Dungeon Crawl Stone Soup version 0.31.0-1-g2c135a0 (webtiles) character file. Game seed: 4180258756464845090 30 bonscott the Magician (level 3, 0/25 HPs) Began as a Djinni Conjurer on Mar 1, 2024. Slain by a goblin ... wielding a +0 club ... led by Robin (6 damage) ... on level 1 of the Dungeon. The game lasted 00:06:35 (812 turns). bonscott the Magician (Djinni Conjurer) Turns: 812, Time: 00:06:36 Health: 0/25 AC: 2 Str: 8 XL: 3 Next: 37% Gold: 32 EV: 12 Int: 19 God: SH: 0 Dex: 11 rFire + + . c - +0 dagger (speed) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.00/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 32 gold pieces. Inventory: Hand Weapons c - a +0 dagger of speed (weapon) Missiles d - 11 stones e - 2 boomerangs Armour a - a +0 robe (worn) Scrolls b - a scroll of noise {unknown} Potions f - a potion of degeneration {unknown} g - a potion of mutation {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.2 Spellcasting + Level 4.2 Conjurations + Level 4.2 Hexes Level 0.0 Charms + Level 4.2 Summonings + Level 4.2 Necromancy + Level 4.2 Translocations Level 0.0 Transmutations + Level 4.2 Fire Magic + Level 4.2 Ice Magic + Level 4.2 Air Magic + Level 4.2 Earth Magic + Level 4.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Iskenderun's Mystic Conj/Tloc 20% 2d6 22% 4 b - Freeze Ice 80% 1d9 2% 1 d - Magic Dart Conj 80% 1d7 2% 1 m - Fulminant Prism Conj/Alch 10% 3d8 22% 4 r - Searing Ray Conj 40% 2d5 3% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 = Annotations: D:2 Robin Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You shout for attention! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! The magic dart hits Robin. Robin is moderately wounded. Robin roars a battlecry! There is a stone staircase leading up here. The magic dart hits Robin. Robin is heavily wounded. The magic dart hits Robin but does no damage. Robin is heavily wounded. Robin throws the goblin at you! The goblin hits you with a +0 club. The goblin hits you with a +0 club. You fly upwards. There is a stone staircase leading down here. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 club (strong, 72% to hit) The searing ray misses the goblin. (Press . to maintain the ray.) The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The searing ray misses the goblin. * * * LOW HITPOINT WARNING * * * The goblin hits you with a +0 club. You die... ....................# ...#########........# ...### #........# .....# #........# .....# #........# #....# #........# #....#######........# #....##.....####g#### ......'.........@# #######.....####.# #######.....# #.# ............# #.# #######.....# #.# #.....# #.# #.########.## #.# #....# #......#....# You could see a goblin (strong). Vanquished Creatures A ribbon worm (D:2) 4 ball pythons (D:1) 3 bats An endoplasm (D:1) A giant cockroach (D:1) 4 goblins 4 hobgoblins 2 quokkas (D:1) A frilled lizard (D:1) A kobold (D:2) A rat (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bonscott the Djinni Conjurer began the quest for the Orb. 0 | D:1 | bonscott set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 206 | D:1 | Found Ycoegg's Jewellery Shoppe. 242 | D:1 | Reached XP level 2. HP: 21/21 MP: 0/0 664 | D:2 | Noticed Robin 671 | D:1 | Reached XP level 3. HP: 14/25 MP: 0/0 671 | D:1 | Learned a level 1 spell: Freeze 812 | D:1 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_quiet, layout_basic, serial_shops, shop D:2: layout_rooms, basic_altar, serial_glass, glass_columns_b, glass_columns_b, uniq_natasha, uniq_robin, uniq_jessica Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.2 Conjurations | 4 | 4.2 Hexes | 4 | 4.2 Summonings | 4 | 4.2 Necromancy | 4 | 4.2 Translocations | 4 | 4.2 Fire Magic | 4 | 4.2 Ice Magic | 4 | 4.2 Air Magic | 4 | 4.2 Earth Magic | 4 | 4.2 Alchemy | 4 | 4.2 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Melee: Dagger || 7 Cast: Magic Dart || 53 Searing Ray || 1 Armour: Robe || 13 Dodge: Dodged || 3