bub1 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). (10, 4, D) an inkwell talisman (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +7 mace of Variability {chaos, chaos arc} (35, 0, D) a staff of earth (unseen) (36, 0, D) the Essays on Quicksand and Elsewhere Spells Type Level a - Teleport Other Translocation 3 b - Permafrost Eruption Ice/Earth 6 c - Disjunction Translocation 8 (unseen) (36, 1, D) the +10 zealot's sword {holy, Zealotry, *Rage rN+ EV+3} Zealotry: Whenever the wielder enters a berserk rage, their allies are berserked alongside them. *Rage: It berserks you when you make melee attacks (+20% chance). rN+: It protects you from negative energy. EV+3: It affects your evasion (+3). (unseen) (37, 0, D) a +2 heavy hand axe (unseen) (37, 1, D) a +6 long sword of electrocution (unseen) (38, 0, D) the +2 Maxwell's thermic engine {flame, freeze, rev} (unseen) (38, 1, D) a +1 leather armour of fire resistance (unseen) (39, 0, D) a staff of death (unseen) (39, 1, D) a +0 antimagic spear (unseen) (40, 0, D) a +4 mace of holy wrath (unseen) (40, 1, D) a +3 mace of holy wrath (unseen) (41, 0, D) a book of the Dragon (41, 1, D) a +1 plate armour of fire resistance (unseen) (42, 0, D) a +4 ring of slaying (42, 1, D) a +0 orcbow of freezing (unseen) (49, 1, D) the ring of Hiadyixeo {rC++ rN+++ Str-3} [ring of positive energy] rC++: It greatly protects you from cold. rN+++: It renders you almost immune to negative energy. Str-3: It affects your strength (-3). (49, 12, D) a +3 dire flail of draining the +8 storm bow {elec, penet} the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. (49, 24, D) the sanguine talisman of Ashenzari's Hope {rF- Int+4} [sanguine talisman] rF-: It makes you vulnerable to fire. Int+4: It affects your intelligence (+4). (unseen) (49, 36, D) the +4 scale mail of the Enchanting Gods {Int+3 Dex+4 Stlth+} Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. (49, 40, D) 4 scrolls of amnesia (50, 0, D) the ring "Yror" {rF+ rN+ rCorr Dex+2} [ring of protection from fire] rF+: It protects you from fire. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). (50, 13, D) a +1 spear of freezing (50, 24, D) the +1 dagger "Hoihoidd" {flame, Will+} Will+: It increases your willpower. (50, 25, D) a +1 heavy mace (50, 36, D) a wellspring talisman (50, 40, D) a +0 war axe a +0 robe (51, 0, D) a +2 scale mail of poison resistance (51, 1, D) a staff of alchemy (51, 12, D) a +5 mace of draining (51, 13, D) the staff of Unolol {rC+ Forge Ice} [staff of cold] rC+: It protects you from cold. Forge: It increases the power of your Forgecraft spells. Ice: It increases the power of your Ice spells. (51, 16, D) a +0 halberd a +0 plate armour a +0 hand axe a +0 plate armour an orc corpse an orc corpse (51, 17, D) a +0 dagger a +0 robe (51, 18, D) a +0 battleaxe a +0 arbalest a +0 plate armour an amulet of faith an orc corpse (51, 31, D) an anaconda corpse (skeletalised by now) (51, 32, D) a +0 partisan a +0 robe (51, 33, D) an adder corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (51, 36, D) a staff of death (51, 37, D) a +6 flail of protection (51, 41, D) a +0 dagger a +0 robe (51, 42, D) a +0 dagger a +0 robe (52, 0, D) a +4 morningstar of distortion (52, 1, D) a +1 helmet of intelligence (52, 13, D) a staff of earth (52, 17, D) a +2 battleaxe a +0 arbalest a +2 chain mail of poison resistance a +0 long sword a +0 plate armour an orc corpse (52, 19, D) a +0 war axe (still there?) a +2 plate armour of poison resistance (still there?) an orc corpse (still there?) (52, 25, D) the +8 morningstar of the Lumpy Nightingales {venom, rF+ Str+5 Dex-3} rF+: It protects you from fire. Str+5: It affects your strength (+5). Dex-3: It affects your dexterity (-3). (52, 31, D) a guardian serpent corpse (skeletalised by now) (52, 33, D) a +0 flail a naga corpse (skeletalised by now) (52, 36, D) a staff of fire (52, 40, D) a +0 dagger a +0 robe (52, 42, D) a +0 battleaxe a +0 plate armour a +0 great sword a +0 robe a +0 great sword a +0 chain mail an amulet of magic regeneration (53, 1, D) a +1 robe of willpower (53, 17, D) a +0 troll leather armour a +0 mace a +0 plate armour a +0 dagger a +2 robe a troll corpse an orc corpse an orc corpse (53, 18, D) a +0 flail a +0 plate armour an orc corpse (53, 24, D) a staff of earth (53, 31, D) a guardian serpent corpse (skeletalised by now) an adder corpse (skeletalised by now) (53, 32, D) a +5 spear (53, 36, D) a +2 plate armour of fire resistance (53, 37, D) a +2 flail of protection (54, 1, D) a staff of death (54, 12, D) a staff of death (54, 13, D) a +1 robe of willpower (54, 17, D) a +0 arbalest a +4 morningstar of protection a +0 chain mail (54, 24, D) a staff of death (54, 25, D) the +1 eveningstar "Brilliance" {foul flame, Umbra} Umbra: It surrounds you with an aura of shadow, increasing your stealth and reducing the accuracy of all others within it. (55, 0, D) a +1 spectral giant spiked club (55, 