Dungeon Crawl Stone Soup version 0.34.1 (webtiles) character file. Game seed: 10085884768390727313 3 belac64 the Magician (level 1, 0/15 HPs) Began as a Djinni Conjurer on Apr 14, 2026. Slain by a gnoll ... wielding a +0 club (4 damage) ... on level 1 of the Dungeon. The game lasted 00:02:11 (92 turns). belac64 the Magician (Djinni Conjurer) Turns: 92, Time: 00:02:12 Health: 0/15 AC: 2 Str: 6 XL: 1 Next: 55% Gold: 0 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Skills: + Level 2.2 Dodging + Level 1.6 Stealth + Level 3.5 Spellcasting + Level 3.5 Conjurations + Level 3.5 Hexes + Level 3.5 Summonings + Level 3.5 Necromancy + Level 3.5 Translocations + Level 3.5 Forgecraft + Level 3.5 Fire Magic + Level 3.5 Ice Magic + Level 3.5 Air Magic + Level 3.5 Earth Magic + Level 3.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 5% 2 c - Fulminant Prism Conj/Alch 8% 3d7 34% 4 d - Iskenderun's Mystic Conj/Tloc 16% 2d5 (+2d2 34% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Found a scroll labelled KICHAZ VUILICH. Press: ? - help, v - describe, . - travel An escape hatch in the floor. There is an escape hatch in the floor here. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (asleep, 100% to hit) The magic dart hits the gnoll. The gnoll is moderately wounded. The gnoll shouts! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (moderately wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is moderately wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (moderately wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 club! Ouch! That really hurt! You hit the gnoll but do no damage. The gnoll is almost dead. The gnoll closely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (almost dead, 100% to hit) You miscast Magic Dart. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 club. You die... ......# #.# ......# #.# ......###.## ...†.....†.# ...........# ...........# ...........# ###........########### ................@....# ################j....# #.....# #.....# #.....# #...?.# #.....# #.....# You could see a gnoll. Vanquished Creatures A dart slug (D:1) A ball python (D:1) A frilled lizard (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | belac64 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | belac64 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 92 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_quiet, layout_basic Action || total ---------------------------++------- Attack: Normal || 1 Melee: Unarmed || 1 Cast: Magic Dart || 10 Armour: Robe || 2 Dodge: Dodged || 2