Seeded DCSS version 0.32-a0-1175-gca21d12 (webtiles) character file. Game seed: 3766628973390215511 (custom seed) 128 bryanpok the Ducker (level 5, -6/39 HPs) Began as a Merfolk Air Elementalist on May 14, 2024. Mangled by a gnoll ... wielding a +0 halberd (11 damage) ... on level 2 of the Dungeon on May 15, 2024. The game lasted 00:14:51 (3816 turns). bryanpok the Ducker (Merfolk Air Elementalist) Turns: 3816, Time: 00:14:51 Health: -6/39 AC: 2 Str: 9 XL: 5 Next: 11% Magic: 9/9 EV: 12 Int: 16 God: Gold: 56 SH: 0 Dex: 14 Spells: 9/10 levels left rFire . . . i - +4 whip rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet currently unavailable) rElec . (cloak currently unavailable) rCorr . (gloves currently unavailable) SInv . (boots currently unavailable) Will ..... h - amulet of magic regeneration Stlth ++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.51/turn %: no passive effects @: beast-form A: beast (slay +0), (nimble swimmer 2), mertail a: Begin Untransformation You were on level 2 of the Dungeon. You were a hulking beast. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 56 gold pieces. Inventory: Hand Weapons d - a +0 dagger g - a +0 hand axe i - a +4 whip (weapon) m - a +0 short sword Armour a - a +0 robe (worn) p - the orb "Vuuskeh" {*Rage, Int+2 Slay+2 Air} (You found it on level 2 of the Dungeon) Int+2: It affects your intelligence (+2). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). Air: It increases the power of your Air spells. Jewellery h - an amulet of magic regeneration (around neck) s - a ring of ice Talismans f - a beast talisman (active) t - a granite talisman Scrolls c - a scroll of acquirement {unknown} j - 2 scrolls of enchant weapon {unknown} k - a scroll of teleportation {unknown} l - 2 scrolls of identify {unknown} o - a scroll of immolation {unknown} r - a scroll of vulnerability {unknown} u - a scroll of revelation {unknown} Potions b - a potion of magic e - 2 potions of lignification {unknown} n - a potion of heal wounds {unknown} q - a potion of curing {unknown} Skills: + Level 2.6 Fighting + Level 4.3 Dodging - Level 2.1 Stealth * Level 3.2 Spellcasting - Level 0.7 Conjurations - Level 2.4 Air Magic You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 28% 1d4 10% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 14% 3-4/arc 14% 2 Swiftness Air 10% N/A 21% 3 Airstrike Air 5% 2d(1-17) 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ! Innate Abilities, Weirdness & Mutations You are a hulking beast. Your limbs bulge with bestial killing power. (Slay +0) ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 halberd (moderately wounded, 72% to hit) The zap misses the gnoll. The zap hits the gnoll. The gnoll is severely wounded. The gnoll misses you. Casting: Shock (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 halberd (moderately wounded, 72% to hit) The zap hits the gnoll. The gnoll is heavily wounded. The zap hits the gnoll. The gnoll is severely wounded. The gnoll barely misses you. You hit the gnoll but do no damage. The gnoll is heavily wounded. The gnoll hits you with a +0 halberd. You hit the gnoll. The gnoll is severely wounded. You hit the gnoll. The gnoll is almost dead. The gnoll barely misses you. You hit the gnoll. You kill the gnoll! The gnoll hits you from afar with a +0 halberd! The gnoll hits you with a +0 halberd. * * * LOW HITPOINT WARNING * * * Things that are here: a +0 flail; a ring of resist corrosion You barely miss the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 halberd! * * * LOW HITPOINT WARNING * * * You barely miss the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 halberd! You die... ########################### ................hg........# #########################?# ... ..## ... ...# g..# #### gg.# ...###. You could see a gnoll. Vanquished Creatures A hound (D:2) A gnoll (D:2) 4 adders (D:2) 2 dart slugs A ribbon worm (D:2) 4 bats 7 endoplasms 3 giant cockroaches 3 goblins 4 hobgoblins 5 kobolds (D:1) A quokka (D:1) 2 ball pythons 3 frilled lizards (D:1) 7 rats 48 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bryanpok the Merfolk Air Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 468 | D:1 | Reached skill level 3 in Dodging 622 | D:1 | Reached XP level 2. HP: 17/20 MP: 3/5 792 | D:1 | Reached skill level 1 in Fighting 1284 | D:1 | Found Uchaq's Distillery. 1633 | D:1 | Reached XP level 3. HP: 26/26 MP: 4/6 2574 | D:2 | Identified the orb "Vuuskeh" {*Rage, Int+2 Slay+2 Air} 2819 | D:2 | Reached skill level 4 in Dodging 2819 | D:2 | Reached XP level 4. HP: 8/33 MP: 6/8 3039 | D:2 | Noticed a scorpion 3612 | D:2 | Reached XP level 5. HP: 23/39 MP: 9/9 3816 | D:2 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: orjb1_clovarrival, layout_loops_corners, serial_shops, shop_statue, minmay_3d_cube D:2: layout_basic Skill XL: | 1 2 3 4 | ---------------+-------------+----- Dodging | 3 4 | 4.3 Fighting | 1 2 | 2.6 Spellcasting | 3 | 3.2 Stealth | | 2.1 Conjurations | | 0.7 Air Magic | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 5 | || 5 Hand axe | 8 | || 8 Unarmed | 2 | || 2 Whip | 27 | 19 || 46 Cast: Shock | 57 | 39 || 96 Armour: Robe | 40 | 19 || 59 Dodge: Dodged | 29 | 22 || 51 Form: Beast | 1 | || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3807 | 3713 | 94 | 2195 | 1108 | 2 | 1903.5 | Dungeon | 3807 | 3713 | 94 | 2195 | 1108 | 2 | 1903.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 2544 daAuts D:2: 1263 daAuts