Dungeon Crawl Stone Soup version 0.31.0-1-g2c135a0 (webtiles) character file. Game seed: 6099067916141260143 347 bryanpok the Magician (level 6, -2/46 HPs) Began as a Djinni Conjurer on May 18, 2024. Was an Initiate of Hepliaklqana. Slain by an ice beast (3 damage) ... on level 5 of the Dungeon. The game lasted 00:16:14 (4925 turns). bryanpok the Magician (Djinni Conjurer) Turns: 4925, Time: 00:16:15 Health: -2/46 AC: 3 Str: 6 XL: 6 Next: 90% Gold: 137 EV: 11 Int: 22 God: Hepliaklqana [......] SH: 4 Dex: 11 rFire + + . p - +1 dagger (speed) rCold x . . h - +0 buckler rNeg + . . a - +0 robe rPois ∞ (no helmet) rElec . o - +0 cloak rCorr . (no gloves) SInv . (boots unavailable) Will +.... (no amulet) Stlth ++ u - ring of positive energy HPRegen 0.27/turn v - ring of willpower MPRegen 0.00/turn %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion You were on level 5 of the Dungeon. You worshipped Hepliaklqana. Hepliaklqana was noncommittal. You visited 2 branches of the dungeon, and saw 6 of its levels. You collected 137 gold pieces. Inventory: Hand Weapons p - a +1 dagger of speed (weapon) Armour a - a +0 robe (worn) h - a +0 buckler (worn) i - a +0 kite shield m - a scarf of repulsion o - a +0 cloak (worn) Jewellery u - a ring of positive energy (left hand) v - a ring of willpower (right hand) Talismans d - a dragon-blood talisman Scrolls e - 2 scrolls of amnesia {unknown} f - 3 scrolls of teleportation {unknown} g - 2 scrolls of fear {unknown} k - a scroll of torment {unknown} l - 3 scrolls of identify {unknown} q - a scroll of butterflies {unknown} Potions b - 6 potions of curing {unknown} c - 2 potions of degeneration {unknown} j - a potion of magic {unknown} n - a potion of lignification {unknown} r - a potion of brilliance {unknown} s - 2 potions of enlightenment {unknown} t - 2 potions of invisibility {unknown} Skills: + Level 3.0 Fighting - Level 2.5 Dodging - Level 2.0 Stealth + Level 1.2 Shields * Level 5.3 Spellcasting * Level 5.3 Conjurations * Level 5.3 Hexes Level 0.0 Charms * Level 5.3 Summonings * Level 5.3 Necromancy * Level 5.3 Translocations Level 0.0 Transmutations * Level 5.3 Fire Magic * Level 5.3 Ice Magic * Level 5.3 Air Magic * Level 5.3 Earth Magic * Level 5.3 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 3% 2 c - Fulminant Prism Conj/Alch 14% 3d8 19% 4 d - Iskenderun's Mystic Conj/Tloc 29% 2d7 19% 4 e - Sting Conj/Alch 100% 1d9 1% 1 f - Momentum Strike Conj/Tloc 58% 3d9 3% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (1/1) D:4 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Makhleb Nemelex Xobeh Okawaru Qazlal Trog Wu Jian Xom Yredelemnul Zin The Shining One Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You block the ice beast's attack. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ice beast Aim: an ice beast (lightly wounded, 79% to hit) The searing ray misses the ice beast. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You block the ice beast's attack. Your magical contamination has completely faded away. The searing ray hits the ice beast! The ice beast is heavily wounded. * * * LOW HITPOINT WARNING * * * The ice beast barely misses you. The searing ray hits the ice beast. The ice beast is heavily wounded. * * * LOW HITPOINT WARNING * * * You block the ice beast's attack. The searing ray misses the ice beast. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. The ice beast hits you but does no damage. The ice beast hits you but does no damage. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ice beast Aim: an ice beast (heavily wounded, 79% to hit) The searing ray misses the ice beast. