Dungeon Crawl Stone Soup version 0.32-a0-587-gb28a26c (webtiles) character file. Game seed: 12945508905985467563 0 bignoob the Conjurer (level 1, 15/15 HPs) Began as a Coglin Wanderer on Mar 2, 2024. Got out of the dungeon alive. The game lasted 00:00:03 (1 turns). bignoob the Conjurer (Coglin Wanderer) Turns: 1, Time: 00:00:03 Health: 15/15 AC: 2 Str: 12 XL: 1 Next: 0% Magic: 3/3 EV: 10 Int: 12 God: Gold: 0 SH: 4 Dex: 12 Spells: 3/3 levels left rFire . . . a - +2 dagger {Shu} rCold . . . c - +0 buckler rNeg . . . e - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (amulet unavailable) Stlth ++ (ring unavailable) HPRegen 0.22/turn (ring unavailable) MPRegen 0.08/turn (no gizmo) %: no passive effects @: no status effects A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 dagger (weapon) {Shu} Missiles b - a curare-tipped dart (quivered) Armour c - a +0 buckler (worn) e - a +0 robe (worn) Potions d - a potion of curing Skills: + Level 1.0 Fighting + Level 1.7 Throwing + Level 1.0 Stealth + Level 1.3 Shields + Level 1.7 Spellcasting + Level 1.7 Conjurations You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 10% 2d4 28% 2 Momentum Strike Conj/Tloc 6% 3d8 38% 2 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History Welcome, bignoob the Coglin Wanderer. Will you prevail where others failed? Will you find the Orb of Zot? Press ? for a list of commands and other information. Found 9 gold pieces. Found a staircase leading out of the dungeon. You begin with the following items: a +2 dagger {Shu}, a curare-tipped dart, a +0 buckler, a potion of curing, a +0 robe; and the following spells available to memorise: Searing Ray, Momentum Strike. You have escaped! # #.# .. ## #.#. #..## #@# #$# ..# #### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bignoob the Coglin Wanderer began the quest for the Orb. 0 | D:1 | bignoob set off with the following items: a +2 dagger | {Shu}, a curare-tipped dart, a +0 buckler, a potion of | curing, a +0 robe; and the following spells available to | memorise: Searing Ray, Momentum Strike. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 3/3 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_cave_to_civilisation [erik_arrival_cave_to_hall], layout_rooms, ebering_ecumenical_altar_sacrificial, minmay_misc_feat_secret_circle, minmay_lizard_king Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | Dungeon | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1 daAuts