Seeded DCSS version 0.32.1 (webtiles) character file. Game seed: 1231717834996512660 (custom seed) 14 bob002 the Magician (level 2, 19/21 HPs) Began as a Demonspawn Hedge Wizard on Mar 22, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:01:22 (292 turns). bob002 the Magician (Demonspawn Hedge Wizard) Turns: 292, Time: 00:01:23 Health: 19/21 AC: 6 Str: 10 XL: 2 Next: 31% Magic: 5/6 EV: 10 Int: 14 God: Gold: 0 SH: 0 Dex: 7 Spells: 6/7 levels left rFire . . . f - +2 dagger (drain) rCold + . . (no shield) rNeg + . . b - +0 robe rPois + c - +0 hat rElec . (no cloak) rCorr + a - +1 pair of gloves of Volat {rPois Will+ rCorr Dex-5} SInv . j - +1 pair of boots of Udduusucaij {rPois rC+ rN+} Will +.... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: demonic magic 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons f - a +2 dagger of draining (weapon) Armour a - the +1 pair of gloves of Volat (worn) {rPois Will+ rCorr Dex-5} (You acquired it on level 1 of the Dungeon) Dex-5: It affects your dexterity (-5). rPois: It protects you from poison. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. b - a +0 robe (worn) c - a +0 hat (worn) j - the +1 pair of boots of Udduusucaij (worn) {rPois rC+ rN+} (You acquired it on level 1 of the Dungeon) rC+: It protects you from cold. rPois: It protects you from poison. rN+: It protects you from negative energy. Jewellery k - a +4 ring of slaying Scrolls e - a scroll of acquirement g - a scroll of fear {unknown} i - a scroll of fog {unknown} Potions d - a potion of magic h - a potion of curing {unknown} Skills: * Level 1.1 Fighting + Level 1.8 Dodging + Level 1.8 Stealth + Level 3.2 Spellcasting + Level 2.0 Conjurations + Level 1.0 Summonings + Level 1.3 Necromancy + Level 0.8 Translocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 28% 1d4 10% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 12% 2d7 19% 2 Blink Tloc 8% N/A 22% 2 Call Imp Summ 10% N/A 22% 2 Mephitic Cloud Conj/Alch/Air 4% N/A 43% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Spells you cast may paralyse adjacent enemies. Message History Found a stone staircase leading down. You see here a +4 ring of slaying. k - a +4 ring of slaying A hobgoblin is nearby! The hobgoblin shouts! An endoplasm comes into view. A giant cockroach comes into view. Casting: Magic Dart (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (100% to hit) The magic dart hits the hobgoblin. The hobgoblin is heavily wounded. Malevolent energies surge around you. The hobgoblin suddenly stops moving! The helpless hobgoblin fails to defend itself. You hit the hobgoblin. You kill the hobgoblin! The giant cockroach bites you but does no damage. You see here a hobgoblin corpse. You hit the giant cockroach. You drain the giant cockroach. The giant cockroach is almost dead. The giant cockroach bites you. You hit the giant cockroach but do no damage. You drain the giant cockroach. You kill the giant cockroach! The endoplasm barely misses you. You hit the endoplasm but do no damage. You drain the endoplasm. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. You resist. You barely miss the endoplasm. The endoplasm is heavily wounded. The endoplasm hits you but does no damage. You hit the endoplasm but do no damage. You drain the endoplasm. The endoplasm is severely wounded. The endoplasm hits you but does no damage. You hit the endoplasm. You kill the endoplasm! No target in view! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .#######.# #............... .........###>#####.....#### ######......#####.#.#..†.. #.####..............# #.####.#...#.###.##.. #.##.......#.# #.#### #............# #..... #..........########## #.##@#.#.......# #.##†..#...###.# #.#....#######.###### #.>.....# #......... #........# #.....#### #........# #.....#### #........# #...>.##.. ##......## #.....##.# #####.##†# There were no monsters in sight! Vanquished Creatures An endoplasm (D:1) 2 giant cockroaches (D:1) 2 goblins (D:1) A hobgoblin (D:1) 3 jackals (D:1) A quokka (D:1) A bat (D:1) 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bob002 the Demonspawn Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 149 | D:1 | Reached skill level 1 in Fighting 151 | D:1 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 151 | D:1 | Reached XP level 2. HP: 18/21 MP: 3/6 197 | D:1 | Identified 3 scrolls of acquirement 197 | D:1 | Acquired the +1 pair of gloves of Volat {rPois Will+ rCorr | Dex-5} 261 | D:1 | Acquired the +1 pair of boots of Udduusucaij {rPois rC+ | rN+} 292 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_simple_crosswalls, layout_loops_cross, ebering_ecumenical_altar_mist, minmay_lizard_pond Skill XL: | 1 | ---------------+----+----- Fighting | 1 | 1.1 Dodging | | 1.8 Stealth | | 1.8 Spellcasting | | 3.2 Conjurations | | 2.0 Summonings | | 1.0 Necromancy | | 1.3 Translocations | | 0.8 Action || total ---------------------------++------- Melee: Dagger || 21 Cast: Magic Dart || 10 Use: Scroll || 2 Stab: Paralysed || 1 Armour: Robe || 11 Dodge: Dodged || 16