Dungeon Crawl Stone Soup version 0.31.0-1-g2c135a0 (webtiles) character file. Game seed: 12034601473356329293 480 bonscott the Magician (level 7, 0/45 HPs) Began as a Djinni Conjurer on Feb 28, 2024. Was an Initiate of Makhleb. Slain by a black bear (2 damage) ... on level 5 of the Dungeon. The game lasted 00:22:32 (2143 turns). bonscott the Magician (Djinni Conjurer) Turns: 2143, Time: 00:22:33 Health: 0/45 AC: 2 Str: 8 XL: 7 Next: 34% Gold: 138 EV: 12 Int: 19 God: Makhleb [......] SH: 0 Dex: 12 rFire + + . k - +2 trident (venom) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . r - scarf {+Inv} rCorr + (no gloves) SInv . (boots unavailable) Will +.... (no amulet) Stlth ++ g - ring of resist corrosion HPRegen 0.27/turn j - ring of willpower MPRegen 0.00/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion, Evoke Invisibility You were on level 5 of the Dungeon. You worshipped Makhleb. Makhleb was noncommittal. You visited 2 branches of the dungeon, and saw 6 of its levels. You collected 138 gold pieces. Inventory: Hand Weapons c - a +0 dagger k - a +2 trident of venom (weapon) Missiles d - 35 stones Armour a - a +0 robe (worn) e - a +0 leather armour o - the +1 leather armour "Cufyir" {Will+ Dex+3} (You found it on level 4 of the Dungeon) Dex+3: It affects your dexterity (+3). Will+: It increases your willpower. r - a scarf of invisibility (worn) t - a +2 leather armour of willpower Jewellery g - a ring of resist corrosion (left hand) j - a ring of willpower (right hand) Wands m - a wand of iceblast (4) n - a wand of flame (25) s - a wand of acid (2) Scrolls i - a scroll of blinking {unknown} v - a scroll of amnesia {unknown} w - a scroll of butterflies {unknown} Potions b - a potion of brilliance {unknown} f - a potion of curing h - a potion of invisibility l - a potion of heal wounds p - a potion of ambrosia {unknown} q - 2 potions of attraction u - a potion of mutation {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 6.7 Spellcasting + Level 6.7 Conjurations + Level 6.7 Hexes Level 0.0 Charms + Level 6.7 Summonings + Level 6.7 Necromancy + Level 6.7 Translocations Level 0.0 Transmutations + Level 6.7 Fire Magic + Level 6.7 Ice Magic + Level 6.7 Air Magic + Level 6.7 Earth Magic + Level 6.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level d - Magic Dart Conj 100% 1d8 1% 1 e - Static Discharge Conj/Air 62% 3-6/arc 1% 2 f - Fulminant Prism Conj/Alch 15% 3d10 7% 4 g - Sigil of Binding Hex 31% N/A 1% 3 m - Iskenderun's Mystic Conj/Tloc 31% 2d8 7% 4 r - Searing Ray Conj 62% 2d6 1% 2 s - Sting Conj/Alch 100% 1d9 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (1/1) D:4 Altars: Ashenzari Cheibriados Fedhas Gozag Hepliaklqana Makhleb Nemelex Xobeh Okawaru Ru Trog Uskayaw Wu Jian Zin The Shining One Annotations: D:5 Menkaure Temple 2 transporters Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You finish channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (almost dead, bound in place, 66% to hit) The searing ray misses the water moccasin. (Press . to maintain the ray.) The searing ray misses the water moccasin. The water moccasin's lost momentum returns! The searing ray hits the water moccasin! You kill the water moccasin! Makhleb accepts your kill. You see here a water moccasin corpse. Found 4 stones. Found an escape hatch in the floor. Found a stone staircase leading down. Found 9 gold pieces. A black bear comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You inscribe a pair of binding sigils. The black bear growls angrily. A scorpion comes into view. The black bear bites you. The black bear closely misses you. The black bear claws you. The black bear attacks as it pursues you! The black bear misses you. The black bear claws you. x2 The black bear attacks as it pursues you! The black bear bites you but does no damage. The black bear barely misses you. The black bear claws you. The black bear bites you. * * * LOW HITPOINT WARNING * * * The black bear claws you. * * * LOW HITPOINT WARNING * * * The black bear claws you. * * * LOW HITPOINT WARNING * * * The black bear attacks as it pursues you! The black bear closely misses you. The black bear barely misses you. The black bear claws you. You die... #....♣.#####.##.### #.