Dungeon Crawl Stone Soup version 0.35-a0-236-gf12886d13b (webtiles) character file. Game seed: 1892028827652351328 79 benacre the Slasher (level 4, -5/33 HPs) Began as a Merfolk Gladiator on Mar 23, 2026. Killed by divine providence ... invoked by an orc priest (11 damage) ... on level 3 of the Dungeon. The game lasted 00:12:16 (1861 turns). benacre the Slasher (Merfolk Gladiator) Turns: 1861, Time: 00:12:17 Health: -5/33 AC: 6 Str: 14 XL: 4 Next: 37% Magic: 4/4 EV: 12 Int: 7 God: Gold: 118 SH: 0 Dex: 17 Spells: 3/3 levels left rFire . . . (100%) a - +0 long sword rCold . . . (100%) g - orb {Mesmerism} rNeg . . . (100%) b - +0 leather armour rPois . (100%) c - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) j - +0 pair of gloves SInv . f - +0 pair of boots Will ..... k - amulet of wildshape Stlth + (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.09/turn %: no passive effects @: on mesmerism cooldown A: (nimble swimmer 2), mertail a: Convert to Beogh (0%) You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 118 gold pieces. Inventory: Hand Weapons a - a +0 long sword (weapon) Missiles d - 3 throwing nets h - a boomerang (quivered) m - 8 stones Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) f - a +0 pair of boots (worn) g - an orb of mesmerism (worn) j - a +0 pair of gloves (worn) Jewellery k - an amulet of wildshape (worn) Talismans i - the maw talisman of the Beginning {*Silence rElec rF- rCorr} (You found it on level 1 of the Dungeon) [maw talisman] *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. l - a rimehorn talisman n - an inkwell talisman Scrolls c - a scroll of enchant weapon {unknown} e - a scroll of poison {unknown} h - a scroll of teleportation {unknown} m - a scroll of brand weapon {unknown} q - a scroll of fear {unknown} u - a scroll of blinking {unknown} Potions d - 3 potions of lignification {unknown} f - 2 potions of heal wounds {unknown} j - 2 potions of resistance {unknown} k - 4 potions of curing {unknown} l - a potion of mutation {unknown} n - 3 potions of moonshine {unknown} o - a potion of magic {unknown} Skills: - Level 2.1 Fighting + Level 5.5 Long Blades - Level 2.0 Throwing - Level 4.0 Dodging You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Lesser Beckoning Tloc 0% N/A 65% 2 Vampiric Draining Necr 0% 2d6 87% 3 Petrify Alch/Erth 0% N/A 99% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History You aren't carrying any items that you can evoke. Throw: boomerang Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc, wielding a +0 whip (severely wounded, 59% to hit) You throw a boomerang. The boomerang hits the orc wizard. The orc wizard snaps out of its daze. The orc wizard is moderately wounded. The orc priest is no longer dazed. The orc wizard points at you and mumbles some strange words. You are confused. You bump into the rock wall. The orc priest hits you but does no damage. x2 You closely miss the orc priest. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! The orc priest threatens, "Beogh's wrath is as vast as Beogh's mercy. Make your choice!" (press Y on the ability menu to convert to Beogh) You are too confused! You bump into the rock wall. The orc priest hits you with a +1 dagger of speed. You completely miss the orc priest. The orc priest calls upon Beogh to heal the orc wizard. The orc wizard's wounds heal themselves! You bump into the rock wall. You feel less confused. The orc priest hits you but does no damage. The orc priest invokes the aid of Beogh against you. Pain shoots through your body! You closely miss the orc priest. The orc wizard mumbles some strange words. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The orc priest completely misses you. You hit the orc priest. The orc priest is moderately wounded. The orc priest hits you with a +1 dagger of speed. * * * LOW HITPOINT WARNING * * * The orc priest invokes the aid of Beogh against you. Beogh smites you! You die... .. .# ####### #.# #.....# (. #...>.# ##o# . #.....# #{o . #...<.# #o# . ####.### #@# . ##....# ##.# .#####..##.# #..# .......###.# #.## .......# #.# ##.# ......####.# #..# ..##### #..# #.## ..# ####.## #.# ..####....# #.# You could see an orc priest and 2 orcs. Vanquished Creatures 3 adders 2 dart slugs An orc (D:3) 2 endoplasms (D:1) 6 hobgoblins 4 jackals (D:1) 3 quokkas 5 ball pythons 3 bats 3 frilled lizards 9 goblins 9 kobolds 6 rats 56 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | benacre the Merfolk Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 44 | D:1 | Reached XP level 2. HP: 19/22 MP: 2/2 56 | D:1 | Reached skill level 4 in Long Blades 428 | D:1 | Reached XP level 3. HP: 27/27 MP: 3/3 515 | D:1 | Identified the maw talisman of the Beginning {*Silence | rElec rF- rCorr} 1103 | D:2 | Reached skill level 5 in Long Blades 1509 | D:2 | Reached XP level 4. HP: 33/33 MP: 4/4 1861 | D:3 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rhombus, layout_loops_ring D:2: layout_basic, minmay_hedge_maze D:3: layout_rooms, lemuel_tele_altar, serial_curves, eino_curves_01, eino_curves_02 Skill XL: | 1 2 3 | ---------------+----------+----- Long Blades | 4 5 | 5.5 Fighting | | 2.1 Throwing | | 2.0 Dodging | | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 107 | 35 || 142 Melee: Long sword | 107 | 35 || 142 Throw: Boomerang | 9 | 1 || 10 Javelin | | 1 || 1 Stab: Sleeping | 3 | || 3 Armour: Leather armour | 56 | 23 || 79 Dodge: Dodged | 59 | 19 || 78 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1883 | 1800 | 83 | 0 | 1358 | 3 | 627.7 | Dungeon | 1883 | 1800 | 83 | 0 | 1358 | 3 | 627.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 868 daAuts D:1: 860 daAuts D:3: 154 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+