benacre Level 1 of the Dungeon (0, 0, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (13, -13, D:1) 3 flux baubles (13, 7, D:1) a +0 ring mail (15, -20, D:1) a stone a +0 whip a kobold skeleton (18, -32, D:1) a bat corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (19, -33, D:1) a hobgoblin corpse (skeletalised by now) (27, -14, D:1) a +0 robe (33, -11, D:1) a bat skeleton (34, 2, D:1) a +0 spear (35, -32, D:1) a +0 whip (39, -23, D:1) a +0 club a goblin corpse (skeletalised by now) (45, -11, D:1) a +0 leather armour (51, -19, D:1) a quokka corpse (skeletalised by now) Level 2 of the Dungeon (0, 1, D:2) a +0 club (4, 27, D:2) a +0 hand axe (5, 13, D:2) an adder corpse (skeletalised by now) (17, 30, D:2) a +0 sling (19, 25, D:2) a stone a +0 dagger a kobold skeleton (19, 26, D:2) an adder skeleton (32, 50, D:2) a +0 short sword (41, 21, D:2) a +0 short sword (46, 12, D:2) a jackal skeleton (46, 13, D:2) a jackal skeleton a jackal skeleton Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (1, -1, D:3) a +0 spear (1, 1, D:3) a +0 club (2, 1, D:3) a +0 club (2, 2, D:3) a +0 club a +0 morningstar (7, 5, D:3) a ball python corpse (skeletalised by now) (18, 16, D:3) a bat skeleton (19, 18, D:3) a +0 ring mail (22, -15, D:3) a frilled lizard corpse (skeletalised by now) (48, -19, D:3) 5 javelins Level 4 of the Dungeon [Shop] Unlis's General Store a wand of flame (18) (163 gold) a +0 robe (11 gold) a parchment of Passwall (114 gold) the +4 robe of Folly {Brill Will-∞ Int+8} (581 gold) Brill: It increases the power of your magical spells and halves their MP cost (rounding up). Will-∞: It reduces your willpower to zero. Int+8: It affects your intelligence (+8). It cannot be enchanted further. a hive talisman (390 gold) a manual of Forgecraft (1040 gold) 2 potions of cancellation (208 gold) (9, 4, D:4) a spore talisman (11, 34, D:4) a +0 short sword 5 stones (11, 36, D:4) a +0 ring mail (17, 36, D:4) a +0 short sword (19, 32, D:4) a +0 whip (22, 26, D:4) a +0 robe (22, 31, D:4) a +0 dagger (22, 52, D:4) a +0 whip (23, 27, D:4) a +0 ring mail (23, 32, D:4) a +0 dagger (34, 11, D:4) a +0 leather armour (35, 11, D:4) a +0 spear (38, 43, D:4) a +0 hand axe (40, 13, D:4) a +0 leather armour (41, 22, D:4) a +0 club (44, 6, D:4) a +0 club a +0 ring mail (44, 7, D:4) a +0 trident a +0 leather armour (45, 5, D:4) a +0 dagger a +0 ring mail (46, 5, D:4) a +0 mace Level 5 of the Dungeon (0, 1, D:5) a +0 trident (9, 19, D:5) a +0 mace (12, 25, D:5) a hound corpse (skeletalised by now) (13, -5, D:5) a +0 giant club an ogre skeleton (16, 22, D:5) an inkwell talisman (21, 7, D:5) a hound skeleton (28, 18, D:5) a +0 quarterstaff (28, 21, D:5) a +0 war axe a +2 robe of positive energy (32, 5, D:5) a +0 flail (37, 9, D:5) the +6 quarterstaff "Zisehex" {flame, *Rage Str+3 Stlth+} *Rage: It berserks you when you make melee attacks (+20% chance). Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. It can be maximally enchanted to +9. (38, -11, D:5) a +0 glaive (45, -8, D:5) a +1 heavy hand axe (49, 33, D:5) a +0 hammer (49, 35, D:5) a +0 hammer (50, 33, D:5) a +0 hammer (50, 34, D:5) a +0 hammer (50, 35, D:5) a +0 hammer (51, 33, D:5) a +0 hammer (51, 34, D:5) a +0 hammer (51, 35, D:5) a +0 hammer (52, 34, D:5) a +0 ring mail a +0 cloak a +2 quarterstaff of chaos (53, 34, D:5) a +0 hammer (54, 33, D:5) a +0 hammer (55, 33, D:5) a +0 hammer (57, 33, D:5) a +0 hammer (58, 32, D:5) a +0 hammer (65, -14, D:5) the +6 chain mail "Horutach" {*Corrode rF++ Str+3} *Corrode: It may corrode you when you take damage. rF++: It greatly protects you from fire. Str+3: It affects your strength (+3). It can be maximally enchanted to +8. Level 6 of the Dungeon (0, 0, D:6) a parchment of Passwall (3, 10, D:6) a +2 spear of freezing a +0 robe (3, 14, D:6) a +0 battleaxe a +0 spear a +0 robe a +0 scimitar a +0 robe a +0 robe (6, 8, D:6) a +0 ring mail (8, -6, D:6) a +0 flail (8, 18, D:6) a +0 giant club (9, -7, D:6) a +0 club an orc skeleton (9, -6, D:6) a +0 flail (9, -5, D:6) a +1 dagger of venom a +0 robe (11, -11, D:6) a parchment of Scorch (15, -27, D:6) a +0 robe (40, -4, D:6) a +0 flail an orc skeleton (67, -4, D:6) a +0 robe Level 7 of the Dungeon (0, 0, D:7) a +0 whip (2, 16, D:7) an electric eel skeleton (5, 24, D:7) a +0 war axe (6, 23, D:7) a +0 short sword a +0 ring mail (7, 22, D:7) a +0 dagger (8, 22, D:7) a +0 hand axe a +0 leather armour (9, 22, D:7) a +0 whip a +0 leather armour (12, 22, D:7) a +0 spear (25, 22, D:7) a +0 mace a +0 mace (25, 24, D:7) a +0 club (26, 22, D:7) a +0 club (27, 21, D:7) a +0 short sword a +0 ring mail Level 8 of the Dungeon (0, 31, D:8) a +0 trident (2, 5, D:8) a +0 mace (4, -10, D:8) a +0 scimitar of holy wrath (19, 7, D:8) a wyvern skeleton (29, 3, D:8) a +0 chain mail (30, 32, D:8) a +0 club (32, 34, D:8) a +0 dagger an orc skeleton (33, 32, D:8) a +0 whip a +0 leather armour (33, 35, D:8) a +0 trident a +0 chain mail an orc skeleton (36, 28, D:8) 6 boomerangs (39, 24, D:8) a +0 dagger (42, 16, D:8) a +4 orcbow a centaur corpse (skeletalised by now) (46, -5, D:8) a +0 dagger Level 9 of the Dungeon (0, 0, D:9) a +0 hand axe (2, 20, D:9) a +0 club (8, -34, D:9) a +0 whip a gnoll corpse (skeletalised by now) (8, -32, D:9) a +0 halberd (9, -34, D:9) a +0 club (9, -33, D:9) a +0 club a +0 leather armour (9, -32, D:9) a +0 flail (12, -23, D:9) a +0 spear a +0 scale mail a +2 buckler (15, 13, D:9) a +0 scale mail (16, 23, D:9) a rimehorn talisman (18, -8, D:9) a +0 whip an orc skeleton (18, -6, D:9) a +0 robe a +0 dagger (18, -5, D:9) a +0 hand axe (19, -4, D:9) a +0 hand axe (30, -2, D:9) a +0 orcbow (38, -36, D:9) a +0 giant club a +0 robe (39, -36, D:9) a +0 club (40, -36, D:9) a +0 dagger 5 stones (40, -35, D:9) a +0 club (42, -36, D:9) a +0 short sword Level 10 of the Dungeon (0, 0, D:10) a +0 whip (3, 7, D:10) a +0 orcbow a +0 shortbow a centaur corpse (skeletalised by now) (3, 19, D:10) a +0 leather armour (4, 36, D:10) a +0 giant club a +0 giant spiked club (17, 26, D:10) an inkwell talisman (22, 22, D:10) a +0 giant club a +0 giant club (23, 22, D:10) a +0 flail (26, 34, D:10) a +0 spear (28, 38, D:10) a +0 robe a +0 dagger (29, 33, D:10) a +0 flail (29, 39, D:10) a +0 ring mail a +0 short sword an orc skeleton (30, 39, D:10) a +0 arbalest a +0 leather armour a +0 dagger (34, 14, D:10) a +0 trident Level 11 of the Dungeon (15, -54, D:11) a potion of brilliance (23, 1, D:11) a +0 leather armour a Gauntlet (0, 0, Gauntlet) the ring of Teyrox {Will+ Slay+2} [ring of willpower] Will+: It increases your willpower. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (unseen) (4, 26, Gauntlet) a parchment of Permafrost Eruption (5, 26, Gauntlet) a +2 hand axe of electrocution (unseen) (6, 0, Gauntlet) a book of Misfortune (6, 1, Gauntlet) a potion of haste (10, 0, Gauntlet) 9 gold pieces (11, 0, Gauntlet) a parchment of Bombard (13, -18, Gauntlet) a scroll of amnesia (still there?) a wand of polymorph (4) (still there?) a parchment of Dragon's Call (still there?) a +1 troll leather armour (still there?) a potion of curing (still there?) a wand of quicksilver (3) (still there?) a manual of Throwing (still there?) an eel talisman (still there?) (15, 0, Gauntlet) the amulet "Niesuemn" {Faith -Tele rPois Dex+2 Slay+3} [amulet of faith] Faith: It allows you to gain divine favour quickly. -Tele: It prevents most forms of teleportation. rPois: It protects you from poison. Dex+2: It affects your dexterity (+2). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (unseen) (22, 24, Gauntlet) 36 gold pieces (22, 25, Gauntlet) a potion of might