Dungeon Crawl Stone Soup version 0.34-a0-1629-g29b25b21a2 (webtiles) character file. Game seed: 3649976777581308217 117 brinewave the Conjurer (level 5, -3/35 HPs) Began as a Barachi Hedge Wizard on Dec 24, 2025. Slain by a gnoll ... wielding a +0 club (6 damage) ... on level 4 of the Dungeon. The game lasted 00:09:42 (3359 turns). brinewave the Conjurer (Barachi Hedge Wizard) Turns: 3359, Time: 00:09:43 Health: -3/35 AC: 2 Str: 12 XL: 5 Next: 1% Magic: 5/10 EV: 11 Int: 16 God: Gold: 140 SH: 0 Dex: 11 Spells: 8/11 levels left rFire . . . (100%) d - +2 dagger (elec) rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) c - +0 hat rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ h - ring of see invisible HPRegen 0.25/turn (no ring) MPRegen 0.12/turn %: no passive effects @: unable to hop, slow A: amphibious, frog-like legs 1, +LOS a: Hop (0%) You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 140 gold pieces. Inventory: Hand Weapons a - a +3 short sword d - a +2 dagger of electrocution (weapon) e - a +1 sling of freezing Missiles f - a boomerang Armour b - a +0 robe (worn) c - a +0 hat (worn) g - a +1 ring mail of poison resistance Jewellery h - a ring of see invisible (worn) Scrolls t - 2 scrolls of teleportation e - a scroll of enchant weapon {unknown} c - a scroll of fear {unknown} Potions g - a potion of magic b - a potion of brilliance A - a potion of attraction c - a potion of curing w - a potion of heal wounds f - a potion of lignification {unknown} d - a potion of enlightenment {unknown} j - a potion of cancellation {unknown} Skills: - Level 2.1 Dodging - Level 1.7 Stealth + Level 3.9 Spellcasting - Level 5.0 Conjurations - Level 1.2 Summonings - Level 0.8 Necromancy - Level 1.1 Translocations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 44% 1d5 6% 1 Mercury Arrow Conj/Alch 22% 2d6 10% 2 Blink Tloc 12% N/A 16% 2 Call Imp Summ 14% N/A 16% 2 Grave Claw Necr 10% 2d7 19% 2 Mephitic Cloud Conj/Alch/Air 8% N/A 26% 3 Call Canine Familiar Summ 7% N/A 30% 3 Ozocubu's Armour Ice 3% N/A 45% 3 Forge Lightning Spire Air/Frge 3% 3d4 86% 4 Dispersal Tloc 3% N/A 100% 6 Forge Monarch Bomb Fire/Frge 1% 4d5 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You can hop short distances, but move slowly. You have an extended range of vision and can be seen from far away. Message History * * * LOW HITPOINT WARNING * * * The orc hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * The endoplasm jiggles. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club and quivering a throwing net (100% to hit) The magic dart hits the orc. The orc is heavily wounded. The orc hits you but does no damage. The orc hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * The orc misses you. The orc hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club and quivering a throwing net (81% to hit) You focus your ray upon the gnoll. The searing ray misses the orc. The searing ray hits the hobgoblin! You kill the hobgoblin! The searing ray hits the gnoll! The gnoll is severely wounded. (Press . to maintain the ray.) The orc hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * The searing ray hits the orc! You kill the orc! The searing ray hits the orc! You kill the orc! The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the endoplasm. The endoplasm is almost dead. The gnoll hits you with a +0 club. You die... #..gJ# ##.## ##.## #...j# ####.#.#####.#.## #....####.#.)...#.#...:.# #. #...>j.#.#.#.....#.#J....#.# #.......#.#.....#J#.....#.# #g....##.#.#..j.)#.#.....#.# .W..###..######.#)#####.#.#### ..... ##.. #j#)## #.## # ....! #. ##@## ##.## #. .... #####.#.#####.#.#####.# ... ##.#.....#.#.....#.#.. #.#.#.....#.#.....#.# ##.#.....#.#.....#.# #.#.#.....#.#.....# ######.#.#####.#.## #.#.## #.#.## ##.## ##.## You could see a gnoll and an endoplasm. Vanquished Creatures A hound (D:3) 2 adders 2 gnolls (D:4) 8 orcs 2 ribbon worms 10 hobgoblins 2 quokkas (D:3) 9 ball pythons 3 bats 6 endoplasms 2 frilled lizards (D:1) 4 goblins (D:1) 7 kobolds 6 rats 64 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | brinewave the Barachi Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 8 | D:1 | You fall into a shaft and drop 1 floor! 444 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/6 516 | D:1 | Reached skill level 3 in Conjurations 1484 | D:2 | Reached XP level 3. HP: 24/24 MP: 3/7 1528 | D:2 | Reached skill level 4 in Conjurations 1929 | D:3 | Reached XP level 4. HP: 30/30 MP: 3/8 2218 | D:3 | Reached skill level 5 in Conjurations 2221 | D:3 | Learned a level 2 spell: Searing Ray 3309 | D:4 | Reached XP level 5. HP: 15/35 MP: 5/10 3320 | D:4 | Encountered a phantom 3359 | D:4 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_infinity_welcomes_careful_drivers, layout_basic D:2: layout_basic D:3: layout_loops_ring, glass_columns_b D:4: layout_rooms, nicolae_houndstooth_variations, uniq_sigmund Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 3 4 5 | 5.0 Dodging | | 2.1 Stealth | | 1.7 Spellcasting | | 3.9 Summonings | | 1.2 Necromancy | | 0.8 Translocations | | 1.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 14 | 6 || 20 Melee: Dagger | 14 | 6 || 20 Cast: Magic Dart | 70 | 51 || 121 Searing Ray | | 7 || 7 Ability: Hop | 2 | 2 || 4 Read: Identify | 4 | 1 || 5 Armour: Robe | 8 | 31 || 39 Dodge: Dodged | 9 | 30 || 39 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3759 | 3654 | 105 | 376 | 2540 | 4 | 939.8 | Dungeon | 3759 | 3654 | 105 | 376 | 2540 | 4 | 939.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1170 daAuts D:3: 1100 daAuts D:2: 978 daAuts D:4: 509 daAuts