Dungeon Crawl Stone Soup version 0.31.0-1-g2c135a0 (webtiles) character file. Game seed: 13416138595045322863 75 bryanpok the Conjurer (level 4, -1/24 HPs) Began as a Deep Elf Conjurer on May 10, 2024. Succumbed to a water moccasin's poison ... on level 2 of the Dungeon. The game lasted 00:07:17 (2398 turns). bryanpok the Conjurer (Deep Elf Conjurer) Turns: 2398, Time: 00:07:17 Health: -1/24 AC: 3 Str: 4 XL: 4 Next: 11% Magic: 6/12 EV: 12 Int: 25 God: Gold: 107 SH: 0 Dex: 13 Spells: 9/11 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . l - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.13/turn %: no passive effects @: lethally poisoned (-1 -> -6), very slightly contaminated A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 107 gold pieces. Inventory: Missiles i - a throwing net Armour a - a +0 robe (worn) l - a +0 cloak (worn) Scrolls c - 2 scrolls of teleportation {unknown} d - 2 scrolls of identify {unknown} f - a scroll of revelation {unknown} Potions b - a potion of magic e - 2 potions of curing {unknown} g - a potion of degeneration {unknown} h - a potion of invisibility {unknown} j - 2 potions of berserk rage {unknown} k - a potion of resistance {unknown} Skills: + Level 3.0 Dodging + Level 3.1 Stealth * Level 4.2 Spellcasting * Level 5.1 Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Summon Small Mammal Summ 20% N/A 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 62% 2d6 1% 2 Sting Conj/Alch 72% 1d7 3% 1 Apportation Tloc 10% N/A 9% 1 Necrotise Necr 20% 1d5 9% 1 Stone Arrow Conj/Erth 36% 3d9 10% 3 Gell's Gravitas Tloc 5% N/A 26% 3 Teleport Other Tloc 5% N/A 26% 3 Volatile Blastmotes Fire/Tloc 10% 2d10 26% 3 Fulminant Prism Conj/Alch 9% 3d6 30% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 30% 4 Animate Armour Summ/Erth 10% N/A 65% 4 Dispersal Tloc 2% N/A 100% 6 Lehudib's Crystal Spear Conj/Erth 9% 10d4 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Message History The water moccasin closely misses you. Your bat closely misses the water moccasin. Your bat hits the water moccasin but does no damage. The water moccasin barely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (moderately wounded, ally target, 100% to hit) The magic dart hits the water moccasin. The water moccasin is heavily wounded. * * * LOW HITPOINT WARNING * * * You feel sick. Your bat barely misses the water moccasin. Your bat closely misses the water moccasin. The water moccasin completely misses you. Your bat hits the water moccasin but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (heavily wounded, ally target, 100% to hit) The magic dart hits the water moccasin! The water moccasin is severely wounded. * * * LOW HITPOINT WARNING * * * You feel sick. Your bat hits the water moccasin. Your bat closely misses the water moccasin. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * The water moccasin bites you but does no damage. Unknown command. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (severely wounded, ally target, 100% to hit) The magic dart hits the water moccasin. The water moccasin is almost dead. You die... ########### ######## #.........# ##......### #.#######.####..##...... #.# #..........#.### #.#######..#.......#.# #.##...............#.# #.......#..###.......# #......@S..........### #......b..######.### #.......b)# #.# ##..)...### ##'## ###...## ##...## #.### ##.....## #.#.## ##.......## #....####.........### #.......'.........'.. You could see a water moccasin (ally target) and 2 friendly bats. Vanquished Creatures 3 adders (D:2) A dart slug (D:2) A ribbon worm (D:2) 4 endoplasms A giant cockroach (D:1) 2 goblins (D:2) 6 hobgoblins 4 jackals (D:1) 2 kobolds (D:1) 3 quokkas 3 ball pythons 4 bats 3 frilled lizards (D:1) 5 rats 42 creatures vanquished. Vanquished Creatures (collateral kills) A rat (D:2) 1 creature vanquished. Grand Total: 43 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bryanpok the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 293 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 757 | D:1 | Reached XP level 3. HP: 19/19 MP: 7/10 1526 | D:2 | Learned a level 1 spell: Summon Small Mammal 1544 | D:2 | Reached skill level 5 in Conjurations 1844 | D:2 | Reached XP level 4. HP: 24/24 MP: 7/12 2383 | D:3 | Noticed a water moccasin 2397 | D:2 | HP: 1/24 [water moccasin (5)] 2398 | D:2 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: hellmonk_arrival_library, layout_loops_ring, bh_walls_and_bars D:2: layout_loops_corners D:3: cheibrodos_thug_alley, layout_basic Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.1 Spellcasting | 4 | 4.2 Conjurations | 5 | 5.1 Dodging | 3 | 3.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 79 | 11 || 90 Summon Small Mamm | 5 | 2 || 7 Armour: Robe | 11 | 4 || 15 Dodge: Dodged | 2 | 7 || 9