ASSERT(item.base_type == OBJ_ARMOUR) in 'item-prop.cc' at line 1530 failed. Version: Dungeon Crawl Stone Soup 0.32-a0-360-gcd93b57 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 7469225392350846188, deterministic pregen: 1 Command line: /var/dcss/builds/dcss-trunk/latest/bin/dcss -name bignoob -rc /var/dcss/gamedata/dcss-trunk/rc-files/bignoob.rc -macro /var/dcss/gamedata/dcss-trunk/rc-files/bignoob.macro -morgue /var/dcss/gamedata/dcss/morgue/bignoob/ -extra-opt-first travel_delay=20 -extra-opt-first rest_delay=0 -dir /var/dcss/gamedata/dcss-trunk/save/ -webtiles-socket /var/dcss/sockets/bignoob:2024-02-18.03:02:06.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 24 stack frames. /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z17write_stack_traceP8_IO_FILE+0x38) [0x7a40d8]: write_stack_trace(_IO_FILE*) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z13do_crash_dumpv+0x3de) [0x7addce]: do_crash_dump() /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z20crash_signal_handleri+0x1f0) [0x7a4540]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x354c0) [0x7f041bc3b4c0]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0x29) [0x7f041bfe1269]: /var/dcss/builds/dcss-trunk/latest/bin/dcss() [0x7ad579] /var/dcss/builds/dcss-trunk/latest/bin/dcss() [0x7ad721] /var/dcss/builds/dcss-trunk/latest/bin/dcss() [0x9a075f] /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZNK6player27base_ac_with_specific_itemsEiSt6vectorIPK8item_defSaIS3_EE+0x34) [0xbe91c4]: player::base_ac_with_specific_items(int, std::vector >) const /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZNK6player32armour_class_with_specific_itemsESt6vectorIPK8item_defSaIS3_EE+0xb9) [0xbe94b9]: player::armour_class_with_specific_items(std::vector >) const /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZNK6player12armour_classEv+0x30) [0xbf96b0]: player::armour_class() const /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZNK5actor8apply_acEii7ac_typeb+0x2a) [0x724fba]: actor::apply_ac(int, int, ac_type, bool) const /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZN12melee_attack16handle_phase_hitEv+0x83) [0xa90d23]: melee_attack::handle_phase_hit() /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZN12melee_attack6attackEv+0x5e3) [0xa935b3]: melee_attack::attack() /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z11fight_meleeP5actorS0_Pbb+0x20a) [0x8815da]: fight_melee(actor*, actor*, bool*, bool) /var/dcss/builds/dcss-trunk/latest/bin/dcss() [0xab70ce] /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z19handle_monster_moveP7monster+0x2460) [0xac1130]: handle_monster_move(monster*) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z15handle_monstersb+0xb14) [0xac1d54]: handle_monsters(bool) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z12world_reactsv+0x12e) [0xe0cbbe]: world_reacts() /var/dcss/builds/dcss-trunk/latest/bin/dcss() [0xe0e073] /var/dcss/builds/dcss-trunk/latest/bin/dcss() [0xe0ee6d] /var/dcss/builds/dcss-trunk/latest/bin/dcss(main+0x18c) [0x6fba3c]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf0) [0x7f041bc26840]: /var/dcss/builds/dcss-trunk/latest/bin/dcss(_start+0x29) [0x6fc519]: Trying to run gdb. GNU gdb (Ubuntu 8.2-0ubuntu1~16.04.1) 8.2 Copyright (C) 2018 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007f041bfe0f2a in __waitpid (pid=29591, stat_loc=stat_loc@entry=0x0, options=options@entry=0) at ../sysdeps/unix/sysv/linux/waitpid.c:29 #0 0x00007f041bfe0f2a in __waitpid (pid=29591, stat_loc=stat_loc@entry=0x0, options=options@entry=0) at ../sysdeps/unix/sysv/linux/waitpid.c:29 resultvar = 18446744073709551104 sc_ret = #1 0x00000000007a3f55 in call_gdb (file=file@entry=0x7f041bfcb540 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 29026\000\000\000\000\000\000\000" #2 0x00000000007addea in do_crash_dump () at dbg-asrt.cc:692 t = 1708226878 dir = "/var/dcss/gamedata/dcss/morgue/bignoob/" name = "/var/dcss/gamedata/dcss/morgue/bignoob/crash-bignoob-20240218-032758.txt", '\000' signal_info = "Crash caused by signal #6: Aborted" cause_msg = "ASSERT(item.base_type == OBJ_ARMOUR) in 'item-prop.cc' at line 1530 failed." file = 0x7f041bfcb540 <_IO_2_1_stderr_> #3 0x00000000007a4540 in crash_signal_handler (sig_num=6) at crash.cc:198 No locals. #4 No locals. #5 0x00007f041bfe1269 in raise (sig=6) at ../sysdeps/unix/sysv/linux/pt-raise.c:35 resultvar = 0 pid = #6 0x00000000007ad579 in _BreakStrToDebugger (mesg=mesg@entry=0x7ffc0e107200 "ASSERT(item.base_type == OBJ_ARMOUR) in 'item-prop.cc' at line 1530 failed.", assert=true) at dbg-asrt.cc:818 No locals. #7 0x00000000007ad721 in AssertFailed (expr=expr@entry=0xe1e10d "item.base_type == OBJ_ARMOUR", file=file@entry=0xe32ab2 "item-prop.cc", line=line@entry=1530, text=text@entry=0x0) at dbg-asrt.cc:856 mesg = "ASSERT(item.base_type == OBJ_ARMOUR) in 'item-prop.cc' at line 1530 failed.", '\000' , " ", '\000' , "&\001", '\000' , " \000\000\000\000\000\000\000\000\264f\371\066CK*\377\377\377\377\377\377\377\377\000\264f\371\066CK*\340r\020\016\374\177\000\000Ps\020\016\374\177\000\000\220\022\246\001\000\000\000\000"... args = {{gp_offset = 0, fp_offset = 0, overflow_arg_area = 0x7ff, reg_save_area = 0x2a4b4336f966b400}} fileName = #8 0x00000000009a075f in get_armour_slot (item=...) at item-prop.cc:1530 No locals. #9 get_armour_slot (item=...) at item-prop.cc:1525 No locals. #10 0x0000000000be91c4 in player::base_ac_with_specific_items (this=this@entry=0x13059a0 , scale=scale@entry=100, armour_items=std::vector of length 1, capacity 1 = {...