bignoob Level 1 of the Dungeon [Shop] Zoofe's Antique Armour Emporium a scarf of resistance (672 gold) a +0 ring mail (84 gold) a +0 buckler (94 gold) a +0 leather armour (42 gold) a +2 chain mail of willpower (451 gold) a +0 scale mail of willpower (231 gold) a +0 ring mail (84 gold) a +0 leather armour (42 gold) the +2 pair of slick slippers {slick, slippery, EV+4} (567 gold) Slick: Its wearer cannot be constricted, engulfed, netted or webbed. Slippery: Its wearer slips away from damaging melee attacks, pulling the attacker onward. EV+4: It affects your evasion (+4). a +1 leather armour of positive energy (231 gold) a +0 scale mail (84 gold) (2, -13, D:1) a +0 club (3, -2, D:1) a +0 dagger (4, -2, D:1) a +0 club (11, 17, D:1) a +0 dagger (12, 17, D:1) a +0 short sword 2 stones (13, 4, D:1) a +0 sling (22, 25, D:1) a +0 pair of boots (23, 17, D:1) 5 stones (42, 9, D:1) a +0 whip (45, -9, D:1) a +0 leather armour Level 2 of the Dungeon (1, 20, D:2) 2 stones (8, 25, D:2) 6 stones (12, -11, D:2) a +0 leather armour (13, 7, D:2) a +0 helmet (24, -10, D:2) a +0 dagger (25, 3, D:2) a +0 ring mail (25, 35, D:2) a +0 whip 4 stones (38, -3, D:2) a +0 quarterstaff (41, 30, D:2) a +0 robe (43, -9, D:2) a +0 quarterstaff (44, 14, D:2) a +0 short sword a +0 chain mail Level 3 of the Dungeon (12, 4, D:3) a +0 leather armour a +0 short sword (22, 9, D:3) a +0 mace (23, 6, D:3) a +0 robe (27, 12, D:3) a +0 dagger (43, 3, D:3) a +0 leather armour (48, 23, D:3) a +0 whip (50, 9, D:3) a +0 dagger (51, 5, D:3) 6 atropa-tipped darts (53, 13, D:3) a +0 robe a +0 dagger (62, 38, D:3) 6 stones Level 4 of the Dungeon (4, 29, D:4) 7 stones (5, 32, D:4) a +0 ring mail (6, 21, D:4) a +0 club a +0 leather armour a +0 club (13, 16, D:4) a +0 dagger (21, -2, D:4) a +0 dagger (25, 36, D:4) 3 stones (25, 40, D:4) a +0 leather armour (27, -5, D:4) a +0 leather armour (36, 41, D:4) a +0 ring mail (40, 37, D:4) a +0 club (41, 22, D:4) a +0 club (45, -2, D:4) a +0 shortbow Level 5 of the Dungeon (0, 0, D:5) 6 stones (11, -18, D:5) a +0 leather armour (14, 17, D:5) 6 stones (15, 16, D:5) 6 stones (16, -33, D:5) 5 stones (32, -2, D:5) a +0 dagger (40, 20, D:5) a +0 hand axe (47, -12, D:5) a +0 whip a +0 robe (47, 12, D:5) a +0 ring mail (49, 16, D:5) a +0 scale mail Level 6 of the Dungeon (0, 0, D:6) 5 stones (2, 5, D:6) a +0 halberd (23, 13, D:6) a +0 hand axe a +0 ring mail (23, 14, D:6) a +0 flail a +0 halberd (24, 13, D:6) a +0 halberd (24, 14, D:6) a +0 club (24, 15, D:6) a +0 whip (25, 14, D:6) a +0 flail (26, -11, D:6) 6 stones (27, -15, D:6) a +0 leather armour (27, 24, D:6) a +0 short sword (29, 26, D:6) 6 stones (33, 25, D:6) 2 stones (35, 28, D:6) a stone (47, 8, D:6) the +5 ring mail of Nul Zexzih {rPois Int+2 Stlth+} Int+2: It affects your intelligence (+2). rPois: It protects you from poison Stlth+: It makes you more stealthy. (49, 15, D:6) the +6 dagger "Mopsinep" {flame, Dex+2} Dex+2: It affects your dexterity (+2). a -1 mace of flaming a +0 ring mail Level 7 of the Dungeon (0, 0, D:7) a +0 plate armour (18, 11, D:7) 5 stones (24, 6, D:7) a +0 