Dungeon Crawl Stone Soup version 0.35-a0-181-g84ebf0652c (webtiles) character file. Game seed: 3945298785924177793 441 benacre the Conjurer (level 6, -1/35 HPs) Began as a Deep Elf Conjurer on Mar 12, 2026. Was an Initiate of Vehumet. Slain by a lemure (6 damage) ... led by Pikel ... on level 4 of the Dungeon. The game lasted 00:10:22 (2839 turns). benacre the Conjurer (Deep Elf Conjurer) Turns: 2839, Time: 00:10:23 Health: -1/35 AC: 2 Str: 13 XL: 6 Next: 70% Magic: 4/12 EV: 12 Int: 25 God: Vehumet [......] Gold: 143 SH: 6 Dex: 13 Spells: 1/11 levels left rFire . . . (100%) i - +0 dagger (venom) rCold . . . (100%) o - +3 buckler of Ibearha {Regen+ Str+3} rNeg . . . (100%) a - +0 robe rPois + (33%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr + (50%) (gloves unavailable) SInv . (boots unavailable) Will ..... g - amulet of wildshape Stlth ++ k - ring "Ezxog" {rPois rCorr Str+6} HPRegen 1.05/turn (no ring) MPRegen 0.26/turn l - quill talisman %: no passive effects @: quill-form A: quills, magic regeneration a: Renounce Religion (0%) You were on level 4 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You were covered in sharp quills. You visited 2 branches of the dungeon, and saw 5 of its levels. You collected 143 gold pieces. Inventory: Hand Weapons b - a +0 short sword c - a +0 dagger h - a +0 long sword i - a +0 dagger of venom (weapon) Missiles d - 16 stones e - 7 boomerangs f - 2 javelins j - 3 poisoned darts Armour a - a +0 robe (worn) n - +0 ice dragon scales o - the +3 buckler of Ibearha (worn) {Regen+ Str+3} (You took it off an orc on level 4 of the Dungeon) Regen+: It increases your rate of health regeneration. Str+3: It affects your strength (+3). It cannot be enchanted further. Jewellery g - an amulet of wildshape (worn) k - the ring "Ezxog" (worn) {rPois rCorr Str+6} (You found it on level 3 of the Dungeon) [ring of poison resistance] rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Str+6: It affects your strength (+6). m - an amulet of dissipation Talismans l - a quill talisman (worn) Scrolls x - a scroll of amnesia V - a scroll of vulnerability p - 4 scrolls of poison j - a scroll of fear {unknown} k - a scroll of revelation {unknown} m - a scroll of teleportation {unknown} h - a scroll of fog {unknown} q - a scroll of butterflies {unknown} Potions g - 2 potions of magic A - 2 potions of attraction l - 3 potions of heal wounds {unknown} n - a potion of might {unknown} o - 2 potions of cancellation {unknown} p - a potion of brilliance {unknown} s - a potion of berserk rage {unknown} t - a potion of curing {unknown} Baubles g - 2 flux baubles Skills: - Level 2.0 Fighting - Level 4.2 Dodging - Level 2.4 Stealth + Level 0.0 Shields - Level 3.0 Spellcasting - Level 6.0 Conjurations - Level 2.0 Summonings - Level 4.0 Alchemy You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 2d6 1% 2 c - Call Imp Summ 26% N/A 10% 2 d - Fulminant Prism Conj/Alch 14% 3d9 19% 4 e - Shock Conj/Air 72% 1d7 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Stone Arrow Conj/Erth 36% 3d9 12% 3 Blink Tloc 6% N/A 22% 2 Passwall Erth 3% N/A 38% 3 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 38% 4 Petrify Alch/Erth 6% N/A 52% 4 Airstrike Air 1% 2d(1-17) 80% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple (1/1) D:4 The Realm of Zot is guarded by orbs of fire. Altars: Ashenzari Cheibriados Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Okawaru Qazlal Ru Sif Muna Trog Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Annotations: D:2 exclusion: gnoll D:4 Pikel Innate Abilities, Weirdness & Mutations You are covered in sharp quills. Your quills sometimes injure those who attack you in melee. Your auxiliary armour is melded. You regenerate magic rapidly. Message History Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Pikel, wielding a +1 whip of flaming, wearing a +0 robe and carrying a wand of iceblast (lightly wounded, 76% to hit) You focus your ray upon Pikel. The searing ray hits Pikel! Pikel is moderately wounded. (Press . to maintain the ray.) The lemure completely misses you. The lemure hits you. Pikel is struck by your quills. Pikel hits you with a +1 whip of flaming. Pikel burns you. The lemure hits you! The searing ray hits Pikel. Pikel is heavily wounded. The lemure hits you. The lemure misses you. Pikel closely misses you. The lemure hits you. * * * LOW HITPOINT WARNING * * * The searing ray hits Pikel! Pikel is severely wounded. The lemure hits you but does no damage. The lemure is struck by your quills. The lemure barely misses you. You block Pikel's attack. You block the lemure's attack. The searing ray hits Pikel. Pikel is severely wounded. You finish channelling your searing ray. The iguana hisses angrily. The lemure is struck by your quills. The lemure hits you! * * * LOW HITPOINT WARNING * * * The lemure closely misses you. Pikel closely misses you. The lemure barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Pikel, wielding a +1 whip of flaming, wearing a +0 robe and carrying a wand of iceblast (severely wounded, 76% to hit) You focus your ray upon Pikel. The searing ray hits Pikel. Pikel is almost dead. (Press . to maintain the ray.) The lemure misses you. The lemure hits you. You die... ######) ###..