bub1 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 7, D) 9 potions of heal wounds (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) a +1 ring mail of poison resistance (61, 8, D) the +1 great sword of Byrior {heavy, rN+} rN+: It protects you from negative energy. (62, 0, D) a staff of alchemy (62, 1, D) a +3 plate armour of cold resistance (62, 8, D) the wellspring talisman of Gupex {Fly rElec SInv} [wellspring talisman] Fly: It grants you flight. rElec: It insulates you from electricity. SInv: It lets you see invisible. (62, 9, D) a staff of air (62, 11, D) a +0 rapier a +0 scale mail an elf corpse (63, 0, D) a staff of cold (63, 8, D) a staff of death (67, 0, D) a +3 morningstar of protection (67, 2, D) a +0 giant club (68, 2, D) a +0 giant spiked club (69, 0, D) a +7 war axe of electrocution (69, 2, D) a +0 giant club (70, 8, D) a +2 rapier of venom (71, 8, D) a +3 spectral quarterstaff (71, 11, D) a bullfrog corpse (71, 16, D) a +0 leather armour of poison resistance (71, 17, D) an amulet of the acrobat (71, 26, D) a staff of earth (unseen) (71, 27, D) the Spellbook of Mechanical Wanderlust Spells Type Level a - Volatile Blastmotes Fire/Translocation 3 b - Launch Clockwork Bee Forgecraft 3 c - Forge Lightning Spire Air/Forgecraft 4 d - Hoarfrost Cannonade Ice/Forgecraft 5 (unseen) (72, 8, D) the staff of Plunder {rElec rC- Will+ SInv Stlth+ Air} [staff of air] rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Will+: It increases your willpower. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. Air: It increases the power of your Air spells. (72, 9, D) a +2 dagger of protection (72, 16, D) a staff of death (72, 17, D) the staff of Diet Blood {rElec rPois rC+ Will++ Stlth+ Alch} [staff of alchemy] rElec: It insulates you from electricity. rPois: It protects you from poison. rC+: It protects you from cold. Will++: It greatly increases your willpower. Stlth+: It makes you more stealthy. Alch: It increases the power of your Alchemy spells. (72, 19, D) an iguana corpse (72, 20, D) a river rat corpse (72, 26, D) a +2 executioner's axe of flaming (unseen) (72, 27, D) a staff of fire (unseen) (73, 26, D) a +4 ring mail of fire resistance (unseen) (73, 27, D) a +2 halberd of pain (unseen) (75, 1, D) a staff of earth