#<.. #.....♣## #.##.######.#.## #..P..♣..###.........#.#.. #...PP #.#...##.####.# #### ... #.....#..# ######......#### #................. #.###s#...######.$ #.#.#@#.# #...#h#.#.# #.....>...# #####.>#### # ...... M ###...... # ....... # ....... # ####### # You could see a black bear. Vanquished Creatures A water moccasin (D:5) A quasit (D:4) A jelly (D:4) A bombardier beetle (D:3) A sleepcap (D:4) Ijyb (D:4) 2 iguanas (D:5) Natasha (thrice) (D:3) An adder (D:2) 3 shadow imps (D:5) A white imp (D:5) 2 ufetubi (D:5) 3 dart slugs 6 orcs 5 endoplasms A giant cockroach (D:4) 5 goblins 2 hobgoblins 3 kobolds 4 quokkas 3 ball pythons (D:2) 3 bats (D:3) A frilled lizard (D:1) 3 rats 57 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bonscott the Djinni Conjurer began the quest for the Orb. 0 | D:1 | bonscott set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 36 | D:1 | Found a faded altar of an unknown god. 145 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 406 | D:2 | Reached XP level 3. HP: 5/25 MP: 0/0 406 | D:2 | Learned a level 1 spell: Sting 639 | D:3 | Reached XP level 4. HP: 25/31 MP: 0/0 707 | D:3 | Noticed Natasha 712 | D:3 | Killed Natasha 756 | D:3 | Noticed Natasha 762 | D:3 | Killed Natasha 763 | D:3 | Reached skill level 5 in Spellcasting 763 | D:3 | Reached skill level 5 in Conjurations 763 | D:3 | Reached skill level 5 in Hexes 763 | D:3 | Reached skill level 5 in Summonings 763 | D:3 | Reached skill level 5 in Necromancy 763 | D:3 | Reached skill level 5 in Translocations 763 | D:3 | Reached skill level 5 in Fire Magic 763 | D:3 | Reached skill level 5 in Ice Magic 763 | D:3 | Reached skill level 5 in Air Magic 763 | D:3 | Reached skill level 5 in Earth Magic 763 | D:3 | Reached skill level 5 in Alchemy 763 | D:3 | Reached XP level 5. HP: 26/35 MP: 0/0 763 | D:3 | Learned a level 2 spell: Static Discharge 986 | D:3 | Noticed Natasha 991 | D:3 | Killed Natasha 1032 | D:4 | Noticed Ijyb 1067 | D:4 | Found a staircase to the Ecumenical Temple. 1082 | D:4 | Identified the +1 leather armour "Cufyir" {Will+ Dex+3} 1086 | Temple | Found a transporter. 1086 | Temple | Found a transporter. 1086 | Temple | Found a transporter. 1086 | Temple | Found a transporter. 1086 | Temple | Entered the Ecumenical Temple 1100 | Temple | Became a worshipper of Makhleb the Destroyer 1403 | D:4 | Found a sparkling altar of Nemelex Xobeh. 1469 | D:5 | Entered Level 5 of the Dungeon 1470 | D:5 | Noticed Menkaure 1516 | D:4 | Noticed a yak 1547 | D:4 | Reached XP level 6. HP: 36/40 MP: 0/0 1645 | D:4 | Noticed a yak 1651 | D:4 | Noticed a yak 1774 | D:4 | Killed Ijyb 1802 | D:4 | Found a hazy altar of Hepliaklqana. 2065 | D:5 | Noticed an ice beast 2087 | D:5 | Reached XP level 7. HP: 25/45 MP: 0/0 2087 | D:5 | Learned a level 3 spell: Sigil of Binding 2102 | D:5 | Noticed a water moccasin 2120 | D:5 | Killed a water moccasin 2142 | D:5 | HP: 2/45 [black bear (5)] 2143 | D:5 | Slain by a black bear Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_checkerplants, layout_loops_ring, basic_ecumenical_altar, serial_bayou, serial_bayou_lake_a, serial_bayou_crossing, serial_bayou_pond_e, serial_bayou_lagoon_a D:2: layout_basic, uniq_robin D:3: wander_river, layout_rooms, uniq_natasha D:4: layout_loops_ring, mainiacjoe_overflow_surrounded_room, old_standard_altar, minmay_temple_entry_large_hall, uniq_ijyb D:5: minmay_chambers_of_threes, layout_basic, kennysheep_ying_yang, serial_demonic, serial_demonic_d, serial_demonic_a, serial_demonic_e, serial_demonic_d, serial_demonic_f, serial_demonic_c, serial_demonic_b, uniq_menkaure Temple: hellmonk_temple_divided_pantheon Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Spellcasting | 4 5 6 | 6.7 Conjurations | 4 5 6 | 6.7 Hexes | 4 5 6 | 6.7 Summonings | 4 5 6 | 6.7 Necromancy | 4 5 6 | 6.7 Translocations | 4 5 6 | 6.7 Fire Magic | 4 5 6 | 6.7 Ice Magic | 4 5 6 | 6.7 Air Magic | 4 5 6 | 6.7 Earth Magic | 4 5 6 | 6.7 Alchemy | 4 5 6 | 6.7 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Trident | | 2 | || 2 Cast: Magic Dart | 36 | 44 | || 80 Searing Ray | 5 | 22 | 2 || 29 Sting | | 2 | || 2 Sigil of Binding | | | 2 || 2 Use: Scroll | | 4 | || 4 Armour: Robe | 7 | 19 | 10 || 36 Dodge: Dodged | 10 | 24 | 5 || 39