booze Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (0, 3, D:1) a +0 club (2, 5, D:1) a +0 whip (2, 7, D:1) a +0 club (9, -1, D:1) a +0 robe (22, -8, D:1) 3 javelins (26, -5, D:1) 6 poisoned darts (35, 15, D:1) a +0 club (36, 3, D:1) a +0 spear (37, -7, D:1) a +0 ring mail (41, -2, D:1) a +0 ring mail (41, 8, D:1) a +0 short sword (42, 2, D:1) a +0 short sword (47, 17, D:1) a staff of cold (48, -7, D:1) a +0 sling (55, 15, D:1) a +0 club Level 2 of the Dungeon (23, -30, D:2) a +0 hand axe (41, -28, D:2) a +0 short sword (44, -25, D:2) the +6 lightning scales {swift, rElec} It allows the wearer to cover ground more swiftly. rElec: It insulates you from electricity. (47, -2, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) 2 poisoned darts (6, 14, D:3) a +0 sling (13, -13, D:3) a +0 sling a +0 club (15, -27, D:3) a +0 leather armour (15, -1, D:3) a +0 mace (16, 10, D:3) a +0 flail an orc corpse (skeletalised by now) (28, 21, D:3) 23 stones (40, 14, D:3) a +0 dagger (54, -11, D:3) 8 stones