Dungeon Crawl Stone Soup version 0.32-a0-1356-g6e78a6c (webtiles) character file. Game seed: 4017391171118739808 36 bongcheondong the Apothecary (level 3, -2/24 HPs) Began as a Human Alchemist on June 8, 2024. Slain by a gnoll ... wielding a +0 flail (5 damage) ... on level 1 of the Dungeon. The game lasted 00:01:47 (1213 turns). bongcheondong the Apothecary (Human Alchemist) Turns: 1213, Time: 00:01:47 Health: -2/24 AC: 2 Str: 8 XL: 3 Next: 37% Magic: 3/6 EV: 11 Int: 17 God: Gold: 99 SH: 0 Dex: 13 Spells: 6/7 levels left rFire . . . f - +0 short sword rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: very slightly contaminated A: explore regen a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 99 gold pieces. Inventory: Hand Weapons f - a +0 short sword (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of blinking {unknown} d - a scroll of summoning {unknown} g - a scroll of identify {unknown} Potions b - a potion of magic e - a potion of brilliance {unknown} h - a potion of haste {unknown} Skills: - Level 2.0 Dodging - Level 2.0 Stealth + Level 2.5 Spellcasting - Level 1.0 Conjurations * Level 3.9 Alchemy You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 40% 1d5 7% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 16% N/A 12% 2 Mephitic Cloud Conj/Alch/Air 7% N/A 28% 3 Olgreb's Toxic Radiance Alch 15% N/A 34% 4 Sticky Flame Fire/Alch 8% 2d4 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History Aim: a gnoll, wielding a +0 whip (severely wounded, very poisoned, 75% to hit) The sting hits the gnoll. The gnoll looks even sicker. The gnoll is severely wounded. The gnoll misses you. Aiming: Sting (safe; 7% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 whip (severely wounded, very poisoned, 75% to hit) The sting hits the gnoll. The gnoll looks as sick as possible! You kill the gnoll! You start resting. Magic restored. You start resting. HP restored. You climb downwards. The gnoll hits you with a +0 flail! The gnoll closely misses you. x2 There is a stone staircase leading up, spattered with blood here. The gnoll hits you from afar with a +0 spear. The gnoll hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * You climb upwards. There is a stone staircase leading down, spattered with blood here. Aiming: Sting (safe; 7% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 flail (75% to hit) You miscast Sting. You are very lightly contaminated with residual magic. Nothing appears to happen. The gnoll closely misses you. Aiming: Sting (safe; 7% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (75% to hit) The sting hits the gnoll. The gnoll is poisoned. The gnoll is moderately wounded. The gnoll barely misses you. Aiming: Sting (safe; 7% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (moderately wounded, poisoned, 75% to hit) The sting misses the gnoll. The gnoll hits you with a +0 flail. You die... #.#.##.###.# ###...####+ #.#.##.#.#.# #...#...... #.#.##.#†#.# #.###...... #.#.##.#.#.# ##.# #...... #.#.##.#.#.######..# #..(... #.#.##...#.##.....## #...... #.#.######.##.########...... #.#........).÷###........... #.#######.#@...............# #.# #.#g#.###.########.. #.# #.#.#.###.### ### #.# #.#.#.#.....# # #.# #.#.#.#.....# #.# #####.#.#.......# #.# #.....#.###.....######## #.# #.#####.PPPPPPPPPPPPPPP# #.# #.# #.PPPPPPPPPPPPPPP# You could see a gnoll (poisoned). Vanquished Creatures A gnoll (D:1) A dart slug (D:1) 6 bats (D:1) 2 endoplasms (D:1) 3 hobgoblins (D:1) 2 kobolds (D:1) 3 ball pythons (D:1) 5 frilled lizards (D:1) A rat (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bongcheondong the Human Alchemist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 221 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 882 | D:1 | Reached XP level 3. HP: 24/24 MP: 3/6 1209 | D:2 | HP: 1/24 [gnoll/+0 flail (10)] 1213 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: roderic_crop_circles_arrival_small, layout_basic D:2: layout_loops_ring Action || total ---------------------------++------- Melee: Unarmed || 2 Short sword || 1 Cast: Sting || 42 Armour: Robe || 10 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1213 | 1187 | 26 | 81 | 974 | 2 | 606.5 | Dungeon | 1213 | 1187 | 26 | 81 | 974 | 2 | 606.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1193 daAuts D:2: 20 daAuts