Dungeon Crawl Stone Soup version 0.35-a0-290-g6208fce011 (webtiles) character file. Game seed: 9930712851528042469 380 benacre the Conjurer (level 6, -2/35 HPs) Began as a Deep Elf Conjurer on Apr 19, 2026. Slain by a crocodile (14 damage) ... in a sewer on Apr 20, 2026. The game lasted 00:10:24 (3154 turns). benacre the Conjurer (Deep Elf Conjurer) Turns: 3154, Time: 00:10:25 Health: -2/35 AC: 0 Str: 4 XL: 6 Next: 46% Magic: 1/19 EV: 19 Int: 25 God: Gold: 130 SH: 0 Dex: 13 Spells: 4/15 levels left rFire x . . (150%) d - melded +2 dagger (devious) rCold . . . (100%) (offhand unavailable) rNeg . . . (100%) a - melded +0 robe rPois ∞ (0%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr . (100%) (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ e - ring of flight HPRegen 0.25/turn (no ring) MPRegen 0.32/turn b - inkwell talisman %: no passive effects @: scroll-form, flying A: scribal knowledge, magic absorption, novice magic, weak attacks, tiny, magic regeneration a: no special abilities You were in a sewer. You were a walking scroll. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Sewer. You collected 130 gold pieces. Inventory: Hand Weapons d - a +2 devious dagger (melded) Armour a - a +0 robe (melded) Jewellery c - an amulet of faith e - a ring of flight (worn) Talismans b - an inkwell talisman (worn) Wands c - a wand of iceblast (6) Scrolls f - a scroll of fear Potions g - a potion of magic M - a potion of mutation b - a potion of brilliance d - a potion of haste {unknown} n - 2 potions of curing {unknown} o - a potion of lignification {unknown} p - a potion of heal wounds {unknown} A - 2 potions of attraction s - a potion of moonshine {unknown} m - 2 potions of might Skills: + Level 2.1 Fighting - Level 4.0 Dodging - Level 2.4 Stealth - Level 5.0 Spellcasting - Level 5.0(5.5) Conjurations - Level 2.6(3.1) Translocations - Level 2.7(3.2) Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 2d6 1% 2 c - Fulminant Prism Conj/Alch 14% 3d9 14% 4 d - Iskenderun's Mystic Conj/Tloc 27% 2d7 (+2d3 14% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 42% N/A 2% 1 Kiss of Death Conj/Necr 84% 2d11 2% 1 Momentum Strike Conj/Tloc 54% 3d9 2% 2 Passwall Erth 8% N/A 21% 3 Summon Ice Beast Ice/Summ 8% N/A 21% 3 Flame Wave Conj/Fire 21% 2d8 24% 4 Anguish Hex/Necr 4% N/A 54% 4 Cause Fear Hex 4% N/A 54% 4 Borgnjor's Vile Clutch Necr/Erth 4% N/A 88% 5 Lee's Rapid Deconstruct Erth 4% 3d5* 88% 5 Enfeeble Hex 4% N/A 100% 7 Summon Hydra Summ 4% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Sewer (1/1) Temple: D:4-7 Altars: Okawaru Shops: D:2 ( Annotations: D:2 exclusion: staircase Innate Abilities, Weirdness & Mutations You are a walking scroll. You have increased skill with all magical schools. Your melee attacks sometimes restore your MP. You cannot cast spells above level 4. Your melee attacks are very weak. You are incapable of wielding weapons or throwing items. Your weapons and armour are melded. You regenerate magic rapidly. Message History The rock fish misses you. Your fulminant prism explodes! The blast of energy engulfs the crocodile! The crocodile is heavily wounded. The blast of energy engulfs the rock fish! You kill the rock fish! Your Fighting skill increases to level 2! Casting: Fulminant Prism (quite dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Fulminant Prism (quite dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 14% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The crocodile misses you. The crocodile attacks as it pursues you! The crocodile barely misses you. Your fulminant prism crackles loudly. There is an empty arch of ancient stone here. Your fulminant prism explodes! The blast of energy engulfs the crocodile. The crocodile is severely wounded. There is a gate leading back out of this place here. Casting: Fulminant Prism (quite dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crocodile (severely wounded, 76% to hit) You focus your ray upon the crocodile. The searing ray hits the crocodile. The crocodile is severely wounded. (Press . to maintain the ray.) The crocodile bites you! The crocodile drags you backwards! You stop channelling your searing ray. Aiming: Iceblast Press: ? - help, Shift-Dir - straight line The mass of ice explodes! The iceblast engulfs the crocodile. The crocodile is almost dead. The crocodile bites you! You die... ### ##∩## ##.;.