Dungeon Crawl Stone Soup version 0.33-a0-150-g660b845 (webtiles) character file. Game seed: 8117580912370489093 25 bigguy12 the Conjurer (level 3, -3/21 HPs) Began as an Octopode Conjurer on Sept 28, 2024. Slain by a gnoll ... wielding a +0 club (8 damage) ... on level 1 of the Dungeon. The game lasted 00:05:16 (565 turns). bigguy12 the Conjurer (Octopode Conjurer) Turns: 565, Time: 00:05:17 Health: -3/21 AC: 1 Str: 6 XL: 3 Next: 6% Magic: 4/6 EV: 12 Int: 22 God: Gold: 24 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . d - +0 short sword rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 24 gold pieces. Inventory: Hand Weapons d - a +0 short sword (weapon) f - a +0 hand axe h - a +0 dagger Missiles c - 9 stones Armour e - a +0 robe g - a +0 robe Talismans j - a flux talisman Scrolls b - a scroll of acquirement {unknown} i - a scroll of identify {unknown} Potions a - a potion of magic Skills: + Level 0.2 Fighting + Level 0.1 Short Blades + Level 2.2 Dodging + Level 2.8 Stealth + Level 0.1 Unarmed Combat + Level 2.0 Spellcasting + Level 4.7 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Magic restored. You start resting. HP restored. You start waiting. Done waiting. You see here a jackal corpse. You now have 18 gold pieces (gained 4). There is an escape hatch in the floor here. Found 6 gold pieces. You now have 24 gold pieces (gained 6). Okay, then. A hobgoblin comes into view. A gnoll comes into view. It is wielding a +0 club. The hobgoblin shouts! The gnoll shouts! You closely miss the hobgoblin. Your grab misses the hobgoblin. The hobgoblin closely misses you. You hit the hobgoblin. You grab the hobgoblin. You squeeze the hobgoblin. You kill the hobgoblin! The gnoll hits you with a +0 club! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 club (81% to hit) The searing ray hits the gnoll. The gnoll is lightly wounded. (Press . to maintain the ray.) The gnoll hits you with a +0 club. Hit: d) +0 short sword Press: ? - help, Dir - move target, f/p - gnoll Aim: a gnoll, wielding a +0 club (lightly wounded, 62% to hit and 55% to hit with your grab and squeeze) You hit the gnoll. You grab the gnoll. You squeeze the gnoll, but do no damage. The gnoll is moderately wounded. You constrict the gnoll. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You release your grip on the gnoll. The gnoll hits you with a +0 club! You die... ........# #^.....###.# ........# #..##..# #.# .#.†...####.###.## ..# ......††....###.# .## .....######..##.# #.# .....# ##.##.# .. .....#######.#..##.# ........##.......#.### ....###....#..##@....## ##### #....##.###g....## #######.#..##.##.......# #.......##.##.##.†.....# ..########.##.##.......# ### #.##.###.....## #.##.# #.....# #..#.# .......# #...# .......# You could see a gnoll. Vanquished Creatures An endoplasm (D:1) 2 giant cockroaches (D:1) 4 hobgoblins (D:1) 4 jackals (D:1) A kobold (D:1) 3 quokkas (D:1) A bat (D:1) A frilled lizard (D:1) 5 rats (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bigguy12 the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 162 | D:1 | Reached XP level 2. HP: 17/17 MP: 5/5 182 | D:1 | Learned a level 2 spell: Searing Ray 322 | D:1 | Reached XP level 3. HP: 6/21 MP: 1/6 565 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_up_and_down, layout_rooms, minmay_tetromino_l4 Action || total ---------------------------++------- Melee: Short sword || 35 Constrict || 12 Tentacles || 9 Unarmed || 2 Cast: Searing Ray || 6 Stab: Sleeping || 2 Armour: Skin || 28 Dodge: Dodged || 41 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 564 | 564 | 0 | 181 | 0 | 1 | 564.0 | Dungeon | 564 | 564 | 0 | 181 | 0 | 1 | 564.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 564 daAuts