Dungeon Sprint DCSS version 0.33-b1 (webtiles) character file. Game seed: 7558276900380181245 14 bub1 the Gusty (level 2, -2/21 HPs) Began as a Gnoll Air Elementalist on Aug 27, 2025. Was a Follower of Vehumet. Slain by a water moccasin (4 damage) ... in the Dungeon (Sprint VII: "The Pits"). The game lasted 00:04:20 (286 turns). bub1 the Gusty (Gnoll Air Elementalist) Turns: 286, Time: 00:04:21 Health: -2/21 AC: 2 Str: 7 XL: 2 Next: 45% Magic: 6/8 EV: 12 Int: 14 God: Vehumet [*.....] Gold: 0 SH: 0 Dex: 12 Spells: 9/11 levels left rFire . . . h - +2 mace rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.11/turn %: no teleportation @: lethally poisoned (-2 -> -24), weak-willed A: fangs 1, treasure sense, distributed training a: Renounce Religion You were in the Dungeon. You worshipped Vehumet. Vehumet was aware of your devotion. You visited 1 branch Inventory: Hand Weapons h - a +2 mace (weapon) Missiles j - 10 stones Armour a - a +0 robe (worn) Scrolls g - a scroll of blinking k - a scroll of vulnerability l - 5 scrolls of amnesia m - a scroll of summoning Potions b - 5 potions of magic e - a potion of haste f - 3 potions of berserk rage i - 2 potions of invisibility Skills: + Level 1.4 Fighting + Level 1.4 Short Blades + Level 1.4 Long Blades + Level 1.4 Axes + Level 1.4 Maces & Flails + Level 1.4 Polearms + Level 1.4 Staves + Level 1.4 Ranged Weapons + Level 1.4 Throwing + Level 1.4 Armour + Level 4.7 Dodging + Level 4.3 Stealth + Level 1.4 Shields + Level 1.4 Unarmed Combat + Level 5.1 Spellcasting + Level 2.3 Conjurations + Level 1.1 Hexes + Level 1.1 Summonings + Level 1.1 Necromancy + Level 1.1 Translocations + Level 1.1 Forgecraft + Level 1.1 Fire Magic + Level 1.1 Ice Magic + Level 5.5 Air Magic + Level 1.1 Earth Magic + Level 1.1 Alchemy + Level 1.5 Invocations + Level 1.4 Evocations + Level 1.2 Shapeshifting You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 56% 1d6 3% 1 b - Kinetic Grapnel Frge 24% 1d4 11% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 28% 3-5/arc 4% 2 Swiftness Air 19% N/A 5% 3 Airstrike Air 9% 2d(2-18) 17% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 2 runed doors Innate Abilities, Weirdness & Mutations You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. Message History HP restored. You open the door. A frilled lizard, a water moccasin, a giant cockroach and a kobold come into view. The kobold is wielding a +2 dagger of venom. The water moccasin hisses angrily. The kobold shouts! There is an open door here. The zap hits the water moccasin. The water moccasin is moderately wounded. The water moccasin bites you. You are lethally poisoned! The water moccasin poisons you! You hit the water moccasin but do no damage. The water moccasin is moderately wounded. You feel very sick. The water moccasin barely misses you. The zap misses the water moccasin. The zap hits the kobold. You kill the kobold! Vehumet accepts your kill. You feel very sick. The water moccasin bites you. You are more poisoned. The water moccasin poisons you! The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You feel much better. You feel very sick. The water moccasin closely misses you. You hit the water moccasin. The water moccasin is moderately wounded. You feel very sick. The water moccasin closely misses you. The water moccasin bites you but does no damage. Okay, then. As you read the scroll of vulnerability, it crumbles to dust. A wave of despondency washes over your surroundings. You feel very sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The water moccasin poisons you! The water moccasin bites you. You die... #....')))'.##......#..# ##########.##.......... #...........'.......... #+#####'#####......#..# #.....#∆∆ #.......... #.†...#∆∆ ####'#####+ ###†###∆∆ #.......# #.)...#∆∆ #.......# #...@.#∆∆ #.......# ####S## #...<...# #l..)....##.......# #B.....K.##.......# ###########.......