}) at player.cc:6293 item = 0x1307118 __for_range = std::vector of length 1, capacity 1 = {0x1307118 } __for_begin = __for_end = AC = 0 #11 0x0000000000be94b9 in player::armour_class_with_specific_items (this=0x13059a0 , items=...) at player.cc:6378 AC = #12 0x0000000000bf96b0 in player::armour_class (this=0x13059a0 ) at player.cc:6335 No locals. #13 0x0000000000724fba in actor::apply_ac (this=0x13059a0 , damage=7, max_damage=15, ac_rule=ac_type::normal, for_real=) at actor.cc:370 ac = gdr = saved = #14 0x0000000000a90d23 in melee_attack::handle_phase_hit (this=0x7ffc0e107f20) at melee-attack.cc:492 hit_woke_orc = false stop_hit = #15 0x0000000000a935b3 in melee_attack::attack (this=this@entry=0x7ffc0e107f20) at melee-attack.cc:1192 cont = saved_gyre_name = "" _gensym_uw_1104 = {cleaner = {> = {}, = {static _M_max_size = 16, static _M_max_align = 8, _M_functor = {_M_unused = {_M_object = 0x7ffc0e107d60, _M_const_object = 0x7ffc0e107d60, _M_function_pointer = 0x7ffc0e107d60, _M_member_pointer = (void (std::_Undefined_class::*)(std::_Undefined_class * const)) 0x7ffc0e107d60, this adjustment 140720544448288}, _M_pod_data = "`}\020\016\374\177\000\000 \177\020\016\374\177\000"}, _M_manager = 0xa860e0 >::_M_manager(std::_Any_data &, const std::_Any_data &, std::_Manager_operation)>}, _M_invoker = 0xa862c0 >::_M_invoke(const std::_Any_data &)>}} ev = shield_blocked = conducts = {{conduct = NUM_CONDUCTS, pgain = 0, known = true, victim = std::unique_ptr = {get() = 0x0}, did_sanctuary = false}, {conduct = NUM_CONDUCTS, pgain = 0, known = true, victim = std::unique_ptr = {get() = 0x0}, did_sanctuary = false}, {conduct = NUM_CONDUCTS, pgain = 0, known = true, victim = std::unique_ptr = {get() = 0x0}, did_sanctuary = false}} #16 0x00000000008815da in fight_melee (attacker=0x1382950 , defender=0x13059a0 , did_hit=did_hit@entry=0x0, simu=simu@entry=false) at fight.cc:442 melee_attk = { = {_vptr.attack = 0xf0c110 , attacker = 0x1382950 , defender = 0x13059a0 , responsible = 0x1382950 , attack_occurred = true, cancel_attack = false, did_hit = true, needs_message = true, attacker_visible = false, defender_visible = true, perceived_attack = true, obvious_effect = false, to_hit = 18, damage_done = 0, special_damage = 0, aux_damage = 0, special_damage_flavour = BEAM_NONE, stab_attempt = false, stab_bonus = 0, ev_margin = 18, attk_type = AT_HIT, attk_flavour = AF_PLAIN, attk_damage = 15, weapon = 0x0, damage_brand = SPWPN_NORMAL, wpn_skill = SK_UNARMED_COMBAT, art_props = {mData = {0 }}, unrand_entry = 0x0, attacker_to_hit_penalty = 0, attack_verb = "bug", verb_degree = "", no_damage_message = "", special_damage_message = "", aux_attack = "", aux_verb = "", defender_shield = 0x0, simu = false, aux_source = "", kill_type = KILLED_BY_MONSTER}, attack_number = 0, effective_attack_number = 0, cleave_targets = empty std::__cxx11::list, cleaving = false, is_multihit = false, is_riposte = false, is_projected = false, charge_pow = 0, never_cleave = false, wu_jian_attack = WU_JIAN_ATTACK_NONE, wu_jian_number_of_targets = 1, attack_position = {x = 23, y = 53}, mutable_wpn = 0x0, damage_type = DVORP_CRUSHING} nrounds = pos = {x = 23, y = 54} effective_attack_number = 0 attack_number = 0 #17 0x0000000000ab70ce in _melee_attack_player (mons=..., ru_target=) at mon-act.cc:228 No locals. #18 0x0000000000ac1130 in handle_monster_move (mons=0x1382950 ) at mon-act.cc:1967 new_target = 0x0 targ = entry = disabled = old_energy = 81 non_move_energy = old_pos = #19 0x0000000000ac1d54 in handle_monsters (with_noise=with_noise@entry=true) at mon-act.cc:2439 mon = 0x1382950 oldspeed = 81 tries = 18 #20 0x0000000000e0cbbe in world_reacts () at main.cc:2597 No locals. #21 0x0000000000e0e073 in _input () at main.cc:1294 player_disabled = {was_disabled = false} #22 0x0000000000e0ee6d in _launch_game () at main.cc:486 game_start = ccon = {cstate = false} #23 0x00000000006fba3c in _launch_game_loop () at main.cc:385 game_ended = false game_ended = ge = fe = E = #24 main (argc=, argv=0x7ffc0e108e28) at main.cc:335 echo = {prev_state = {value = maybe_bool::mbool_t::maybe, static maybe = {value = maybe_bool::mbool_t::maybe, static maybe = , static t = {value = maybe_bool::mbool_t::t, static maybe = , static t = , static f = {value = maybe_bool::mbool_t::f, static maybe = , static t = , static f = }}, static f = }, static t = , static f = }} [Inferior 1 (process 29026) detached] Compilation info: <<<<<<<<<<< Compiled with GCC 9.4.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DWEB_DIR_PATH="/web/" -D_GNU_SOURCE -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 9 Level id: D:9 Level build method = , level layout type = corridors, absdepth0 = 8 Level vaults: layout_loops_ring Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< The cyclops is heavily wounded. You shoot a sling bullet. The sling bullet hits the cyclops. The cyclops is severely wounded. The cyclops hits you! You shoot a sling bullet. The sling bullet hits the cyclops. The cyclops is severely wounded. The cyclops barely misses you. You shoot a sling bullet. The sling bullet hits the cyclops. The cyclops is severely wounded. You shoot a sling bullet. The sling bullet hits the cyclops but does no damage. The cyclops is severely wounded. The cyclops hits you. You shoot a sling bullet. The sling bullet hits the cyclops but does no damage. The cyclops is severely wounded. The cyclops is no longer blind. You shoot a sling bullet. The sling bullet hits the cyclops but does no damage. The cyclops is severely wounded. The cyclops hits you but does no damage. You shoot a sling bullet. The sling bullet hits the cyclops. The cyclops is almost dead. The cyclops closely misses you. A cyclops is nearby! You shoot a sling bullet. The sling bullet hits the cyclops. The cyclops is almost dead. You shoot a sling bullet. The sling bullet hits the cyclops. The cyclops is almost dead. The cyclops misses you. You shoot a sling bullet. The sling bullet hits the cyclops! The cyclops is almost dead. The cyclops hits you! You shoot a sling bullet. The sling bullet hits the cyclops but does no damage. The cyclops is almost dead. You shoot a sling bullet. The sling bullet barely misses the cyclops. The cyclops hits you but does no damage. You shoot a sling bullet. The sling bullet hits the cyclops. You kill the cyclops! Okawaru is honoured by your kill. You can now speed up your combat. Your Fighting skill increases to level 6! Grum is nearby! You shoot a sling bullet. Grum growls angrily. The sling bullet hits Grum but does no damage. You shoot a sling bullet. The sling bullet hits Grum but does no damage. You shoot a sling bullet. The sling bullet hits Grum. Grum is lightly wounded. You shoot a sling bullet. The sling bullet barely misses Grum. Grum grunts, "I'll hound you night and day!" You shoot a sling bullet. The sling bullet hits Grum. Grum is moderately wounded. Grum completely misses you. You shoot a sling bullet. The sling bullet hits Grum! Grum is heavily wounded. Grum hits you from afar with a -1 spear! You shoot a sling bullet. The sling bullet hits Grum but does no damage. Grum is heavily wounded. Grum hits you from afar with a -1 spear! You shoot a sling bullet. The sling bullet hits Grum. Grum is heavily wounded. Grum closely misses you. You shoot a sling bullet. The sling bullet hits Grum. Grum is heavily wounded. Grum hits you from afar with a -1 spear! You shoot a sling bullet. The sling bullet barely misses Grum. You shoot a sling bullet. The sling bullet barely misses Grum. Grum barely misses you. You shoot a sling bullet. The sling bullet hits Grum! Grum is severely wounded. Grum hits you but does no damage. You shoot a sling bullet. The sling bullet barely misses Grum. Grum completely misses you. You shoot a sling bullet. The sling bullet barely misses Grum. Grum barely misses you. You shoot a sling bullet. The sling bullet hits Grum but does no damage. Grum is severely wounded. Grum hits you from afar with a -1 spear! