Dungeon Crawl Stone Soup version 0.32-a0-1309-g198796a (webtiles) character file. Game seed: 10383266524872871743 0 bongcheondong the Ducker (level 1, 0/16 HPs) Began as a Merfolk Gladiator on May 27, 2024. Slain by a gnoll ... wielding a +0 club (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:10 (15 turns). bongcheondong the Ducker (Merfolk Gladiator) Turns: 15, Time: 00:00:10 Health: 0/16 AC: 4 Str: 14 XL: 1 Next: 0% Magic: 1/1 EV: 12 Int: 7 God: Gold: 0 SH: 0 Dex: 15 Spells: 0/0 levels left rFire . . . a - +0 long sword rCold . . . (no shield) rNeg . . . b - +0 leather armour rPois . c - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.07/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 long sword (weapon) Missiles d - 3 throwing nets (quivered) e - a javelin Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Skills: + Level 2.1 Fighting * Level 3.6 Long Blades - Level 2.0 Throwing + Level 4.0 Dodging + Level 0.0 Stealth You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History A kobold comes into view. It is wielding a +0 short sword. You barely miss the gnoll. The gnoll closely misses you. You hit the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 club. You closely miss the gnoll. The gnoll is moderately wounded. The gnoll barely misses you. You hit the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 club. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You closely miss the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 club! * * * LOW HITPOINT WARNING * * * The gnoll misses you. You barely miss the gnoll. The gnoll is severely wounded. A bat comes into view. The gnoll barely misses you. The kobold barely misses you. You closely miss the gnoll. The gnoll is severely wounded. The kobold misses you. The gnoll hits you with a +0 club. You die... #.#.....<...# #...........# #........#### ..####..## #.## #..# ##.## ##..####.# #...@....# #...Kg...# #........# #........# #........# #........# #......... #.........# You could see a gnoll and a kobold. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bongcheondong the Merfolk Gladiator began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 15 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_peaceful_grave, layout_basic, minmay_worlds_worst_comb Action || total ---------------------------++------- Melee: Long sword || 7 Armour: Leather armour || 4 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 16 | 16 | 0 | 0 | 6 | 1 | 16.0 | Dungeon | 16 | 16 | 0 | 0 | 6 | 1 | 16.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 16 daAuts