bongcheondong Level 1 of the Dungeon (0, 0, D:1) 8 stones (9, -9, D:1) a rat corpse (skeletalised by now) (9, -7, D:1) a +0 robe (9, 7, D:1) a +0 robe (10, 8, D:1) a ball python corpse (skeletalised by now) (11, -9, D:1) a +0 club a goblin corpse (skeletalised by now) (14, 13, D:1) a +0 dagger 5 stones (21, 5, D:1) 4 stones (22, -5, D:1) a bat corpse (skeletalised by now) (24, -8, D:1) 8 stones (26, 24, D:1) a hobgoblin corpse (skeletalised by now) (29, -6, D:1) a +0 short sword (30, 13, D:1) a quokka skeleton (47, -9, D:1) a +0 dagger (50, 30, D:1) a quokka corpse (skeletalised by now) (61, -6, D:1) a +0 dagger 5 stones Level 2 of the Dungeon (0, 0, D:2) a +0 flail (6, 19, D:2) 2 poisoned darts (6, 28, D:2) 8 stones (14, 17, D:2) an adder skeleton (15, 28, D:2) a +0 dagger (17, 2, D:2) 2 stones (25, 28, D:2) a +0 dagger a goblin skeleton (38, 28, D:2) the +1 robe of Philately {Harm} Harm: It increases damage dealt and taken. (42, 0, D:2) a frilled lizard corpse (skeletalised by now) (43, 28, D:2) a rat skeleton (45, -6, D:2) 2 stones (45, 7, D:2) a rat skeleton (53, 25, D:2) a hobgoblin skeleton (63, 6, D:2) a +0 club 8 stones (65, 47, D:2) a +0 dagger 5 stones a kobold corpse (skeletalised by now) Level 3 of the Dungeon (5, 16, D:3) a +0 short sword (9, -13, D:3) a jackal corpse (skeletalised by now) (14, -13, D:3) a +2 dagger of protection (19, -26, D:3) a bat corpse (skeletalised by now) (20, 21, D:3) a frilled lizard corpse a rat corpse (23, -14, D:3) a +6 ring of intelligence (23, 17, D:3) a +0 giant club an ogre corpse (27, -22, D:3) a +0 club (29, -23, D:3) 4 stones (33, 13, D:3) a +0 club a throwing net (37, 14, D:3) a ball python corpse (39, 10, D:3) a scroll of blinking (44, 15, D:3) a +0 robe