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Throw: 2 throwing nets Press: ? - help, Shift-Dir - straight line, f/p - Grum Aim: Grum, wielding a -1 spear and wearing a +0 animal skin (severely wounded, 66% to hit) You throw a throwing net. The throwing net hits Grum. Grum is caught in the net! Grum is severely wounded. Grum struggles against the net. Unknown command. Fire: a) +1 sling {Qiuyue} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Grum Aim: Grum, wielding a -1 spear and wearing a +0 animal skin (severely wounded, entangled in a net, 94% to hit) You shoot a sling bullet. The sling bullet hits Grum but does no damage. Grum is severely wounded. Grum struggles against the net. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Fire: a) +1 sling {Qiuyue} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Grum Aim: Grum, wielding a -1 spear and wearing a +0 animal skin (severely wounded, entangled in a net, 94% to hit) You shoot a sling bullet. The sling bullet hits Grum. Grum is almost dead. Grum struggles against the net. Fire: a) +1 sling {Qiuyue} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Grum Aim: Grum, wielding a -1 spear and wearing a +0 animal skin (almost dead, entangled in a net, 94% to hit) You shoot a sling bullet. The sling bullet hits Grum! You kill Grum! Okawaru accepts your kill. i - 2 throwing nets (gained 1) Things that are here: a -1 spear; a +0 animal skin HP restored. You now have 1532 gold pieces (gained 9). You see here a staff of death. You see here a +0 flail of holy wrath. Found a pair of gloves. You see here a +0 pair of gloves. You see here a +0 pair of gloves. You see here a +0 flail of holy wrath. A - a ring of wizardry Okay, then. You drop a ring of wizardry. Okay, then. You see here a +0 flail of holy wrath. You open the door. There is an open door here. You now have 1543 gold pieces (gained 11). You open the door. There is an open door here. There is an open door here. There is an open door here. You now have 1550 gold pieces (gained 7). Found a stone staircase leading down. Done exploring. There is a stone staircase leading down here. You climb downwards. Found 9 stones and a ring mail. There is a stone staircase leading up here. You see here a +0 ring mail. A wight comes into view. It is wielding a +4 dagger. A wight comes into view. It is wielding a +0 hand axe. You shoot a sling bullet. The sling bullet hits the wight! The wight is heavily damaged. You shoot a sling bullet. The sling bullet completely misses the wight. The sling bullet hits the wight but does no damage. You shoot a sling bullet. The sling bullet closely misses the wight. The sling bullet hits the wight! The wight is heavily damaged. You shoot a sling bullet. The sling bullet hits the wight. The wight is severely damaged. You shoot a sling bullet. The sling bullet hits the wight. The wight is almost destroyed. The wight misses you. You shoot a sling bullet. The sling bullet hits the wight but does no damage. The wight is almost destroyed. The wight hits you but does no damage. The wight hits you with a +0 hand axe. You shoot a sling bullet. The sling bullet barely misses the wight. The wight hits you with a +4 dagger. The wight misses you. You shoot a sling bullet. The sling bullet closely misses the wight. The wight closely misses you. The wight hits you with a +4 dagger. You feel drained. You shoot a sling bullet. The sling bullet hits the wight but does no damage. The wight is almost destroyed. The wight hits you with a +0 hand axe. The wight hits you but does no damage. Unknown command. You shoot a sling bullet. The sling bullet closely misses the wight. The wight closely misses you. x2 You shoot a sling bullet. The sling bullet hits the wight. The wight is almost destroyed. The wight barely misses you. x2 You shoot a sling bullet. The sling bullet hits the wight! You destroy the wight! Okawaru accepts your kill. The wight hits you with a +0 hand axe. You shoot a sling bullet. The sling bullet hits the wight but does no damage. The wight is heavily damaged. The wight closely misses you. You shoot a sling bullet. The sling bullet hits the wight but does no damage. The wight is heavily damaged. The wight closely misses you. You shoot a sling bullet. The sling bullet hits the wight. The wight is almost destroyed. You shoot a sling bullet. The sling bullet closely misses the wight. The wight hits you with a +0 hand axe. You feel drained. You shoot a sling bullet. The sling bullet barely misses the wight. The wight closely misses you. You shoot a sling bullet. The sling bullet hits the wight but does no damage. The wight is almost destroyed. The wight hits you but does no damage. You shoot a sling bullet. The sling bullet hits the wight. You destroy the wight! Okawaru accepts your kill. HP restored. Things that are here: a +4 dagger; a +0 robe No target in view! A wight comes into view. It is wielding a +0 short sword. You shoot a sling bullet. The sling bullet hits the wight but does no damage. You shoot a sling bullet. The sling bullet hits the wight! The wight is moderately damaged. A wight comes into view. It is wielding a +0 long sword. You shoot a sling bullet. The sling bullet barely misses the wight. You shoot a sling bullet. The sling bullet closely misses the wight. You shoot a sling bullet. The sling bullet hits the wight. The wight is severely damaged. You shoot a sling bullet. The sling bullet hits the wight! You destroy the wight! Okawaru accepts your kill. You shoot a sling bullet. The sling bullet hits the wight. The wight is lightly damaged. You shoot a sling bullet. The sling bullet hits the wight but does no damage. The wight is lightly damaged. You shoot a sling bullet. The sling bullet barely misses the wight. The wight barely misses you. You shoot a sling bullet. The sling bullet barely misses the wight. The wight