Dungeon Crawl Stone Soup version 0.31.0-1-g2c135a0 (webtiles) character file. Game seed: 8977800480003439920 9 bryanpok the Sneak (level 2, 14/14 HPs) Began as a Spriggan Conjurer on May 14, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:02:38 (385 turns). bryanpok the Sneak (Spriggan Conjurer) Turns: 385, Time: 00:02:38 Health: 14/14 AC: 2 Str: 3 XL: 2 Next: 6% Magic: 1/6 EV: 17 Int: 19 God: Gold: 54 SH: 0 Dex: 13 Spells: 3/6 levels left rFire . . . (weapon restricted) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (gloves unavailable) SInv + (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.10/turn %: no passive effects @: very quick A: very small, no large weapons, unfitting armour, see invisible, speed 3 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 54 gold pieces. Inventory: Armour a - a +0 robe (worn) Potions b - a potion of magic c - a potion of mutation {unknown} Skills: + Level 0.3 Fighting + Level 2.9 Dodging + Level 3.3 Stealth + Level 2.9 Spellcasting + Level 3.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 56% 1d5 4% 1 b - Searing Ray Conj 28% 2d5 7% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 4% 3d5 63% 4 Iskenderun's Mystic Bla Conj/Tloc 8% 2d4 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are very small and have problems with some larger weapons. You are too small for most types of armour. You have supernaturally acute eyesight. (SInv) You cover ground extremely quickly. (Speed+++) Message History A jackal comes into view. You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (asleep, 100% to hit) The magic dart hits the jackal. The jackal is lightly wounded. Unknown command. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (lightly wounded, 100% to hit) The magic dart hits the jackal but does no damage. The jackal is lightly wounded. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (lightly wounded, 70% to hit) The searing ray hits the jackal. The jackal is moderately wounded. (Press . to maintain the ray.) A jackal is nearby! Casting: Searing Ray (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (moderately wounded, 70% to hit) The searing ray misses the jackal. (Press . to maintain the ray.) The jackal barely misses you. The jackal closely misses you. Without enough magic to sustain it, your searing ray dissipates. The jackal bites you but does no damage. The jackal closely misses you. The jackal attacks as it pursues you! The jackal bites you. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .#..###..## ####....#...# .# .)......8# ####.#...# .# .........# #.#...###.# #...8.8.## ######.#.......# #.......# #..............# ######### #...#...#......# #.#............# #...#...#..>...# #.@###.##.#.##.##. #..# #.##.........# #..# #.####.##.##.. ##h.# #.# #... .. # ##...# #.# #)### #.# #...## #.# #.# # #..## ###.# #..# .##.# #..# ###.# .# You could see a jackal. Vanquished Creatures An endoplasm (D:1) A giant cockroach (D:1) A goblin (D:1) 2 hobgoblins (D:1) A quokka (D:1) A kobold (D:1) A rat (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bryanpok the Spriggan Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 5/5 29 | D:1 | Noticed a wolf 29 | D:1 | Noticed a komodo dragon 29 | D:1 | Noticed a seven-headed hydra 30 | D:1 | Noticed a polar bear 30 | D:1 | Noticed an anaconda 233 | D:1 | Reached XP level 2. HP: 13/13 MP: 1/6 361 | D:1 | Learned a level 2 spell: Searing Ray 385 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_zoo_common, layout_loops_ring Skill XL: | 1 | ---------------+----+----- Conjurations | 3 | 3.0 Fighting | | 0.3 Dodging | | 2.9 Stealth | | 3.3 Spellcasting | | 2.9 Action || total ---------------------------++------- Cast: Magic Dart || 22 Searing Ray || 2 Armour: Robe || 2 Dodge: Dodged || 3