Dungeon Crawl Stone Soup version 0.32-a0-431-ge345137 (webtiles) character file. Game seed: 12823367111462649031 21 bignoob the Magician (level 2, -5/20 HPs) Began as a Mountain Dwarf Hedge Wizard on Feb 22, 2024. Shot with a sling bullet by a hobgoblin (7 damage) ... on level 1 of the Dungeon. The game lasted 00:02:32 (1010 turns). bignoob the Magician (Mountain Dwarf Hedge Wizard) Turns: 1010, Time: 00:02:32 Health: -5/20 AC: 2 Str: 12 XL: 2 Next: 62% Magic: 0/6 EV: 11 Int: 14 God: Gold: 54 SH: 0 Dex: 9 Spells: 2/7 levels left rFire . . . f - +0 sling rCold . . . (no shield) rNeg . . . b - +0 robe rPois . c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: no passive effects @: on blink cooldown, very slightly contaminated A: runic magic, artefact enchanting a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 54 gold pieces. Inventory: Hand Weapons a - a +0 dagger e - a +0 short sword f - a +0 sling (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Scrolls g - a scroll of vulnerability {unknown} Potions d - a potion of magic Skills: - Level 1.3 Dodging - Level 1.4 Stealth + Level 3.0 Spellcasting - Level 0.8 Conjurations * Level 2.2 Summonings - Level 0.7 Translocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 16% 1d3 16% 1 b - Call Imp Summ 16% N/A 13% 2 c - Blink Tloc 8% N/A 24% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 8% N/A 22% 1 Cigotuvi's Dreadful Rot Necr/Alch/Air 4% N/A 32% 2 Mephitic Cloud Conj/Alch/Air 2% N/A 50% 3 Inner Flame Hex/Fire 2% N/A 54% 3 Flame Wave Conj/Fire 3% 2d5 87% 4 Vhi's Electric Charge Tloc/Air 6% N/A 88% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your spellcasting is much less encumbered by armour. You can use scrolls of enchantment on lesser artefacts. Message History The sling bullet hits the hobgoblin but does no damage. The hobgoblin shoots a sling bullet. The sling bullet hits you. An endoplasm comes into view. The hobgoblin shoots a sling bullet. The sling bullet hits you. You shoot a sling bullet. The endoplasm quivers. The sling bullet hits the hobgoblin. The hobgoblin is moderately wounded. You shoot a sling bullet. The sling bullet barely misses the hobgoblin. The hobgoblin shoots a sling bullet. The sling bullet hits you. You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. Okay, then. Okay, then. Casting: Magic Dart (safe; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * Casting: Call Imp (safe; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Blink. You are very lightly contaminated with residual magic. Nothing appears to happen. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * Your cerulean imp closely misses the hobgoblin. Okay, then. Casting: Blink (quite dangerous; 24% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You blink. A frilled lizard comes into view. The hobgoblin shoots a sling bullet. The sling bullet misses your cerulean imp. The sling bullet hits you! You die... >..... #......# #####l.....# #§J##......# ##g........ #.5.....# #....)..# #.......# #...@...# #.......# #.......# ##### #.......# ##≈≈≈≈###.......# ..≈...........### ..≈≈≈≈........# ..............# ..............# You could see an endoplasm, a hobgoblin (ally target), a frilled lizard (distracted) and a friendly cerulean imp (summoned). Vanquished Creatures 3 endoplasms (D:1) 2 goblins (D:1) 3 hobgoblins (D:1) A quokka (D:1) 6 ball pythons (D:1) A frilled lizard (D:1) 2 kobolds (D:1) A rat (D:1) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bignoob the Mountain Dwarf Hedge Wizard began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 4/4 189 | D:1 | Got the Secrets of Fire and the Voyage 380 | D:1 | Reached XP level 2. HP: 19/20 MP: 0/5 625 | D:1 | Learned a level 2 spell: Call Imp 628 | D:1 | Learned a level 2 spell: Blink 998 | D:1 | Reached skill level 3 in Spellcasting 1010 | D:1 | Shot with a sling bullet by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_basics, layout_basic, serial_rivers, chequers_serial_rivers_large_b, chequers_serial_rivers_large_a, chequers_serial_rivers_micro_d, chequers_serial_rivers_micro_d, chequers_serial_rivers_small_a, chequers_serial_rivers_micro_c Skill XL: | 1 2 | ---------------+-------+----- Summonings | 2 | 2.2 Spellcasting | 3 | 3.0 Dodging | | 1.3 Stealth | | 1.4 Conjurations | | 0.8 Translocations | | 0.7 Action || total ---------------------------++------- Melee: Short sword || 26 Dagger || 7 Fire: Sling || 18 Cast: Magic Dart || 33 Blink || 1 Call Imp || 1 Stab: Sleeping || 1 Armour: Robe || 30 Dodge: Dodged || 34 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1019 | 988 | 31 | 0 | 813 | 1 | 1019.0 | Dungeon | 1019 | 988 | 31 | 0 | 813 | 1 | 1019.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1019 daAuts