Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 11139350018269348570 196 bibijibit the Magician (level 6, -10/43 HPs) Began as a Djinni Conjurer on Oct 8, 2025. Mangled by a wight ... wielding a +2 scimitar (13 damage) ... on level 3 of the Dungeon. The game lasted 00:12:32 (4008 turns). bibijibit the Magician (Djinni Conjurer) Turns: 4008, Time: 00:12:33 Health: -10/43 AC: 4 Str: 6 XL: 6 Next: 4% Gold: 257 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . g - +3 dagger rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ q - +0 helmet rElec . (no cloak) rCorr . p - +0 pair of gloves SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.27/turn %: infuse magic (-11 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 257 gold pieces. Inventory: Hand Weapons e - a +0 dagger g - a +3 dagger (weapon) Missiles m - 5 datura-tipped darts r - 3 atropa-tipped darts Armour a - a +0 robe (worn) n - a +0 leather armour p - a +0 pair of gloves (worn) q - a +0 helmet (worn) Jewellery i - an amulet of magic regeneration t - a ring of ice Scrolls f - 4 scrolls of identify l - a scroll of enchant weapon {unknown} s - a scroll of fog {unknown} Potions b - 2 potions of moonshine {unknown} d - 4 potions of heal wounds {unknown} h - a potion of mutation {unknown} j - 2 potions of curing o - a potion of ambrosia {unknown} Skills: + Level 1.9 Fighting + Level 3.6 Dodging - Level 2.0 Stealth + Level 4.4 Spellcasting + Level 4.4 Conjurations - Level 4.4 Hexes - Level 4.4 Summonings - Level 4.4 Necromancy - Level 4.4 Translocations - Level 4.4 Forgecraft - Level 4.4 Fire Magic - Level 4.4 Ice Magic - Level 4.4 Air Magic - Level 4.4 Earth Magic - Level 4.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 c - Fulminant Prism Conj/Alch 12% 3d9 17% 4 d - Iskenderun's Mystic Conj/Tloc 24% 2d7 (+2d3 17% 4 e - Kiss of Death Conj/Necr 96% 2d12 1% 1 f - Call Imp Summ 48% N/A 2% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Xom Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You start waiting. Done waiting. You start waiting. Done waiting. You fly downwards. The wight barely misses you. There is a stone staircase leading up here. The wight barely misses you. You fly upwards. There is a stone staircase leading down here. You closely miss the wight. The wight misses you. You hit the wight but do no damage. The wight barely misses you. You barely miss the wight. The wight hits you with a +2 scimitar! You hit the wight. The wight is lightly damaged. The wight hits you with a +2 scimitar! Casting: Iskenderun's Mystic Blast (quite dangerous; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. The wight barely misses you. You swap places. The wight closely misses you. Your cerulean imp closely misses the wight. There is a stone staircase leading up here. Your cerulean imp hits the wight but does no damage. Casting: Call Imp (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You hit the wight. The wight is moderately damaged. The wight closely misses you. Your cerulean imp misses the wight. You closely miss the wight. The wight is lightly damaged. The wight hits you with a +2 scimitar. Your cerulean imp barely misses the wight. Your cerulean imp hits the wight but does no damage. Your cerulean imp hits the wight from afar with a -2 spear. The wight hits you with a +2 scimitar! * * * LOW HITPOINT WARNING * * * Your cerulean imp hits the wight from afar with a -2 spear. The wight hits you with a +2 scimitar! You die... #..# #.# #.......... ##.# #.# ########### #.# #.# #.# #.# #.# ##.## #.# #...# #.# #...# #.# #.z.# #.# #@### ### #.# #5#### #.. #.# #>...# #.# #.# ####.# #####.# ##.# #.# ##...#.# #..# #.# #......# #.## #.# #......# #.# #.# #.....## #.# #.# ##...## You could see a wight (ally target) and a friendly cerulean imp (summoned). Vanquished Creatures A scorpion (D:4) 2 gnolls (D:2) 7 adders A ribbon worm (D:2) 3 dart slugs 7 endoplasms 6 giant cockroaches 7 hobgoblins 2 quokkas (D:1) 7 ball pythons 3 bats 2 frilled lizards (D:2) 6 goblins 3 kobolds 6 rats 63 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bibijibit the Djinni Conjurer began the quest for the Orb. 0 | D:1 | bibijibit set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 287 | D:1 | Reached XP level 2. HP: 16/21 MP: 0/0 933 | D:2 | Reached XP level 3. HP: 21/25 MP: 0/0 933 | D:2 | Learned a level 1 spell: Kiss of Death 1065 | D:2 | Reached XP level 4. HP: 26/31 MP: 0/0 1220 | D:2 | Found a shimmering altar of Xom. 1285 | D:2 | Reached skill level 1 in Fighting 1914 | D:3 | Reached XP level 5. HP: 27/32 MP: 0/0 1914 | D:3 | Learned a level 2 spell: Call Imp 2948 | D:4 | Reached XP level 6. HP: 37/43 MP: 0/0 4007 | D:3 | HP: 2/43 [wight/+2 scimitar (14)] 4008 | D:3 | Mangled by a wight Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_four_houses, layout_loops_ring D:2: minmay_chambers_of_twos, layout_basic, basic_altar D:3: layout_loops_ring, serial_park_tiny_pond D:4: layout_basic, minmay_misc_feat_columns, reono_crystal_passage, kennysheep_generic_room_8 Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 2 | 2.0 Dodging | 3 | 3.6 Spellcasting | 4 | 4.4 Conjurations | 4 | 4.4 Hexes | 4 | 4.4 Summonings | 4 | 4.4 Necromancy | 4 | 4.4 Translocations | 4 | 4.4 Forgecraft | 4 | 4.4 Fire Magic | 4 | 4.4 Ice Magic | 4 | 4.4 Air Magic | 4 | 4.4 Earth Magic | 4 | 4.4 Alchemy | 4 | 4.4 Fighting | 1 | 1.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | | 12 || 12 Cast: Magic Dart | 54 | 65 || 119 Searing Ray | 2 | 10 || 12 Kiss of Death | | 1 || 1 Call Imp | | 4 || 4 Iskenderun's Myst | | 2 || 2 Use: Scroll | | 4 || 4 Potion | | 3 || 3 Armour: Robe | 6 | 32 || 38 Dodge: Dodged | 5 | 29 || 34