1, D) a +2 scimitar of flaming (55, 12, D) a +0 trident (55, 13, D) a +3 longbow of electrocution (57, 43, D) the +10 hand axe of the Nexus {distort, Will+ Int+6} Will+: It increases your willpower. Int+6: It affects your intelligence (+6). (58, 40, D) a +2 chain mail of fire resistance (58, 42, D) a raiju corpse (skeletalised by now) (59, 37, D) a +4 scimitar of holy wrath (60, 37, D) a staff of alchemy (61, 0, D) a +2 dagger of venom (61, 27, D) a +0 halberd a naga corpse (skeletalised by now) (61, 36, D) the +5 lajatang "Ifis Jos" {flame, rC+ rCorr Dex+4} rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Dex+4: It affects your dexterity (+4). (61, 37, D) the +5 Lochaber axe {reach-cleave, Poleaxe ^Drain} Poleaxe: It uses either Axes or Polearms skill, whichever is higher. ^Drain: It drains your maximum health when unequipped. (62, 1, D) a +0 whip of venom (62, 8, D) a +4 ring mail of fire resistance (62, 9, D) the staff of Awkwardness {rN+ Int+4 Conj Hexes Necro} [staff of death] rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). Conj: It increases the power of your Conjurations spells. Hexes: It increases the power of your Hexes spells. Necro: It increases the power of your Necromancy spells. (62, 16, D) a +6 war axe of freezing (62, 17, D) a talisman of death (62, 27, D) the +4 spear "Mouptaf" {heavy, Fly rPois Dex+3} Fly: It grants you flight. rPois: It protects you from poison. Dex+3: It affects your dexterity (+3). (62, 37, D) the +10 orcbow "Wehyj" {chaos, ^Drain Dex+4 SInv} ^Drain: It drains your maximum health when unequipped. Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. (63, 16, D) a +0 long sword of distortion (63, 17, D) a +3 heavy sling (63, 26, D) a +4 heavy glaive (63, 27, D) a ball python corpse (skeletalised by now) (63, 28, D) a +0 battleaxe a naga corpse (skeletalised by now) (63, 29, D) a water moccasin corpse (skeletalised by now) a ball python corpse (skeletalised by now) (63, 36, D) a +0 ring mail of fire resistance (63, 37, D) a +4 dagger of venom (64, 17, D) the +6 sling of Wounding {heavy, rCorr Dex-2 SInv Stlth+} rCorr: It protects you from acid and corrosion. Dex-2: It affects your dexterity (-2). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (unseen) (64, 26, D) a +1 dagger of venom (64, 28, D) a +0 hand axe a naga corpse (skeletalised by now) (64, 29, D) a +0 halberd a +0 robe (65, 26, D) a staff of alchemy (67, 3, D) a +0 club a +0 leather armour an orc corpse (skeletalised by now) (68, 0, D) the staff "Jelly's Regret" {rC++ Conj Alch} [staff of conjuration] rC++: It greatly protects you from cold. Conj: It increases the power of your Conjurations spells. Alch: It increases the power of your Alchemy spells. (68, 3, D) a +0 trident a +0 leather armour (69, 3, D) a +0 dagger a +0 robe (69, 29, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +11 Singing Sword {sonic wave} the +10 dark maul {heavy} the +9 sword of Power {lifebolt} (69, 36, D) a +2 lajatang of electrocution (70, 9, D) a +2 scale mail of fire resistance (70, 30, D) 3 large rocks a cyclops corpse (skeletalised by now) (70, 31, D) a +0 trident (70, 36, D) a +5 heavy hand axe (70, 39, D) a +0 spear a +0 buckler a spriggan corpse (skeletalised by now) (70, 40, D) a black bear corpse (skeletalised by now) (70, 41, D) a +0 dagger a +0 robe a +0 buckler a spriggan corpse (skeletalised by now) a wolf corpse (skeletalised by now) (71, 8, D) a +2 ring mail of willpower (71, 9, D) a +0 arbalest (71, 11, D) a +0 orcbow (71, 16, D) a staff of death (71, 27, D) a staff of alchemy (71, 29, D) a +0 trident 2 boomerangs a merfolk corpse (skeletalised by now) (71, 30, D) a +0 shortbow a centaur corpse (skeletalised by now) (71, 36, D) the +10 morningstar "Eos" {elec, Halo rElec} Halo: It grants its wielder a halo, revealing invisible creatures and increasing accuracy against all within it other than the wielder. rElec: It insulates you from electricity. (71, 37, D) the +0 demon blade of Valour {freeze, rCorr} rCorr: It protects you from acid and corrosion. (71, 39, D) a +0 spear (71, 40, D) a black bear corpse (skeletalised by now) (72, 9, D) a +0 arbalest (still there?) a +1 robe of fire resistance (still there?) a yaktaur corpse (skeletalised by now) (still there?) (72, 11, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (72, 16, D) an amulet of faith (72, 27, D) a spider talisman (72, 30, D) a +0 shortbow a +0 trident a centaur corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (72, 36, D) a +2 great sword of draining (72, 39, D) a +0 spear a spriggan corpse (skeletalised by now) (72, 40, D) a +0 short sword a +0 robe a +0 buckler a +0 rapier a +0 robe (73, 9, D) a +0 arbalest (73, 16, D) a +3 spear of distortion (73, 17, D) a staff of cold (73, 26, D) a +3 chain mail of poison resistance (73, 27, D) a staff of air (73, 37, D) a staff of earth (unseen) (74, 2, D) a +0 short sword a +0 robe a spriggan corpse (skeletalised by now)