## ##..l..## #...≈...# #..≈≈≈..# #.≈≈≈≈≈.# #..≈≈≈..# #...≈...# ##.....## ##...## You could see a crocodile. Vanquished Creatures A brain worm (Sewer) 2 rock fish (Sewer) A bombardier beetle (D:3) An orc wizard (D:3) A gnoll (D:1) 4 adders A river rat (D:4) A dart slug (D:3) A ribbon worm (D:2) 4 orcs 11 endoplasms 10 hobgoblins 12 jackals 5 quokkas 13 ball pythons 10 bats 2 frilled lizards (D:2) 12 goblins 8 kobolds 6 rats 106 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | benacre the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 88 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 150 | D:1 | Reached skill level 5 in Conjurations 154 | D:1 | Learned a level 2 spell: Searing Ray 444 | D:1 | Reached XP level 3. HP: 19/19 MP: 3/10 853 | D:2 | Found Hutour's Weapon Shoppe. 1153 | D:2 | Reached skill level 5 in Spellcasting 1200 | D:2 | Reached XP level 4. HP: 24/24 MP: 8/13 1229 | D:2 | Learned a level 4 spell: Fulminant Prism 1234 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 1359 | D:2 | Reached skill level 1 in Fighting 1503 | D:2 | Encountered an eye of devastation 1505 | D:2 | Found a faded altar of an unknown god. 1507 | D:2 | Encountered a glass eye 1510 | D:2 | Encountered a golden eye 1510 | D:2 | Encountered a great orb of eyes 1549 | D:2 | Reached skill level 1 in Alchemy 2124 | D:3 | Reached XP level 5. HP: 29/29 MP: 11/14 2344 | D:3 | Reached skill level 1 in Translocations 2632 | D:3 | Found an iron altar of Okawaru. 2992 | D:4 | Identified a scroll of acquirement 2992 | D:4 | Acquired Sif Muna's Compendium of Violent Erosion 3045 | D:4 | Found a glowing drain. 3059 | Sewer | Entered a sewer 3107 | Sewer | Reached XP level 6. HP: 25/34 MP: 12/19 3154 | Sewer | Slain by a crocodile Illustrated notes Levels and vault maps discovered: D:1: noname_arrival_rooms_in_the_neighbourhood, layout_basic D:2: minmay_thinvault, layout_loops_ring, hellmonk_ecumenical_altar_watching_god, serial_shops, shop D:3: layout_loops_corners, nicolae_overflow_four_foyers_orthogonal D:4: layout_basic, zin_angel, mainiacjoe_ossuary_entry_find_the_door, cheibrodos_sewer_entry_sluice, nicolae_shop_overcharged_wands Sewer: sewer_big_baddie Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Conjurations | 5 | 5.0 Spellcasting | 4 5 | 5.0 Fighting | 1 2 | 2.1 Alchemy | 2 | 2.7 Translocations | 2 | 2.6 Dodging | 3 4 | 4.0 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 1 | || 1 Melee: Dagger | 1 | || 1 Cast: Magic Dart | 78 | 76 || 154 Searing Ray | 5 | 16 || 21 Fulminant Prism | | 4 || 4 Evoke: Wand of iceblast | | 1 || 1 Read: Identify | | 4 || 4 Fear | | 1 || 1 Summoning | | 1 || 1 Immolation | | 1 || 1 Blinking | | 1 || 1 Revelation | | 1 || 1 Acquirement | | 1 || 1 Vulnerability | | 1 || 1 Silence | | 1 || 1 Stab: Sleeping | 1 | || 1 Armour: Robe | 7 | || 7 None | | 6 || 6 Dodge: Dodged | 3 | 17 || 20 Form: Scroll | | 2 || 2 Default | | 1 || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3156 | 2976 | 180 | 78 | 2407 | 5 | 631.2 | Dungeon | 3060 | 2880 | 180 | 48 | 2402 | 4 | 765.0 | Sewer | 95 | 95 | 0 | 30 | 5 | 1 | 95.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1179 daAuts D:3: 943 daAuts D:1: 818 daAuts D:4: 119 daAuts Sewer: 95 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+