Dungeon Crawl Stone Soup version 0.30.0 (webtiles) character file. Game seed: 18288209780143905262 149 bonscott the Magician (level 5, -7/35 HPs) Began as a Djinni Hedge Wizard on Jan 7, 2024. Mangled by Ijyb ... wielding a +3 dagger of draining (9 damage) ... on level 3 of the Dungeon. The game lasted 00:15:25 (2684 turns). bonscott the Magician (Djinni Hedge Wizard) Turns: 2684, Time: 00:15:26 Health: -7/35 AC: 3 Str: 9 XL: 5 Next: 56% Gold: 136 EV: 13 Int: 17 God: SH: 0 Dex: 13 rFire + + . o - +7 dagger of Tumult {heavy, rCorr} rCold x . . (no shield) rNeg . . . b - +0 robe rPois ∞ a - +0 helmet rElec . (no cloak) rCorr + (no gloves) SInv + (boots unavailable) Will ..... (no amulet) Stlth ++ m - +4 ring of slaying HPRegen 0.25/turn q - ring of see invisible MPRegen 0.00/turn %: infuse magic (-8 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 136 gold pieces. Inventory: Hand Weapons f - a +0 sling h - a +0 quarterstaff o - the +7 dagger of Tumult (weapon) {heavy, rCorr} (You found it on level 2 of the Dungeon) rCorr: It protects you from acid and corrosion. r - a +4 dagger t - a +2 flail of protection Missiles p - 32 stones u - 5 poisoned darts Armour a - a +0 helmet (worn) b - a +0 robe (worn) g - a +0 leather armour l - a +0 ring mail n - a +2 kite shield s - a +1 ring mail of poison resistance Jewellery m - a +4 ring of slaying (left hand) q - a ring of see invisible (right hand) Scrolls c - a scroll of magic mapping {unknown} d - a scroll of teleportation e - a scroll of fear j - a scroll of identify k - a scroll of silence {unknown} w - a scroll of fog {unknown} Potions i - a potion of brilliance v - a potion of curing {unknown} Skills: - Level 3.3 Dodging - Level 2.6 Stealth + Level 3.7 Spellcasting You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 60% 1d6 3% 1 c - Mephitic Cloud Conj/Pois/Air 15% N/A 11% 3 i - Call Imp Summ 30% N/A 5% 2 l - Slow Hex 60% N/A 3% 1 n - Necrotise Necr 60% 1d7 3% 1 q - Blink Tloc 30% N/A 5% 2 r - Searing Ray Conj 30% 2d5 5% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Grinder, Ijyb Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Your cerulean imp hits Ijyb but does no damage. Ijyb zaps a wand. The puff of flame hits you. You resist. The searing ray hits Ijyb! Ijyb is severely wounded. You hear the drain falling apart. Your cerulean imp hits Ijyb but does no damage. Ijyb hits you with a +3 dagger of draining. The searing ray hits Ijyb but does no damage. Ijyb is severely wounded. You finish channelling your searing ray. Your cerulean imp barely misses Ijyb. Ijyb hits you with a +3 dagger of draining. Your cerulean imp misses Ijyb. Ijyb barely misses you. Your magical contamination has completely faded away. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Ijyb Aim: Ijyb, wielding a +3 dagger of draining, wearing a +3 leather armour and carrying a wand of flame (13) (severely wounded, ally target, 70% to hit) The searing ray hits Ijyb. Ijyb is severely wounded. (Press . to maintain the ray.) Your cerulean imp closely misses Ijyb. Ijyb hits you with a +3 dagger of draining. The searing ray misses Ijyb. Your cerulean imp barely misses Ijyb. Ijyb hits you with a +3 dagger of draining. The searing ray misses Ijyb. * * * LOW HITPOINT WARNING * * * Your cerulean imp hits Ijyb but does no damage. Ijyb hits you with a +3 dagger of draining. * * * LOW HITPOINT WARNING * * * The searing ray misses Ijyb. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. Your cerulean imp hits Ijyb but does no damage. Ijyb hits you with a +3 dagger of draining! * * * LOW HITPOINT WARNING * * * Your cerulean imp misses Ijyb. Ijyb hits you with a +3 dagger of draining! You die... #............##...##...†.....#... .......#.#...##...##............. ..#.##.#.#...##...#.............. ..#....#..........#.##'#####..... ).).......[...................... .........##..##...#.##.######.... ....##.#.##..##.)[#.##.######.### ...................).......g...>' ...............5@g#.##.######.#.# ..###..#.##.)##...#.##.# #.#.# ..# ............##.# #.# # ..# ...#..##...#.##.######.# ..# #......##...#...[.......# ..# #.###..##...#.##.######.# ..# ##.###..##...............# #.# #............#.##.######.# #.# #..# #......##...........# You could see Ijyb (ally target) and a friendly cerulean imp (summoned). Vanquished Creatures A hound (D:2) An orc wizard (D:3) An adder (D:2) A worm (D:3) A dart slug (D:1) 4 orcs (D:3) 6 bats 5 endoplasms A giant cockroach (D:1) 3 goblins 6 hobgoblins 3 jackals (D:2) 5 kobolds A quokka (D:2) 7 ball pythons 4 frilled lizards 5 rats 55 creatures vanquished. Vanquished Creatures (collateral kills) An adder (D:2) A worm (D:2) 2 orcs (D:3) A giant cockroach (D:2) A goblin (D:3) A jackal (D:2) 7 creatures vanquished. Grand Total: 62 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bonscott the Djinni Hedge Wizard began the quest for the | Orb. 0 | D:1 | bonscott set off with the following spells memorised: Magic | Dart, Slow, Blink, Call Imp, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 146 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 450 | D:1 | Reached XP level 3. HP: 18/25 MP: 0/0 450 | D:1 | Learned a level 1 spell: Necrotise 764 | D:2 | Found a faded altar of an unknown god. 817 | D:2 | Identified the +7 dagger of Tumult {heavy, rCorr} 1143 | D:2 | Reached XP level 4. HP: 23/31 MP: 0/0 1700 | D:2 | Reached XP level 5. HP: 34/35 MP: 0/0 1700 | D:2 | Learned a level 2 spell: Searing Ray 2181 | D:3 | Noticed Grinder 2556 | D:3 | Noticed Ijyb 2684 | D:3 | Mangled by Ijyb Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_peaceful_grave, layout_rooms, amcnicky_mini_pool_small D:2: layout_basic, nicolae_ecumenical_pavilion, st_stairs_12, solitary_fountain, minivault_24, minmay_misc_feat_pillars, roderic_cross_of_infinity D:3: layout_basic, portal_sewer_entry_b, uniq_ijyb, uniq_grinder Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.6 Dodging | 3 | 3.3 Spellcasting | 3 | 3.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 5 | 1 || 6 Cast: Magic Dart | 82 | 38 || 120 Slow | 22 | 1 || 23 Call Imp | 5 | 8 || 13 Necrotise | 5 | || 5 Searing Ray | | 7 || 7 Use: Scroll | 3 | || 3 Armour: Robe | 6 | 2 || 8 Dodge: Dodged | 18 | 14 || 32