Dungeon Sprint DCSS version 0.33-b1 (webtiles) character file. Game seed: 13172882299479765658 5 bub1 the Grave Robber (level 1, -3/11 HPs) Began as a Poltergeist Necromancer on Nov 19, 2025. Slain by an ogre ... wielding a +0 giant club (14 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:01:05 (64 turns). bub1 the Grave Robber (Poltergeist Necromancer) Turns: 64, Time: 00:01:05 Health: -3/11 AC: 3 Str: 4 XL: 1 Next: 80% Magic: 3/3 EV: 11 Int: 17 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . a - +0 dagger rCold + . . (no offhand) rNeg + + + b - +1 cloak rPois ∞ (no armour) rElec . (no armour) rCorr . (no armour) SInv . (no armour) Will ..... (no armour) Stlth ++ (no amulet) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) %: no teleportation @: flying, trickster (+1 AC) A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +1 cloak (haunted) Scrolls g - a scroll of blinking Potions c - 3 potions of magic d - a potion of curing f - a potion of haste Skills: + Level 2.4 Dodging + Level 3.2 Stealth + Level 2.2 Spellcasting + Level 5.5 Necromancy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 80% N/A 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 40% 2d9 3% 2 Vampiric Draining Necr 20% 2d7 6% 3 Animate Dead Necr 20% N/A 19% 4 Curse of Agony Necr 20% N/A 47% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. Message History You reach down and open the door. A black bear, an iguana, a phantom, an adder and an ogre come into view. The iguana hisses angrily. The adder hisses angrily. The ogre shouts! Casting: Soul Splinter (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (chance to affect: 50%) A fragment of the ogre's soul is dislodged from its body. The ogre looks weaker. You feel bolstered by spreading misfortune. The adder bites your soul wisp but does no damage. The adder closely misses your soul wisp. Your soul wisp touches the ogre. The ogre misses you. The adder bites your soul wisp but does no damage. Your soul wisp touches the ogre. The adder closely misses your soul wisp. The adder bites your soul wisp but does no damage. There is an open door to the Dungeon, spattered with blood here. Things that are here: a rat corpse; a hobgoblin corpse The adder bites your soul wisp but does no damage. You hit the ogre. The ogre is moderately wounded. The ogre hits you with a +0 giant club! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Your soul wisp touches the ogre. You feel much better. The adder closely misses your soul wisp. The ogre misses you. The adder barely misses your soul wisp. Your soul wisp barely misses the ogre. You hit the ogre but do no damage. The ogre is heavily wounded. The adder bites your soul wisp. Your soul wisp touches the ogre. You hit the ogre but do no damage. The ogre is severely wounded. The adder barely misses your soul wisp. The ogre hits you with a +0 giant club! Ouch! That really hurt! You die... ▓'▓ ▓.▓ ▓h▓ ▓l▓ ▓W▓ ▓S▓ ▓*▓ ▓O▓ ▓@▓ ▓.▓ ▓<▓ ▓▓▓ You could see a black bear, an ogre (weak, ally target, soul-splintered), a phantom, an iguana, an adder and a friendly soul wisp (summoned). Vanquished Creatures A quokka (D) 1 creature vanquished. Vanquished Creatures (collateral kills) An endoplasm (D) A hobgoblin (D) A ball python (D) A rat (D) 4 creatures vanquished. Grand Total: 5 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | bub1 the Poltergeist Necromancer began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 11/11 MP: 3/3 14 | D | Reached skill level 5 in Necromancy 51 | D | Noticed a black bear 51 | D | Noticed an iguana 51 | D | Noticed a phantom 51 | D | Noticed an ogre 64 | D | Slain by an ogre Illustrated notes Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 | ---------------+----+----- Necromancy | 5 | 5.5 Dodging | | 2.4 Stealth | | 3.2 Spellcasting | | 2.2 Action || total ---------------------------++------- Melee: Dagger || 10 Cast: Soul Splinter || 4 Use: Potion || 1 Armour: Skin || 3 Dodge: Dodged || 9