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The ice beast closely misses you. The searing ray hits the ice beast but does no damage. The ice beast is heavily wounded. * * * LOW HITPOINT WARNING * * * The ice beast hits you but does no damage. Without enough magic to sustain it, your searing ray dissipates. The ice beast hits you. You die... ......... #....... ##.....# ##.....# #.....# #....# ... #....# ..# ##..Y## ##..# ##.@.# #...# #...## ##..# #....## #...# ##....###..## #..........## ........)......### #.........##.....### ##.....####.<......# ##...###........... You could see an ice beast. Vanquished Creatures A scorpion (D:5) A bombardier beetle (D:3) 2 hounds An orc priest (D:3) 5 adders 2 dart slugs 14 orcs 8 endoplasms 2 giant cockroaches 7 goblins 7 hobgoblins 9 jackals 4 kobolds 3 quokkas 15 ball pythons 9 bats 5 frilled lizards 5 rats 100 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bryanpok the Djinni Conjurer began the quest for the Orb. 0 | D:1 | bryanpok set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 198 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 433 | D:1 | Reached XP level 3. HP: 22/26 MP: 0/0 433 | D:1 | Learned a level 1 spell: Sting 1222 | D:2 | Reached skill level 1 in Fighting 1318 | D:2 | Reached XP level 4. HP: 26/32 MP: 0/0 1592 | D:2 | You are sucked into a shaft and drop 1 floor! 2427 | D:3 | Reached XP level 5. HP: 6/38 MP: 0/0 2427 | D:3 | Learned a level 2 spell: Momentum Strike 2429 | D:2 | HP: 1/38 [burnt (2)] 3953 | D:4 | Reached XP level 6. HP: 38/45 MP: 0/0 4036 | D:4 | Reached skill level 5 in Spellcasting 4036 | D:4 | Reached skill level 5 in Conjurations 4036 | D:4 | Reached skill level 5 in Hexes 4036 | D:4 | Reached skill level 5 in Summonings 4036 | D:4 | Reached skill level 5 in Necromancy 4036 | D:4 | Reached skill level 5 in Translocations 4036 | D:4 | Reached skill level 5 in Fire Magic 4036 | D:4 | Reached skill level 5 in Ice Magic 4036 | D:4 | Reached skill level 5 in Air Magic 4036 | D:4 | Reached skill level 5 in Earth Magic 4036 | D:4 | Reached skill level 5 in Alchemy 4138 | D:4 | Found a staircase to the Ecumenical Temple. 4144 | Temple | Entered the Ecumenical Temple 4177 | Temple | Became a worshipper of Hepliaklqana the Forgotten 4258 | D:4 | Found a basalt altar of Yredelemnul. 4259 | D:4 | Found an iron altar of Okawaru. 4261 | D:4 | Found a glowing golden altar of the Shining One. 4300 | D:4 | Found a burning altar of Makhleb. 4301 | D:4 | Found a shadowy altar of Dithmenos. 4301 | D:4 | Found a shimmering altar of Xom. 4301 | D:4 | Found a broken altar of Ashenzari. 4305 | D:4 | Found an opulent altar of Gozag. 4306 | D:4 | Found a blossoming altar of Fedhas. 4808 | D:5 | Entered Level 5 of the Dungeon 4808 | D:5 | Noticed an ice beast 4871 | D:5 | Reached skill level 1 in Shields 4903 | D:5 | Noticed an ice beast 4925 | D:5 | Slain by an ice beast Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_oval, layout_basic, serial_bayou_ford_a D:2: layout_loops_ring, kennysheep_potato D:3: layout_basic, minmay_pentomino_pile D:4: layout_basic, minitemple, mainiacjoe_overflow_concentric_impassable, minmay_temple_entry_overgrown, minmay_misc_feat_square, minmay_door_square D:5: layout_layer_cave Temple: jpeg_temple_island Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Stealth | 2 | 2.0 Spellcasting | 4 5 | 5.3 Conjurations | 4 5 | 5.3 Hexes | 4 5 | 5.3 Summonings | 4 5 | 5.3 Necromancy | 4 5 | 5.3 Translocations | 4 5 | 5.3 Fire Magic | 4 5 | 5.3 Ice Magic | 4 5 | 5.3 Air Magic | 4 5 | 5.3 Earth Magic | 4 5 | 5.3 Alchemy | 4 5 | 5.3 Fighting | 1 2 3 | 3.0 Shields | 1 | 1.2 Dodging | | 2.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 4 | || 4 Dagger | | 2 || 2 Cast: Magic Dart | 62 | 82 || 144 Searing Ray | 3 | 33 || 36 Ability: Begin Untransform | | 1 || 1 Stab: Sleeping | | 1 || 1 Armour: Robe | 3 | 26 || 29 Dodge: Dodged | 9 | 16 || 25 Block: Buckler | | 8 || 8 Form: Dragon | | 1 || 1