Dungeon Crawl Stone Soup version 0.32.0 (webtiles) character file. Game seed: 14312402495607701249 77 bobfrom10 the Conjurer (level 4, -2/24 HPs) Began as a Deep Elf Conjurer on Sept 17, 2024. Slain by a gnoll ... wielding a +0 flail (12 damage) ... on level 3 of the Dungeon. The game lasted 00:02:03 (1582 turns). bobfrom10 the Conjurer (Deep Elf Conjurer) Turns: 1582, Time: 00:02:03 Health: -2/24 AC: 2 Str: 4 XL: 4 Next: 13% Magic: 0/12 EV: 11 Int: 25 God: Gold: 70 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . n - +0 rapier rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 70 gold pieces. Inventory: Hand Weapons d - a +0 dagger n - a +0 rapier (weapon) Armour a - a +0 robe (worn) Scrolls e - a scroll of blinking {unknown} i - a scroll of teleportation {unknown} k - a scroll of enchant weapon {unknown} l - a scroll of silence {unknown} m - a scroll of identify {unknown} p - a scroll of poison {unknown} Potions b - a potion of magic c - a potion of lignification {unknown} f - a potion of mutation {unknown} g - a potion of curing {unknown} h - a potion of degeneration {unknown} j - a potion of enlightenment {unknown} o - a potion of haste {unknown} q - a potion of brilliance {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.0 Spellcasting + Level 4.9 Conjurations * Level 2.8 Translocations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 20% N/A 9% 1 Ensorcelled Hibernation Hex/Ice 10% N/A 14% 2 Iskenderun's Mystic Bla Conj/Tloc 24% 2d7 (+2d3 19% 4 Confusing Touch Hex 5% N/A 26% 3 Passwall Erth 5% N/A 26% 3 Swiftness Air 5% N/A 26% 3 Vampiric Draining Necr 5% 2d6 26% 3 Fulminant Prism Conj/Alch 8% 3d6 32% 4 Summon Blazeheart Golem Fire/Summ 5% N/A 65% 4 Orb of Destruction Conj 14% 9d7 100% 7 Spellforged Servitor Conj/Summ 8% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:1 ( Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The magic dart hits the jackal. The jackal is almost dead. You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (almost dead, 74% to hit) The searing ray hits the jackal. You kill the jackal! (Press . to maintain the ray.) The gnoll throws a throwing net. The throwing net hits you. You become entangled in the net! Without enough magic to sustain it, your searing ray dissipates. You struggle against the net. You struggle against the net. You struggle against the net. You struggle against the net. The gnoll hits you with a +0 flail! Your magical contamination has completely faded away. You shred the net and break free! The gnoll misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 flail (82% to hit) The searing ray hits the gnoll! The gnoll is heavily wounded. (Press . to maintain the ray.) A jackal comes into view. The gnoll hits you with a +0 flail. A quokka comes into view. Without enough magic to sustain it, your searing ray dissipates. The gnoll hits you with a +0 flail. A gnoll comes into view. It is wielding a +0 halberd. The gnoll shouts! The gnoll hits you with a +0 flail! Ouch! That really hurt! You die... ## .# †# ##.#####. #@g.)h.†r #.......g #..####.# ...# .!## .### . #. You could see 2 gnolls, a quokka (wandering) and a jackal. Vanquished Creatures A gnoll (D:3) 3 adders A ribbon worm (D:2) A dart slug (D:2) 2 ball pythons (D:2) A bat (D:2) An endoplasm (D:2) A giant cockroach (D:1) 2 hobgoblins (D:2) 4 jackals 3 kobolds (D:1) 4 quokkas 3 frilled lizards 3 goblins (D:2) 4 rats 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bobfrom10 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 149 | D:1 | Reached skill level 1 in Translocations 166 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 416 | D:1 | Found Fiykkyoq's Weapon Shoppe. 906 | D:2 | Learned a level 2 spell: Searing Ray 1010 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/10 1571 | D:3 | Reached XP level 4. HP: 24/24 MP: 3/12 1582 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_statuary, layout_loops_ring, serial_shops, nicolae_shop_just_a_little_nook D:2: layout_loops_ring D:3: layout_loops_ring, nicolae_grassy_gnolls, uniq_robin Skill XL: | 1 2 3 | ---------------+----------+----- Translocations | 1 2 | 2.8 Spellcasting | 4 | 4.0 Dodging | | 2.4 Stealth | | 2.4 Conjurations | | 4.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 71 | 1 || 72 Searing Ray | | 2 || 2 Armour: Robe | 3 | 4 || 7 Dodge: Dodged | 2 | 1 || 3