barely misses you. You shoot a sling bullet. The sling bullet barely misses the wight. The wight misses you. You shoot a sling bullet. The sling bullet hits the wight! The wight is severely damaged. The wight hits you with a +0 long sword. You shoot a sling bullet. The sling bullet hits the wight. The wight is almost destroyed. The wight closely misses you. You shoot a sling bullet. The sling bullet hits the wight but does no damage. The wight is almost destroyed. The wight closely misses you. You shoot a sling bullet. The sling bullet hits the wight but does no damage. The wight is almost destroyed. The wight hits you with a +0 long sword! You feel drained. You shoot a sling bullet. The sling bullet hits the wight but does no damage. The wight is almost destroyed. The wight closely misses you. Your life force is lightly drained. You're fully limbered up. Your next movement will be very slow. Your movement speed is very slow. Your attack delay is about 0.9. Your damage rating with your +1 sling {Qiuyue} is about 12 (Base 7 x 127% (Dex) x 131% (Skill) + 1 (Ench)). Unknown command. You shoot a sling bullet. The sling bullet hits the wight but does no damage. The wight is almost destroyed. The wight closely misses you. You shoot a sling bullet. The sling bullet barely misses the wight. The wight barely misses you. You shoot a sling bullet. The sling bullet barely misses the wight. The wight hits you with a +0 long sword. You feel drained. You shoot a sling bullet. The sling bullet hits the wight but does no damage. The wight is severely damaged. The wight closely misses you. You shoot a sling bullet. The sling bullet closely misses the wight. The wight hits you but does no damage. You shoot a sling bullet. The sling bullet hits the wight. The wight is almost destroyed. The wight hits you but does no damage. You shoot a sling bullet. The sling bullet hits the wight but does no damage. The wight is almost destroyed. The wight hits you with a +0 long sword! You shoot a sling bullet. The sling bullet hits the wight. You destroy the wight! Okawaru accepts your kill. No target in view! No target in view! You start attuning to your weapon. You continue attuning to your +0 sling {Yolanda}. x4 You finish attuning to your +0 sling {Yolanda}. You welcome your +0 sling "Yolanda" back into your grasp. Unknown command. Items here: )) [[. A wight comes into view. It is wielding a +0 halberd. You shoot a sling bullet. The sling bullet hits the wight. The wight is moderately damaged. You shoot a sling bullet. The sling bullet hits the wight. The wight is heavily damaged. A wight comes into view. It is wielding a +1 great sword of freezing. You shoot a sling bullet. The sling bullet hits the wight but does no damage. The wight is heavily damaged. You shoot a sling bullet. The sling bullet closely misses the wight. The wight hits you from afar with a +0 halberd. You shoot a sling bullet. The sling bullet hits the wight but does no damage. The wight is heavily damaged. You shoot a sling bullet. The sling bullet hits the wight. The wight is almost destroyed. The wight closely misses you. You shoot a sling bullet. The sling bullet hits the wight. You destroy the wight! Okawaru accepts your kill. You shoot a sling bullet. The wight attacks as it pursues you! The wight closely misses you. You shoot a sling bullet. The sling bullet closely misses the wight. You shoot a sling bullet. The sling bullet hits the wight but does no damage. The wight closely misses you. You shoot a sling bullet. The sling bullet hits the wight. The wight is lightly damaged. You shoot a sling bullet. The sling bullet hits the wight. The wight is moderately damaged. The wight hits you with a +1 great sword of freezing! You feel drained. The wight freezes you. You shoot a sling bullet. The sling bullet hits the wight! The wight is almost destroyed. You shoot a sling bullet. The sling bullet barely misses the wight. The wight hits you with a +1 great sword of freezing. You feel drained. The wight freezes you. You shoot a sling bullet. The sling bullet hits the wight. You destroy the wight! Okawaru accepts your kill. You shoot a sling bullet. No target in view! No target in view! Things that are here: a +1 great sword of freezing; a +0 robe A wight comes into view. It is wielding a +6 scimitar. Things that are here: a +0 halberd; a +0 robe You shoot a sling bullet. The sling bullet hits the wight. The wight is lightly damaged. You shoot a sling bullet. The sling bullet closely misses the wight. You shoot a sling bullet. The sling bullet hits the wight but does no damage. The wight is lightly damaged. You shoot a sling bullet. The sling bullet hits the wight but does no damage. The wight is lightly damaged. You shoot a sling bullet. The sling bullet closely misses the wight. You shoot a sling bullet. The sling bullet hits the wight but does no damage. The wight is lightly damaged. You shoot a sling bullet. The sling bullet barely misses the wight. You shoot a sling bullet. The sling bullet hits the wight but does no damage. The wight closely misses you. You shoot a sling bullet. The sling bullet closely misses the wight. You shoot a sling bullet. The sling bullet hits the wight but does no damage. The wight hits you with a +6 scimitar. You feel drained. You shoot a sling bullet. The sling bullet closely misses the wight. You shoot a sling bullet. The sling bullet completely misses the wight. The wight closely misses you. You shoot a sling bullet. The sling bullet hits the wight. The wight is moderately damaged. You shoot a sling bullet. The sling bullet hits the wight. The wight is severely damaged. The wight hits you but does no damage. You shoot a sling bullet. The sling bullet completely misses the wight. You shoot a sling bullet. The sling bullet completely misses the wight. The wight barely misses you. You shoot a sling bullet. The sling bullet hits the wight. The wight is severely damaged. You shoot a sling bullet. The sling bullet hits the wight. The wight is severely damaged. The wight misses you. You shoot a sling bullet. The sling bullet hits the wight. The wight is almost destroyed. You shoot a sling bullet. The sling bullet hits the wight but does no damage. The wight is almost destroyed. The wight hits you with a +6 scimitar! You feel drained. You shoot a sling bullet. The sling bullet hits the wight! You destroy the wight! Okawaru accepts your kill. You shoot a sling bullet. No target in view! No target in view! Things that are here: a +6 scimitar; a +0 robe A - a scroll labelled PIUD PI XEBB A kobold demonologist comes into view. It is wielding a +0 dagger. