bongcheondong Level 1 of the Dungeon [Shop] Zeidora's Jewellery Emporium a +6 ring of intelligence (468 gold) an amulet of the acrobat (390 gold) the amulet of the Queen {RegenMP+ Int+3} (562 gold) [amulet of magic regeneration] It increases your rate of magic regeneration. Int+3: It affects your intelligence (+3). RegenMP+: It increases your rate of magic regeneration. a +6 ring of intelligence (468 gold) a ring of willpower (325 gold) a ring of fire (325 gold) a ring of protection from fire (325 gold) a ring of magical power (260 gold) (0, 0, D:1) a ball python corpse (skeletalised by now) (2, 6, D:1) a hobgoblin corpse (skeletalised by now) (2, 7, D:1) a +0 dagger 3 stones a kobold corpse (skeletalised by now) (2, 8, D:1) a +0 club a goblin corpse (skeletalised by now) (4, -28, D:1) 5 stones (11, -29, D:1) a ball python corpse (skeletalised by now) (15, -5, D:1) a bat skeleton (15, 0, D:1) 2 atropa-tipped darts (20, 4, D:1) a potion of curing (21, -32, D:1) a potion of enlightenment (21, -18, D:1) a goblin skeleton (23, -18, D:1) a potion of enlightenment (28, -39, D:1) 2 stones (29, -11, D:1) a potion of heal wounds (29, -5, D:1) a frilled lizard corpse (skeletalised by now) (30, -17, D:1) a potion of enlightenment (31, -35, D:1) a +0 dagger a kobold skeleton (31, 6, D:1) 7 stones (35, -23, D:1) a +0 club 5 stones (50, -27, D:1) a bat corpse (skeletalised by now) (53, -3, D:1) a ball python skeleton (64, -9, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a potion of brilliance (0, 3, D:2) a potion of mutation (7, 14, D:2) a potion of brilliance (12, 25, D:2) a +0 robe (14, 6, D:2) a +0 robe (16, -2, D:2) a jackal skeleton (16, -1, D:2) a jackal skeleton (17, -6, D:2) a quokka skeleton (17, 26, D:2) a +0 club 4 stones (18, -6, D:2) a potion of brilliance (20, -5, D:2) a jackal skeleton (24, 25, D:2) 4 stones (29, -5, D:2) a +0 dagger (30, -5, D:2) a potion of curing (35, -9, D:2) 2 javelins (37, 8, D:2) a potion of lignification (38, 8, D:2) a rat corpse (skeletalised by now) (38, 18, D:2) a potion of degeneration (38, 34, D:2) the +1 pair of boots "Gikik" {-Tele Harm rC- rCorr} rC-: It makes you vulnerable to cold. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Harm: It increases damage dealt and taken. (40, -5, D:2) a +0 dagger (44, 2, D:2) a bat skeleton (46, 14, D:2) a +0 club (51, 23, D:2) a +0 dagger of draining 6 stones a kobold corpse (skeletalised by now) (51, 31, D:2) a hobgoblin corpse (skeletalised by now) (52, -1, D:2) a frilled lizard skeleton (54, 24, D:2) an adder corpse (skeletalised by now) (54, 25, D:2) a potion of curing (63, 11, D:2) a potion of mutation Level 3 of the Dungeon (0, 0, D:3) a +0 spear (7, -21, D:3) a +0 eveningstar (8, -2, D:3) a potion of mutation (10, -28, D:3) a potion of lignification (20, -13, D:3) a +0 mace (23, -17, D:3) a potion of ambrosia (32, -16, D:3) a potion of berserk rage (34, -15, D:3) a potion of enlightenment (37, -10, D:3) a +0 leather armour (38, -7, D:3) a +0 robe (41, -28, D:3) a +0 dagger a goblin skeleton (43, 9, D:3) a hobgoblin corpse (skeletalised by now) (44, 11, D:3) a +0 club (52, 0, D:3) a rat corpse (skeletalised by now) (54, -21, D:3) a potion of invisibility (58, -23, D:3) a potion of curing (61, 11, D:3) a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) a potion of lignification (23, 18, D:4) a +0 cloak (30, 14, D:4) a +0 war axe (33, 20, D:4) a ball python corpse (38, 16, D:4) a potion of curing (38, 52, D:4) 11 gold pieces (40, -2, D:4) a +0 leather armour