Dungeon Crawl Stone Soup version 0.34-a0-1502-gb33fb8936d (webtiles) character file. Game seed: 2199460497173456250 146888 bloodbathe the Unseen (level 17, -8/105 HPs) Began as a Poltergeist Enchanter on Nov 29, 2025. Was the Champion of Hepliaklqana. Shot with an arrow by a satyr (16 damage) ... on level 4 of the Shoals. The game lasted 01:06:48 (29120 turns). bloodbathe the Unseen (Poltergeist Enchanter) Turns: 29120, Time: 01:06:49 Health: -8/105 AC: 16 Str: 4 XL: 17 Next: 45% Magic: 29/41 EV: 23 Int: 24 God: Hepliaklqana [******] Gold: 1448 SH: 7 Dex: 18 Spells: 17/38 levels left rFire . . . (100%) a - +2 short sword (drain) rCold + . . (50%) w - +0 buckler rNeg + + + (0%) c - +0 pair of gloves rPois ∞ (0%) b - +2 cloak rElec . (100%) k - +0 pair of gloves rCorr . (100%) o - +0 cloak SInv . q - +0 helmet Will +.... z - +1 pair of boots {Earth} Stlth +++++++ s - amulet "Jufeer" {Regen+ Dex+2} HPRegen 1.17/turn f - ring of magical power MPRegen 0.27/turn i - +5 ring of evasion %: no passive effects @: confusing by touch, flying, mesmerised, trickster (+7 AC) A: reduced essence, insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 2, trickster, accursed a: Cacophony, Renounce Religion, Recall Ancestor, Ancestor Identity, Transference, Idealise You were on level 4 of the Shoals. You worshipped Hepliaklqana. Hepliaklqana was exalted by your worship. You visited 5 branches of the dungeon, and saw 27 of its levels. You also visited: Bailey and Gauntlet. You collected 2324 gold pieces. You spent 876 gold pieces at shops. Inventory: Hand Weapons a - a +2 short sword of draining (weapon) e - a +2 dagger of venom l - the +5 dagger "Ygiax" {antimagic, rPois rC+} (You bought it in a shop on level 6 of the Dungeon) rPois: It protects you from poison. rC+: It protects you from cold. It cannot be enchanted further. y - a +1 dagger Missiles d - 51 poisoned darts (quivered) m - 4 atropa-tipped darts n - 5 throwing nets t - 13 javelins v - 2 silver javelins x - 2 curare-tipped darts Armour b - a +2 cloak (haunted) c - a +0 pair of gloves (haunted) k - a +0 pair of gloves (haunted) o - a +0 cloak (haunted) q - a +0 helmet (haunted) r - a scarf of invisibility u - a +2 tower shield of cold resistance w - a +0 buckler (worn) z - a +1 pair of boots of earth (haunted) Jewellery f - a ring of magical power (worn) g - an amulet of magic regeneration h - the ring "Paothrus" {rPois Str+4 Dex-5 SInv} (You found it on level 5 of the Dungeon) [ring of see invisible] rPois: It protects you from poison. Str+4: It affects your strength (+4). Dex-5: It affects your dexterity (-5). SInv: It lets you see invisible. i - a +5 ring of evasion (worn) j - an amulet of guardian spirit p - an amulet of alchemy s - the amulet "Jufeer" (worn) {Regen+ Dex+2} (You found it in a Gauntlet) [amulet of regeneration] Regen+: It increases your rate of health regeneration. Dex+2: It affects your dexterity (+2). Wands c - a wand of iceblast (22) f - a wand of mindburst (8) a - a wand of flame (46) e - a wand of charming (33) b - a wand of acid (6) d - a wand of digging (4) Scrolls W - 2 scrolls of brand weapon x - 3 scrolls of amnesia t - 11 scrolls of teleportation r - 3 scrolls of revelation p - 2 scrolls of poison b - 2 scrolls of blinking I - 4 scrolls of immolation f - 5 scrolls of fear w - 6 scrolls of enchant weapon i - 2 scrolls of identify a - a scroll of enchant armour g - 2 scrolls of fog T - a scroll of torment Potions i - 6 potions of invisibility A - 2 potions of attraction e - 7 potions of enlightenment c - 3 potions of curing h - 7 potions of haste B - a potion of berserk rage C - a potion of cancellation L - 2 potions of lignification b - 7 potions of brilliance M - 2 potions of mutation g - 5 potions of magic m - 5 potions of might a - a potion of ambrosia j - a potion of moonshine Miscellaneous g - a +0 phial of floods Skills: + Level 11.5 Fighting + Level 13.7 Short Blades + Level 12.0 Dodging + Level 17.4 Stealth + Level 11.4 Shields + Level 11.4 Spellcasting - Level 3.0 Conjurations + Level 14.6 Hexes - Level 5.0 Air Magic - Level 5.0 Alchemy You had 17 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Confusing Touch Hex 71% N/A 1% 3 b - Ensorcelled Hibernat Hex/Ice 96% N/A 1% 2 c - Tukima's Dance Hex 71% N/A 1% 3 d - Mephitic Cloud Conj/Alch/Air 34% N/A 3% 3 g - Gloom Hex/Necr 96% N/A 1% 3 v - Yara's Violent Unrav Hex/Alch 28% 3d12 3% 5 x - Jinxbite Hex 100% 2d4 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 100% 1d8 1% 1 Mercury Arrow Conj/Alch 64% 2d9 1% 2 Inner Flame Hex/Fire 48% N/A 1% 3 Swiftness Air 37% N/A 2% 3 Searing Ray Conj 56% 2d6 3% 2 Momentum Strike Conj/Tloc 40% 3d9 5% 2 Freeze Ice 52% 1d6 7% 1 Kinetic Grapnel Frge 52% 1d6 7% 1 Sandblast Erth 40% 2d10 7% 1 Soul Splinter Necr 52% N/A 7% 1 Olgreb's Toxic Radiance Alch 37% N/A 9% 4 Blink Tloc 26% N/A 11% 2 Scorch Fire 26% 2d6 11% 2 Hailstorm Conj/Ice 20% 3d7 11% 3 Stone Arrow Conj/Erth 62% 3d10 11% 3 Fulminant Prism Conj/Alch 16% 3d10 13% 4 Fugue of the Fallen Necr 13% N/A 21% 3 Ozocubu's Armour Ice 13% N/A 21% 3 Passwall Erth 20% N/A 21% 3 Teleport Other Tloc 13% N/A 21% 3 Volatile Blastmotes Fire/Tloc 26% 2d12 21% 3 Forge Lightning Spire Air/Frge 25% 3d5 24% 4 Leda's Liquefaction Alch/Erth 19% N/A 24% 4 Vhi's Electric Charge Tloc/Air 50% N/A 24% 4 Flame Wave Conj/Fire 20% 2d7 36% 4 Iskenderun's Battlesphe Conj/Frge 20% 2d9 36% 4 Rending Blade Conj/Frge 20% 2d(7+2*) 36% 4 Irradiate Conj/Alch 16% 3d17 36% 5 Dispel Undead Necr 13% 3d9 56% 4 Forge Blazeheart Golem Fire/Frge 13% N/A 56% 4 Summon Seismosaurus Egg Summ/Erth 20% N/A 56% 4 Hoarfrost Cannonade Ice/Frge 6% 3d6/3d12 88% 5 Lee's Rapid Deconstruct Erth 10% 3d8* 88% 5 Forge Phalanx Beetle Frge 6% N/A 100% 6 Gell's Gavotte Tloc 6% 2d(14-20) 100% 6 Permafrost Eruption Ice/Erth 10% 2x4d3 100% 6 Hellfire Mortar Fire/Erth/Frge 10% 4d7 100% 7 Manifold Assault Tloc 6% N/A 100% 7 Chain Lightning Conj/Air 16% 3d21 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:5 Lair (5/5) D:11 Shoals (4/4) Lair:3 Snake (0/4) Lair:3 Slime (0/5) Lair:5 Orc (2/2) D:11 Elf (0/3) Orc:2 Vaults (0/5) D:13 Depths (0/4) D:15 Bailey (visited) Gauntlet (visited) The Realm of Zot is guarded by orbs of winter. Altars: Ashenzari Cheibriados Dithmenos Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Beogh Jiyva Shops: D:6 ( D:11 ? D:12 * D:15 ? Orc:2 [*=( Shoals:2 * Annotations: Shoals:4 Nikola Innate Abilities, Weirdness & Mutations Your life essence is reduced to manifest your ancestor. (-10% HP) You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination and unleash them. You gain AC when you inflict magical misfortune on nearby enemies. You recover more slowly from Doom and Banes. Message History Nikola says, "There's a spark of magic in your eyes." Nikola hits you but does no damage. You are electrocuted! Nikola splashes around in the water. x3 You closely miss Nikola. The satyr shoots an arrow. The arrow misses you. Casting: Gloom (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (mildly dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line You miscast Mephitic Cloud. Nothing appears to happen. You block Nikola's attack. Nikola splashes around in the water. x2 The alligator snapping turtle is engulfed in noxious fumes. The alligator snapping turtle appears confused. The snapping turtle is engulfed in noxious fumes. The snapping turtle appears confused. The snapping turtle completely misses you. The satyr shoots an arrow. The arrow hits you!! * * * LOW HITPOINT WARNING * * * The snapping turtle is engulfed in noxious fumes. The alligator snapping turtle is engulfed in noxious fumes. The alligator snapping turtle appears confused. Casting: Mephitic Cloud (mildly dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (mildly dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Nikola, wielding a +2 rapier of electrocution, wearing a +0 cloak and wearing a +0 pair of gloves (chance to confuse on hit: 6%, chance to affect: 15%) The flask of dizzying concoctions shatters into a vile cloud! The stinking cloud engulfs Nikola. Hazzal avoids your attack. The stinking cloud engulfs you. You hear a shout! Nikola is engulfed in noxious fumes. Nikola hits you with a +2 rapier of electrocution. * * * LOW HITPOINT WARNING * * * Nikola splashes around in the water. The merfolk avatar chants its luring song. Hazzal's trance deepens. The snapping turtle bites you from afar! * * * LOW HITPOINT WARNING * * * The satyr shoots an arrow. The arrow hits you! You die... 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