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! You hear a shout! You shoot a sling bullet. The sling bullet closely misses the kobold demonologist. You shoot a sling bullet. The sling bullet closely misses the kobold demonologist. The kobold demonologist shouts! You shoot a sling bullet. The sling bullet misses the kobold demonologist. You shoot a sling bullet. The sling bullet closely misses the kobold demonologist. You shoot a sling bullet. The sling bullet hits the kobold demonologist. The kobold demonologist is lightly wounded. You shoot a sling bullet. The sling bullet hits the kobold demonologist! The kobold demonologist is moderately wounded. You shoot a sling bullet. The sling bullet closely misses the kobold demonologist. You shoot a sling bullet. The sling bullet hits the kobold demonologist! The kobold demonologist is heavily wounded. You shoot a sling bullet. The sling bullet hits the kobold demonologist. The kobold demonologist is severely wounded. You shoot a sling bullet. The sling bullet hits the kobold demonologist. The kobold demonologist is severely wounded. You shoot a sling bullet. The sling bullet hits the kobold demonologist. The kobold demonologist is severely wounded. You shoot a sling bullet. The sling bullet misses the kobold demonologist. The kobold demonologist mumbles some strange words. You shoot a sling bullet. The sling bullet hits the ynoxinul. The ynoxinul is lightly wounded. You shoot a sling bullet. The sling bullet hits the ynoxinul but does no damage. The ynoxinul is lightly wounded. You shoot a sling bullet. The sling bullet closely misses the ynoxinul. You shoot a sling bullet. The sling bullet hits the ynoxinul but does no damage. The ynoxinul is lightly wounded. The ynoxinul hits you. You shoot a sling bullet. The sling bullet hits the ynoxinul. The ynoxinul is lightly wounded. You shoot a sling bullet. The sling bullet hits the ynoxinul but does no damage. The ynoxinul is lightly wounded. The ynoxinul gestures. You shoot a sling bullet. The sling bullet hits the ynoxinul. The ynoxinul is moderately wounded. You shoot a sling bullet. The sling bullet hits the ynoxinul but does no damage. The ynoxinul is moderately wounded. The ynoxinul hits you but does no damage. The ufetubus closely misses you. x2 You shoot a sling bullet. The sling bullet hits the ynoxinul but does no damage. The ynoxinul is moderately wounded. You shoot a sling bullet. The sling bullet hits the ynoxinul. The ynoxinul is heavily wounded. The ufetubus hits you but does no damage. The ufetubus closely misses you. The ufetubus hits you but does no damage. The ufetubus closely misses you. The ynoxinul closely misses you. Fire: a) +1 sling {Qiuyue} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - kobold demonologist, p - ynoxinul Aim: a kobold demonologist, wielding a +0 dagger and wearing a +0 robe (severely wounded, 60% to hit) You shoot a sling bullet. The sling bullet hits the ynoxinul! The ynoxinul is severely wounded. You shoot a sling bullet. The sling bullet hits the ynoxinul. The ynoxinul is severely wounded. The ufetubus closely misses you. The ufetubus hits you. The ufetubus barely misses you. x2 The ynoxinul gestures. The ufetubus misses you. The ufetubus barely misses you. x2 The ufetubus hits you. Fire: a) +1 sling {Qiuyue} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - kobold demonologist Aim: a kobold demonologist, wielding a +0 dagger and wearing a +0 robe (severely wounded, 60% to hit) You shoot a sling bullet. The sling bullet hits the ynoxinul but does no damage. The ynoxinul is severely wounded. You shoot a sling bullet. The sling bullet hits the ynoxinul but does no damage. The ynoxinul is severely wounded. The ufetubus closely misses you. The ufetubus barely misses you. The ufetubus misses you. The ufetubus hits you but does no damage. The ynoxinul hits you but does no damage. Fire: a) +1 sling {Qiuyue} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - kobold demonologist Aim: a kobold demonologist, wielding a +0 dagger and wearing a +0 robe (severely wounded, 60% to hit) You shoot a sling bullet. The sling bullet hits the ynoxinul! You kill the ynoxinul! The ynoxinul disappears in a puff of smoke! The ufetubus disappears in a puff of smoke! The ufetubus disappears in a puff of smoke! x3 You shoot a sling bullet. The sling bullet hits the kobold demonologist but does no damage. The kobold demonologist is severely wounded. Fire: a) +1 sling {Qiuyue} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - kobold demonologist Aim: a kobold demonologist, wielding a +0 dagger and wearing a +0 robe (purple smoke, severely wounded, 60% to hit) You shoot a sling bullet. The sling bullet hits the kobold demonologist! The kobold demonologist is almost dead. You shoot a sling bullet. The sling bullet barely misses the kobold demonologist. The kobold demonologist hits you but does no damage. Fire: a) +1 sling {Qiuyue} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - kobold demonologist Aim: a kobold demonologist, wielding a +0 dagger and wearing a +0 robe (purple smoke, almost dead, 60% to hit) You shoot a sling bullet. The sling bullet barely misses the kobold demonologist. You shoot a sling bullet. The sling bullet barely misses the kobold demonologist. The kobold demonologist hits you but does no damage. Fire: a) +1 sling {Qiuyue} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - kobold demonologist Aim: a kobold demonologist, wielding a +0 dagger and wearing a +0 robe (almost dead, 60% to hit) You shoot a sling bullet. The sling bullet closely misses the kobold demonologist. You shoot a sling bullet. The sling bullet hits the kobold demonologist. The kobold demonologist is almost dead. The kobold demonologist casts a cantrip, but nothing happens. Fire: a) +1 sling {Qiuyue} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - kobold demonologist Aim: a kobold demonologist, wielding a +0 dagger and wearing a +0 robe (almost dead, 60% to hit) You shoot a sling bullet. The sling bullet hits the kobold demonologist. The kobold demonologist is almost dead. You shoot a sling bullet. The sling bullet hits the kobold demonologist but does no damage. The kobold demonologist is almost dead. The kobold demonologist mumbles some strange