:2: 984 daAuts D:3: 240 daAuts Sewer: 71 daAuts