Dungeon Sprint DCSS version 0.31.0-1-g2c135a0 (webtiles) character file. Game seed: 8082460903589922372 0 bongcheondong the Sneak (level 1, -2/9 HPs) Began as a Vine Stalker Enchanter on Mar 15, 2024. Slain by Ijyb ... wielding a +0 dagger (5 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:27 (20 turns). bongcheondong the Sneak (Vine Stalker Enchanter) Turns: 20, Time: 00:00:27 Health: -2/9 AC: 0 Str: 10 XL: 1 Next: 0% Magic: 0/4 EV: 19 Int: 15 God: Gold: 0 SH: 0 Dex: 19 Spells: 4/4 levels left rFire . . . a - melded +1 dagger rCold . . . (shield currently unavailable) rNeg . . . b - melded +0 robe rPois . (helmet currently unavailable) rElec . (cloak currently unavailable) rCorr . (gloves currently unavailable) SInv . (boots currently unavailable) Will ..... (no amulet) Stlth +++ (ring currently unavailable) HPRegen 1.01/turn (ring currently unavailable) MPRegen 0.09/turn %: no teleportation, guardian spirit @: bat-form, flying, very quick A: fast, flying, no casting, tiny, (fangs 2), regeneration 1, magic shield, (antimagic bite), no potion heal 2 a: no special abilities You were in the Dungeon. You were a bat. You visited 1 branch Inventory: Hand Weapons a - a +1 dagger (melded) Armour b - a +0 robe (melded) Scrolls h - a scroll of blinking Potions c - 2 potions of invisibility d - a potion of curing e - a potion of haste f - 2 potions of magic g - a potion of berserk rage Skills: + Level 0.8 Short Blades - Level 1.5 Dodging * Level 3.6 Stealth + Level 2.1 Spellcasting * Level 3.0 Hexes You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 12% N/A 19% 2 Confusing Touch Hex 10% N/A 19% 3 Tukima's Dance Hex 10% N/A 19% 3 Dazzling Flash Conj/Hex 12% N/A 34% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D Ijyb Innate Abilities, Weirdness & Mutations You are a bat. You are tiny and dextrous. You move quickly. You are flying. Your equipment is almost entirely melded. You are incapable of wielding weapons or throwing items. You cannot cast spells. ((You have extremely sharp teeth.)) Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. ((Your bite disrupts and absorbs the magic of your enemies.)) Potions cannot restore your health. Message History Ijyb is moderately wounded. Ijyb zaps a wand. You resist with significant effort. You barely miss Ijyb. You bite Ijyb. You drain her power. Ijyb is moderately wounded. Ijyb hits you with a +0 dagger. You hit Ijyb. Your bite misses Ijyb. Ijyb is moderately wounded. Ijyb zaps a wand. You resist with significant effort. You hit Ijyb but do no damage. Ijyb is moderately wounded. Ijyb zaps a wand. You turn into a bat. Your +1 dagger melds into your body. Your +0 robe melds into your body. You barely miss Ijyb. Ijyb is moderately wounded. Ijyb hits you with a +0 dagger. You hit Ijyb but do no damage. Ijyb is moderately wounded. Ijyb closely misses you. You completely miss Ijyb. Ijyb is moderately wounded. Ijyb misses you. You hit Ijyb. Ijyb is moderately wounded. Ijyb hits you with a +0 dagger. Ouch! That really hurt! You hit Ijyb but do no damage. Ijyb is moderately wounded. Ijyb completely misses you. You barely miss Ijyb. Ijyb is moderately wounded. Ijyb hits you with a +0 dagger. You barely miss Ijyb. Ijyb is moderately wounded. Ijyb hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * You hit Ijyb but do no damage. Ijyb is moderately wounded. Ijyb hits you with a +0 dagger. Ouch! That really hurt! You die... #### ## #