words. Fire: a) +1 sling {Qiuyue} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - kobold demonologist Aim: a kobold demonologist, wielding a +0 dagger and wearing a +0 robe (almost dead, 60% to hit) You shoot a sling bullet. The sling bullet hits the kobold demonologist! You kill the kobold demonologist! Okawaru accepts your kill. The ufetubus disappears in a puff of smoke! The shadow imp disappears in a puff of smoke! The white imp disappears in a puff of smoke! You shoot a sling bullet. Your Dodging skill increases to level 6! Things that are here: a +0 dagger; a +0 robe; a kobold corpse o - 3 scrolls of teleportation (gained 1) You now have 1565 gold pieces (gained 15). A howler monkey comes into view. A howler monkey is nearby! You shoot a sling bullet. The sling bullet hits the howler monkey. The howler monkey howls! The howler monkey is lightly wounded. You shoot a sling bullet. The sling bullet hits the howler monkey but does no damage. The howler monkey is lightly wounded. You shoot a sling bullet. The sling bullet completely misses the howler monkey. You shoot a sling bullet. The sling bullet hits the howler monkey. The howler monkey is heavily wounded. You shoot a sling bullet. The sling bullet hits the howler monkey but does no damage. The howler monkey is heavily wounded. You shoot a sling bullet. The sling bullet hits the howler monkey! The howler monkey is almost dead. Unknown command. You shoot a sling bullet. The sling bullet closely misses the howler monkey. You shoot a sling bullet. The sling bullet hits the howler monkey. The howler monkey is almost dead. The howler monkey hoots and howls with incredible vigour! You shoot a sling bullet. The sling bullet hits the howler monkey! You kill the howler monkey! Okawaru accepts your kill. You shoot a sling bullet. Unknown command. No target in view! Unknown command. No target in view! Unknown command. No target in view! You see here a howler monkey corpse. Found a stone staircase leading up. s - 4 glowing green potions (gained 1) Found a stone staircase leading down. A centaur comes into view. It is wielding a +0 club. You shoot a sling bullet. The centaur shouts! The sling bullet hits the centaur. The centaur is lightly wounded. You shoot a sling bullet. The sling bullet hits the centaur but does no damage. The centaur is lightly wounded. The centaur hits you with a +0 club. The centaur kicks you but does no damage. Press: ? - help, v - describe, . - travel Here: a centaur, wielding a +0 club (lightly wounded) The floor. Unknown command. You shoot a sling bullet. The sling bullet hits the centaur. The centaur is lightly wounded. You shoot a sling bullet. The sling bullet hits the centaur but does no damage. The centaur is lightly wounded. The centaur closely misses you. The centaur kicks you but does no damage. You shoot a sling bullet. The sling bullet hits the centaur. The centaur is moderately wounded. You shoot a sling bullet. The sling bullet hits the centaur. The centaur is heavily wounded. The centaur barely misses you. x2; The centaur completely misses you. The centaur barely misses you. Unknown command. You shoot a sling bullet. The sling bullet hits the centaur. The centaur is severely wounded. You shoot a sling bullet. The sling bullet barely misses the centaur. The centaur completely misses you. The centaur misses you. Unknown command. You shoot a sling bullet. The sling bullet hits the centaur. You kill the centaur! Okawaru accepts your kill. You shoot a sling bullet. Your life force feels restored. Your Ranged Weapons skill increases to level 10! Unknown command. Things that are here: a +0 club; a +0 shortbow; a centaur corpse A killer bee comes into view. A killer bee is nearby! You shoot a sling bullet. The sling bullet hits the killer bee. The killer bee buzzes angrily. The killer bee is moderately wounded. You shoot a sling bullet. The sling bullet misses the killer bee. You hear an angry buzzing noise. A killer bee comes into view. x2 You hear an angry buzzing noise. You hear a shout! You shoot a sling bullet. The sling bullet barely misses the killer bee. The killer bee buzzes angrily. The sling bullet hits the killer bee. The killer bee is lightly wounded. You shoot a sling bullet. The sling bullet misses the killer bee. x2 A killer bee comes into view. You shoot a sling bullet. The killer bee buzzes angrily. The sling bullet hits the killer bee. The killer bee is moderately wounded. You shoot a sling bullet. The sling bullet hits the killer bee! The killer bee is almost dead. A killer bee comes into view. An orc warrior comes into view. It is wielding a +0 mace. An orc priest comes into view. It is wielding a +0 flail. You shoot a sling bullet. The sling bullet closely misses the killer bee. x2 You shoot a sling bullet. The sling bullet closely misses the killer bee. The sling bullet hits the killer bee but does no damage. The killer bee is moderately wounded. A killer bee comes into view. You shoot a sling bullet. The killer bee buzzes angrily. The sling bullet hits the killer bee but does no damage. The killer bee is almost dead. You shoot a sling bullet. The sling bullet misses the killer bee. The sling bullet completely misses the killer bee. The killer bee barely misses you. The orc priest miscasts a cantrip. An orc comes into view. It is wielding a +0 dagger of venom. The killer bee stings you but does no damage. You shoot a sling bullet. The sling bullet hits the killer bee! You kill the killer bee! Okawaru accepts your kill. You shoot a sling bullet. The sling bullet hits the killer bee. The killer bee is heavily wounded. The killer bee misses you. Unknown command. You shoot a sling bullet. The sling bullet hits the killer bee but does no damage. The killer bee is heavily wounded. You shoot a sling bullet. The sling bullet closely misses the killer bee. The sling bullet hits the killer bee. The killer bee is moderately wounded. The killer bee barely misses you. You shoot a sling bullet. The sling bullet hits the killer bee but does no damage. The killer bee is moderately wounded. You shoot a sling bullet. The sling bullet hits the killer bee! The killer bee is severely wounded. The killer bee completely misses you. The killer bee misses you. Unknown command. You shoot a sling bullet. The sling bullet closely misses the killer bee. The sling bullet hits the killer bee but does no damage. The killer bee is moderately wounded. You shoot a sling bullet. The