##.......# .###..... ####....##.......# .......)#####........#........ .....................#........ .....................'........ ####>####...#.#.....##........ ##[####.l#5#.ß....##.......# ........#.#5#.#...##.......# .........#5@K#.............. ........#.#5#.#............. ...####..ß.#.#..'###........ ## #.....#.#......#........ +..............#........ #..............###'##### #.........)............. #....................... #....................... You could see Pikel, 4 lemures and an iguana. Vanquished Creatures An orc priest (D:3) 2 orc wizards (D:4) 4 gnolls (D:3) 6 adders 3 dart slugs 2 ribbon worms 9 orcs 5 endoplasms 5 hobgoblins 4 quokkas 6 ball pythons 6 bats A frilled lizard (D:2) 7 goblins 13 kobolds 7 rats 81 creatures vanquished. Vanquished Creatures (collateral kills) Grinder (D:4) 1 creature vanquished. Grand Total: 82 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | benacre the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 198 | D:1 | Reached XP level 2. HP: 13/15 MP: 4/8 201 | D:1 | Learned a level 2 spell: Searing Ray 238 | D:1 | Learned a level 2 spell: Call Imp 277 | D:1 | Reached skill level 5 in Conjurations 633 | D:1 | Reached skill level 1 in Summonings 1007 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/9 1167 | D:2 | Reached skill level 1 in Fighting 1362 | D:2 | Reached XP level 4. HP: 26/26 MP: 5/10 1401 | D:2 | Learned a level 4 spell: Fulminant Prism 1662 | D:3 | Found a stormy altar of Qazlal. 1680 | D:3 | Reached skill level 1 in Alchemy 1787 | D:3 | Reached XP level 5. HP: 30/30 MP: 7/11 1944 | D:3 | Identified the quill talisman of the Haunted God {*Corrode | rPois Int+2} 1963 | D:3 | Identified the ring "Ezxog" {rPois rCorr Str+6} 2332 | D:3 | Found a bloodstained altar of Trog. 2332 | D:3 | Found a shimmering altar of Xom. 2567 | D:4 | Encountered Grinder 2572 | D:4 | Paralysed by Grinder for 2.5 turns 2586 | D:4 | Killed Grinder 2587 | D:4 | Reached skill level 6 in Conjurations 2587 | D:4 | Reached XP level 6. HP: 8/35 MP: 2/12 2711 | D:4 | Identified the +3 buckler of Ibearha {Regen+ Str+3} 2714 | D:4 | Found a staircase to the Ecumenical Temple. 2716 | D:4 | Found a statue of an orb of fire. 2724 | D:4 | Found a statue of an orb of fire. 2727 | Temple | Entered the Ecumenical Temple 2743 | Temple | Became a worshipper of Vehumet 2743 | Temple | Offered knowledge of Shock by Vehumet. 2746 | Temple | Learned a level 1 spell: Shock 2799 | D:4 | Encountered Pikel 2839 | D:4 | Slain by a lemure Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_4, layout_loops_ring D:2: darby_rabbit_hole [darby_rabbit_hole_end_abyss], layout_basic, minmay_misc_feat_columns, minmay_fractal_squares_gapless_5 D:3: layout_basic, nicolae_qazlal_console_elemental, gammafunk_temple_overflow_statue D:4: minmay_evil_eye, layout_gridville, minmay_temple_entry_grid, uniq_pikel, uniq_grinder, uniq_sigmund Temple: regret_index_temple_sphere_string Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Conjurations | 5 6 | 6.0 Summonings | 2 | 2.0 Fighting | 1 2 | 2.0 Alchemy | 2 4 | 4.0 Dodging | 3 4 | 4.2 Stealth | | 2.4 Spellcasting | | 3.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | | 5 || 5 Melee: Long sword | | 1 || 1 Dagger | | 4 || 4 Cast: Magic Dart | 71 | 76 || 147 Searing Ray | 3 | 12 || 15 Call Imp | | 1 || 1 Shock | | 7 || 7 Read: Poison | | 1 || 1 Identify | | 3 || 3 Stab: Sleeping | | 1 || 1 Armour: Robe | 6 | 21 || 27 Dodge: Dodged | 3 | 14 || 17 Block: Buckler | | 3 || 3 Form: Quill | | 2 || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2853 | 2712 | 141 | 303 | 1928 | 5 | 570.6 | Dungeon | 2799 | 2677 | 122 | 283 | 1928 | 4 | 699.8 | Temple | 54 | 35 | 19 | 20 | 0 | 1 | 54.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 998 daAuts D:3: 780 daAuts D:2: 676 daAuts D:4: 344 daAuts Temple: 54 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ Vehumet | 0 | 27555 | 15 | 5 | 0 | 0 | 0 | 1 | 1 +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ Conducts for god: Vehumet Piety from conduct Conduct | 1- 3 | 4- 6 || total ----------------------+-------+-------++------- Kill Living | 0 | 4 || 4 ----------------------+-------+-------++------- Conduct count Conduct | 1- 3 | 4- 6 || total ----------------------+-------+-------++------- Kill Living | 0 | 7 || 7 ----------------------+-------+-------++-------