chain mail (28, 31, D:7) a +0 morningstar a +0 chain mail (28, 33, D:7) a +0 hand axe a +0 ring mail a +0 flail (31, -14, D:7) a +0 leather armour of poison resistance (31, 38, D:7) a +0 quarterstaff (32, -9, D:7) +0 steam dragon scales (48, 23, D:7) a +0 short sword a +0 club 5 stones a +0 dagger a +0 whip (48, 33, D:7) a +0 plate armour (50, -8, D:7) a +0 orcbow (51, -9, D:7) a +0 mace (56, 25, D:7) a +2 robe (56, 26, D:7) a +0 dagger Level 8 of the Dungeon (1, -2, D:8) a +0 leather armour (2, 22, D:8) a +0 robe (6, 31, D:8) a +0 club (8, 12, D:8) 5 stones (8, 34, D:8) a +0 hand axe (8, 35, D:8) a +0 dagger (9, 34, D:8) a +0 long sword a +0 plate armour (9, 35, D:8) a +0 hand axe of flaming (10, 35, D:8) a +0 club a +0 leather armour a +0 hand axe a +0 club a +0 whip (11, 37, D:8) a +0 mace (12, 5, D:8) a +1 dagger of venom a +0 robe a +0 dagger a +0 robe a +0 whip (13, 5, D:8) a +0 halberd a +0 chain mail (14, 0, D:8) a +0 short sword (14, 18, D:8) a +0 short sword a +0 robe a +3 flail a +0 robe (14, 19, D:8) a +0 dagger a +0 robe (34, 17, D:8) an amulet of the acrobat (35, 5, D:8) a +1 scimitar of draining a +0 robe (35, 9, D:8) a +4 battleaxe a +0 robe (35, 11, D:8) a +3 scimitar a +0 robe Level 9 of the Dungeon (0, 25, D:9) a book of Minor Magic (0, 31, D:9) a +0 club (11, -12, D:9) a +0 war axe a +0 robe a +4 long sword a +0 robe (12, -12, D:9) a +0 long sword a +0 robe (12, -11, D:9) a +4 long sword a +0 robe (12, -10, D:9) a +1 hand axe a +0 robe (18, 11, D:9) a +0 dagger a +0 ring mail (18, 13, D:9) a +0 dagger a +0 robe a +0 hand axe a +0 chain mail (18, 14, D:9) a +0 dagger (20, 10, D:9) a +0 whip (21, 14, D:9) a +0 whip 3 boomerangs (21, 15, D:9) a +0 falchion a +0 war axe (22, 15, D:9) a +0 trident a +0 leather armour (22, 17, D:9) a +0 dire flail a +0 plate armour a +2 dagger of electrocution a +0 robe (22, 18, D:9) a +0 whip (23, 16, D:9) a +0 falchion a +0 scale mail a +0 dagger (23, 17, D:9) a +0 short sword a +0 leather armour (25, -14, D:9) a +1 dagger of speed 3 stones (26, -15, D:9) a +0 short sword (26, -14, D:9) a +0 dagger (27, -11, D:9) a +0 trident (27, -3, D:9) a staff of alchemy (31, -12, D:9) a +0 club (31, 26, D:9) a +0 giant club (38, 2, D:9) a +0 leather armour (43, 1, D:9) a +0 cloak of stealth (48, 22, D:9) a +0 dagger (49, 1, D:9) 9 stones (49, 21, D:9) a +0 short sword a +0 ring mail a +0 dagger a +0 robe (54, 22, D:9) a +0 chain mail (56, 12, D:9) 9 stones (56, 28, D:9) a +0 leather armour (63, 18, D:9) a +0 great sword (65, 14, D:9) 4 stones the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a basilisk corpse (0, 1, Lair:1) a yak corpse (3, 1, Lair:1) a water moccasin corpse (8, 11, Lair:1) a black bear corpse (skeletalised by now) (11, -5, Lair:1) a wyvern corpse (12, 9, Lair:1) a black bear skeleton a yak skeleton (13, 10, Lair:1) a yak skeleton a yak skeleton (39, 3, Lair:1) the ring "Nasmil" {^Contam MP+9 Int+5} [ring of magical power] Int+5: It affects your intelligence (+5). MP+9: It affects your magic capacity (+9). ^Contam: It causes magical contamination when unequipped.