# ######### ∆∆∆∆ You could see a water moccasin (weak-willed). Vanquished Creatures An adder (D) An adder skeleton (D) An orc (D) A ball python (D) A frilled lizard (D) A kobold (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | bub1 the Gnoll Air Elementalist began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 6/6 149 | D | Found a bloodstained altar of Trog. 149 | D | Found a shimmering blue altar of Sif Muna. 149 | D | Found a viscous altar of Jiyva. 149 | D | Found a hazy altar of Hepliaklqana. 149 | D | Found an opulent altar of Gozag. 150 | D | Found a glowing golden altar of the Shining One. 150 | D | Found a glowing silver altar of Zin. 150 | D | Found a basalt altar of Yredelemnul. 150 | D | Found a shimmering altar of Xom. 150 | D | Found an ornate altar of the Wu Jian Council. 150 | D | Found a sacrificial altar of Ru. 150 | D | Found a stormy altar of Qazlal. 150 | D | Found an iron altar of Okawaru. 150 | D | Found a sparkling altar of Nemelex Xobeh. 150 | D | Found a burning altar of Makhleb. 150 | D | Found a blossoming altar of Fedhas. 150 | D | Found a white marble altar of Elyvilon. 150 | D | Found a shadowy altar of Dithmenos. 150 | D | Found a snail-covered altar of Cheibriados. 153 | D | Found a corrupted altar of Lugonu. 153 | D | Found a radiant altar of Vehumet. 153 | D | Found a roughly hewn altar of Beogh. 154 | D | Found an ancient bone altar of Kikubaaqudgha. 154 | D | Found a hide-covered altar of Uskayaw. 154 | D | Found a broken altar of Ashenzari. 180 | D | Became a worshipper of Vehumet 222 | D | Reached skill level 5 in Spellcasting 232 | D | Reached * piety under Vehumet 232 | D | Offered knowledge of Kinetic Grapnel by Vehumet. 233 | D | Reached skill level 1 in Fighting 233 | D | Reached skill level 1 in Short Blades 233 | D | Reached skill level 1 in Long Blades 233 | D | Reached skill level 1 in Axes 233 | D | Reached skill level 1 in Maces & Flails 233 | D | Reached skill level 1 in Polearms 233 | D | Reached skill level 1 in Staves 233 | D | Reached skill level 1 in Ranged Weapons 233 | D | Reached skill level 1 in Throwing 233 | D | Reached skill level 1 in Armour 233 | D | Reached skill level 1 in Shields 233 | D | Reached skill level 1 in Unarmed Combat 233 | D | Reached skill level 1 in Hexes 233 | D | Reached skill level 1 in Summonings 233 | D | Reached skill level 1 in Necromancy 233 | D | Reached skill level 1 in Translocations 233 | D | Reached skill level 1 in Forgecraft 233 | D | Reached skill level 1 in Fire Magic 233 | D | Reached skill level 1 in Ice Magic 233 | D | Reached skill level 1 in Earth Magic 233 | D | Reached skill level 1 in Alchemy 233 | D | Reached skill level 1 in Invocations 233 | D | Reached skill level 1 in Evocations 233 | D | Reached skill level 1 in Shapeshifting 233 | D | Reached XP level 2. HP: 17/21 MP: 5/8 235 | D | Learned a level 1 spell: Kinetic Grapnel 279 | D | Noticed a water moccasin 286 | D | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D: pitsprint [storerooms_1, entrance_room_1, metal_vault_3, armoury_1, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_2, the_vestibule_1, steel_vault_3, golden_pit, hallway_of_sentries, titanium_vault_5, iron_vault_4, final_vault] Skill XL: | 1 | ---------------+----+----- Conjurations | 2 | 2.3 Spellcasting | 5 | 5.1 Fighting | 1 | 1.4 Short Blades | 1 | 1.4 Long Blades | 1 | 1.4 Axes | 1 | 1.4 Maces & Flails | 1 | 1.4 Polearms | 1 | 1.4 Staves | 1 | 1.4 Ranged Weapons | 1 | 1.4 Throwing | 1 | 1.4 Armour | 1 | 1.4 Shields | 1 | 1.4 Unarmed Combat | 1 | 1.4 Hexes | 1 | 1.1 Summonings | 1 | 1.1 Necromancy | 1 | 1.1 Translocations | 1 | 1.1 Forgecraft | 1 | 1.1 Fire Magic | 1 | 1.1 Ice Magic | 1 | 1.1 Earth Magic | 1 | 1.1 Alchemy | 1 | 1.1 Invocations | 1 | 1.5 Evocations | 1 | 1.4 Shapeshifting | 1 | 1.2 Dodging | | 4.7 Stealth | | 4.3 Air Magic | | 5.5 Action || total ---------------------------++------- Melee: Unarmed || 7 Mace || 10 Bite || 2 Cast: Shock || 10 Use: Potion || 2 Scroll || 1 Stab: Sleeping || 2 Armour: Robe || 18 Dodge: Dodged || 16