sling bullet hits the killer bee! You kill the killer bee! Okawaru accepts your kill. The killer bee barely misses you. You shoot a sling bullet. The sling bullet hits the killer bee! The killer bee is severely wounded. You shoot a sling bullet. The sling bullet completely misses the killer bee. The sling bullet hits the killer bee. The killer bee is lightly wounded. The killer bee barely misses you. The killer bee stings you! You shoot a sling bullet. The sling bullet hits the killer bee. The killer bee is almost dead. You shoot a sling bullet. The sling bullet closely misses the killer bee. The sling bullet hits the killer bee but does no damage. The killer bee is lightly wounded. The killer bee closely misses you. The killer bee stings you. You are poisoned. The killer bee poisons you! You shoot a sling bullet. The sling bullet closely misses the killer bee. The sling bullet hits the killer bee but does no damage. You shoot a sling bullet. The sling bullet misses the killer bee. The sling bullet hits the killer bee but does no damage. You feel very sick. The killer bee stings you but does no damage. You shoot a sling bullet. The sling bullet closely misses the killer bee. The sling bullet hits the killer bee. The killer bee is moderately wounded. You shoot a sling bullet. The sling bullet hits the killer bee. You kill the killer bee! Okawaru accepts your kill. You feel sick. The killer bee closely misses you. You shoot a sling bullet. The sling bullet misses the killer bee. The sling bullet hits the orc warrior but does no damage. You shoot a sling bullet. The sling bullet misses the killer bee. The sling bullet hits the orc warrior. The orc warrior is lightly wounded. You feel sick. The killer bee stings you. The killer bee closely misses you. Unknown command. You shoot a sling bullet. The sling bullet hits the killer bee! The killer bee is almost dead. You shoot a sling bullet. The sling bullet hits the killer bee! You kill the killer bee! Okawaru accepts your kill. You feel sick. Unknown command. Fire: a) +1 sling {Qiuyue} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 flail (69% to hit) You shoot a sling bullet. The sling bullet hits the orc warrior but does no damage. The orc warrior is lightly wounded. You shoot a sling bullet. The sling bullet hits the orc warrior but does no damage. The orc warrior is lightly wounded. The orc warrior closely misses you. Unknown command. Fire: a) +1 sling {Qiuyue} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 flail (69% to hit) You shoot a sling bullet. The sling bullet barely misses the orc warrior. The sling bullet hits the orc priest. The orc priest is lightly wounded. You shoot a sling bullet. The sling bullet barely misses the orc warrior. The sling bullet hits the orc priest! The orc priest is severely wounded. You feel sick. The orc warrior hits you with a +0 mace. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! Unknown command. Unknown command. Unknown command. Fire: a) +1 sling {Qiuyue} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 flail (severely wounded, 69% to hit) You shoot a sling bullet. The sling bullet hits the orc warrior but does no damage. The orc warrior is lightly wounded. You shoot a sling bullet. The sling bullet hits the orc warrior but does no damage. The orc warrior is lightly wounded. You feel sick. The orc warrior barely misses you. Unknown command. Unknown command. Fire: a) +1 sling {Qiuyue} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 flail (severely wounded, 69% to hit) You shoot a sling bullet. The sling bullet hits the orc warrior. The orc warrior is moderately wounded. You shoot a sling bullet. The sling bullet hits the orc warrior. The orc warrior is heavily wounded. You feel sick. The orc warrior hits you with a +0 mace. Fire: a) +1 sling {Qiuyue} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 flail (severely wounded, 69% to hit) You shoot a sling bullet. The sling bullet hits the orc warrior. The orc warrior is heavily wounded. You shoot a sling bullet. The sling bullet hits the orc warrior. The orc warrior is heavily wounded. You feel sick. You are no longer poisoned. The orc warrior hits you with a +0 mace! The orc priest calls upon Beogh to heal the orc warrior. The orc warrior is healed somewhat. Aiming: Bolt of Light Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 flail (severely wounded, 71% to hit) The bolt of light hits the orc warrior! The orc warrior is severely wounded. The orc warrior is blinded. The bolt of light hits the orc priest!! You kill the orc priest! Okawaru accepts your kill. The bolt of light hits the killer bee! The killer bee is almost dead. The killer bee is blinded. Unknown command. Unknown command. You shoot a sling bullet. The sling bullet hits the orc warrior. The orc warrior is almost dead. You shoot a sling bullet. The sling bullet hits the orc warrior but does no damage. The orc warrior is almost dead. The orc warrior barely misses you. Unknown command. You shoot a sling bullet. The sling bullet hits the orc warrior but does no damage. The orc warrior is almost dead. You shoot a sling bullet. The sling bullet hits the orc warrior. The orc warrior is almost dead. Unknown command. Fire: a) +1 sling {Qiuyue} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc warrior Aim: an orc warrior, wielding a +0 mace and wearing a +0 plate armour (almost dead, blind, unable to see you, 69% to hit) You shoot a sling bullet. The sling bullet closely misses the orc warrior. The sling bullet completely misses the killer bee. The sling bullet hits the killer bee. The killer bee is moderately wounded. You shoot a sling bullet. The sling bullet hits the orc warrior. You kill the orc warrior! Okawaru accepts your kill. You can now enter into single combat with a foe. Okawaru will now gift you throwing weapons as you gain piety. The killer bee barely misses you. Okay, then. Okay, then. You gain the combat prowess of a mighty hero. You can no longer enter into single combat with a foe. Okawaru will no longer gift you throwing weapons. The killer bee completely misses you. The killer bee closely misses you. You shoot a sling bullet. The sling bullet barely misses the killer bee. The sling bullet hits the killer bee! The killer bee is severely wounded. You shoot a sling bullet. The sling bullet hits the killer bee. You kill the killer bee! Okawaru accepts your kill. The killer bee barely misses you. You