Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 5614306733764567448 12 biggestkitty the Grave Robber (level 2, -1/20 HPs) Began as a Demonspawn Necromancer on Jan 13, 2025. Frozen to death by an endoplasm (5 damage) ... on level 1 of the Dungeon. The game lasted 00:06:49 (502 turns). biggestkitty the Grave Robber (DsNe) Turns: 502, Time: 00:06:49 Health: -1/20 AC: 8 Str: 8 XL: 2 Next: 20% Magic: 4/5 EV: 11 Int: 15 God: Gold: 26 SH: 0 Dex: 13 Spells: 4/5 levels left rFire . . . a - +0 dagger rCold . . . (no shield) rNeg . . . b - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: sanguine armoured A: sanguine armour 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 26 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) Scrolls d - a scroll of vulnerability {unknown} e - a scroll of fog {unknown} f - a scroll of revelation {unknown} Potions c - a potion of magic g - a potion of might {unknown} Skills: + Level 0.5 Fighting + Level 2.0 Dodging + Level 1.8 Stealth + Level 2.0 Spellcasting + Level 4.7 Necromancy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 60% N/A 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 30% 2d9 4% 2 Vampiric Draining Necr 15% 2d7 10% 3 Animate Dead Necr 15% N/A 32% 4 Curse of Agony Necr 15% N/A 65% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations When seriously injured, your blood forms armour. (AC +6) Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Soul Splinter (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (chance to affect: 64%) A fragment of the endoplasm's soul is dislodged from its body. The endoplasm looks weaker. The endoplasm barely misses you. Your soul wisp touches the endoplasm but does no damage. You hit the endoplasm. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * Your soul wisp touches the endoplasm. You hit the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. You die... ################### #.................# #.###############.# #.# ####### #.# #.# ......*##.###### #.# ......lJ@.......# ..# .......##.#####.# ..# ....... #.# ..# ....... #.# #.# #####.. .$# #.##### ### ### ...>..# #.#.#.# ..#.#.# You could see an endoplasm (weak, ally target, soul-splintered), a frilled lizard and a friendly soul wisp (summoned). Vanquished Creatures An endoplasm (D:1) A goblin (D:1) 2 hobgoblins (D:1) A ball python (D:1) A frilled lizard (D:1) 4 rats (D:1) 10 creatures vanquished. Vanquished Creatures (collateral kills) An endoplasm (D:1) A hobgoblin (D:1) 2 creatures vanquished. Grand Total: 12 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | biggestkitty the Demonspawn Necromancer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 394 | D:1 | Gained mutation: When seriously injured, your blood forms | armour. (AC +6) [demonic ancestry] 394 | D:1 | Reached XP level 2. HP: 20/20 MP: 5/5 502 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_shortcut, layout_basic, nrook_mini_vaults, minmay_misc_feat_square, wad_floor_pattern_untrapped, nicolae_titane Skill XL: | 1 2 | ---------------+-------+----- Dodging | 2 | 2.0 Fighting | | 0.5 Stealth | | 1.8 Spellcasting | | 2.0 Necromancy | | 4.7 Action || total ---------------------------++------- Melee: Dagger || 39 Cast: Soul Splinter || 7 Stab: Sleeping || 1 Armour: Robe || 28 Dodge: Dodged || 40