shoot a sling bullet. The sling bullet hits the killer bee. The killer bee is severely wounded. You shoot a sling bullet. The sling bullet hits the killer bee. The killer bee is almost dead. The killer bee closely misses you. Unknown command. You shoot a sling bullet. The sling bullet misses the killer bee. The sling bullet hits the orc but does no damage. You shoot a sling bullet. The sling bullet barely misses the killer bee. The sling bullet hits the orc! You kill the orc! Okawaru accepts your kill. The killer bee completely misses you. You shoot a sling bullet. The sling bullet misses the killer bee. You shoot a sling bullet. The sling bullet hits the killer bee! You kill the killer bee! Okawaru accepts your kill. Unknown command. You now have 1597 gold pieces (gained 32). Items here: ) [ †††††. Items here: )) [ †. Magic restored. You feel like a meek peon again. A vampire comes into view. You shoot a sling bullet. The sling bullet completely misses the vampire. You shoot a sling bullet. The sling bullet hits the vampire but does no damage. You shoot a sling bullet. The sling bullet closely misses the vampire. You shoot a sling bullet. The sling bullet completely misses the vampire. You shoot a sling bullet. The sling bullet hits the vampire! The vampire is moderately damaged. You shoot a sling bullet. The sling bullet barely misses the vampire. The vampire gestures at you while chanting. You resist with almost no effort. You shoot a sling bullet. The sling bullet closely misses the vampire. You shoot a sling bullet. The sling bullet hits the vampire but does no damage. The vampire is moderately damaged. You shoot a sling bullet. The sling bullet hits the vampire but does no damage. The vampire is moderately damaged. You shoot a sling bullet. The sling bullet closely misses the vampire. You shoot a sling bullet. The sling bullet hits the vampire but does no damage. The vampire is moderately damaged. You shoot a sling bullet. The sling bullet hits the vampire. The vampire is heavily damaged. You shoot a sling bullet. The sling bullet hits the vampire but does no damage. The vampire is heavily damaged. You shoot a sling bullet. The sling bullet closely misses the vampire. You shoot a sling bullet. The sling bullet hits the vampire but does no damage. The vampire is heavily damaged. You shoot a sling bullet. The sling bullet hits the vampire. The vampire is heavily damaged. You shoot a sling bullet. The sling bullet hits the vampire but does no damage. The vampire is heavily damaged. You shoot a sling bullet. The sling bullet closely misses the vampire. The vampire hits you. The vampire completely misses you. You shoot a sling bullet. The sling bullet hits the vampire but does no damage. The vampire is heavily damaged. You shoot a sling bullet. The sling bullet hits the vampire but does no damage. The vampire is heavily damaged. The vampire casts a spell at you. You are confused. You are too confused! You are too confused! Unknown command. You are too confused! The vampire draws life force from you!! The vampire is healed by the life force! Unknown command. You bump into the rock wall. The vampire hits you! The vampire bites you but does no damage. You feel less confused. The vampire casts a spell. The vampire flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You shoot a sling bullet. x2; Something hits you. Something bites you! Something draws strength from your injuries! You shoot a sling bullet. x2; Something hits you but does no damage. Something bites you. Something draws strength from your injuries! You shoot a sling bullet. x2; Something hits you! * * * LOW HITPOINT WARNING * * * Something bites you but does no damage. It was a potion of lignification. You turn into a tree. Your +0 cloak melds into your body. Your +0 pair of gloves melds into your body. Your +0 steam dragon scales melds into your body. Your roots penetrate the ground. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.32-a0-360-gcd93b57 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_QUAFF repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [bignoob] Species: Coglin Job: Hexslinger HP: 34/115; mods: 0/0 MP: 13/13; mod: 0 Stats: 9 (9) 12 (12) 21 (21) Position: (23, 54), god: Okawaru (7), turn_is_over: 1, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 25 | 6 | 1307 | 257/350 Short Blades | X | 0 | 0 | 0 | 0 | 0/59 Long Blades | X | 0 | 0 | 0 | 0 | 0/50 Axes | X | 0 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/59 Polearms | X | 0 | 0 | 0 | 0 | 0/59 Staves | X | 0 | 0 | 0 | 0 | 0/59 Ranged Weapons | X | 1 | 25 | 10 | 3370 | 70/713 Throwing | X | 0 | 0 | 0 | 0 | 0/59 Armour | X | 0 | 0 | 0 | 0 | 0/59 Dodging | X | 1 | 25 | 6 | 1365 | 117/416 Stealth | X | 0 | 0 | 0 | 0 | 0/59 Shields | X | 0 | 0 | 0 | 0 | 0/84 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/59 Spellcasting | X | 0 | 0 | 1 | 70 | 0/142 Conjurations | X | 0 | 0 | 0 | 0 | 0/59 Hexes | X | 0 | 0 | 2 | 301 | 123/178 Summonings | X | 0 | 0 | 0 | 0 | 0/50 Necromancy | X | 0 | 0 | 0 | 0 | 0/50 Translocations | X | 0 | 0 | 0 | 0 | 0/50 Fire Magic | X | 0 | 0 | 0 | 51 | 51/59 Ice Magic | X | 0 | 0 | 0 | 0 | 0/59 Air Magic | X | 0 | 0 | 0 | 0 | 0/59 Earth Magic | X | 0 | 0 | 0 | 0 | 0/59 Alchemy | X | 0 | 0 | 0 | 0 | 0/42 Invocations | X | 1 | 25 | 5 | 1143 | 83/424 Evocations | X | 0 | 0 | 0 | 0 | 0/29 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/70 Spell bugs: Durations: #33: 280 Attributes: #12: 1597 #23: 8091 #24: -1137491293 #49: 584 Mutations: off-hand wielding: 1 (innate) slow wielding: 1 (innate) warmup strikes: 1 (innate) warmup strides: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #0: +1 sling {Qiuyue} eq slot #1, inv slot #25: +0 cloak (melded) eq slot #3, inv slot #16: +0 pair of gloves (melded) eq slot #5, inv slot #9: +0 sling {Yolanda} eq slot #6, inv slot #23: +0 steam dragon scales (melded) eq slot #7, inv slot #12: +4 ring of protection eq slot #8, inv slot #22: ring of willpower }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: #.#.##.#.##.#.#####..#. #......#.##.#.#####...< #.#.#..#.##.#.......... #...........##########. #.#.#..#.#### #. #...{..#..# ###. ###.##.#..# #... #.##{# # #.## #.##♣# #.# #.##.# #.# #.##.# #.# ...#.# #######.# ...... ........## ...#.# .......... #.# .......... #.. .######### clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> ASSERT(item.base_type == OBJ_ARMOUR) in 'item-prop.cc' at line 1530 failed. Recursive crash.