Dungeon Sprint DCSS version 0.33-b1 (webtiles) character file. Game seed: 9534980381345004588 6 bub1 the Apothecary (level 1, -2/11 HPs) Began as a Poltergeist Alchemist on Jan 28, 2026. Slain by a scorpion (6 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:01:30 (141 turns). bub1 the Apothecary (Poltergeist Alchemist) Turns: 141, Time: 00:01:31 Health: -2/11 AC: 2 Str: 4 XL: 1 Next: 90% Magic: 1/4 EV: 12 Int: 17 God: Gold: 0 SH: 0 Dex: 14 Spells: 4/5 levels left rFire . . . g - +0 whip rCold + . . (no offhand) rNeg + + + a - +1 cloak rPois ∞ (no armour) rElec . (no armour) rCorr . (no armour) SInv . (no armour) Will ..... (no armour) Stlth ++ (no amulet) HPRegen 0.21/turn (no ring) MPRegen 0.09/turn (no ring) %: no teleportation @: flying, very slightly contaminated, hasted, very quick A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons g - a +0 whip (weapon) Missiles h - 4 stones Armour a - a +1 cloak (haunted) Potions b - 3 potions of magic d - a potion of heal wounds Skills: + Level 2.9 Dodging + Level 3.8 Stealth + Level 2.6 Spellcasting + Level 0.6 Conjurations + Level 4.0 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Poisonous Vapours Alch/Air 36% 1d2 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 20% 2d6 11% 2 Mephitic Cloud Conj/Alch/Air 7% N/A 28% 3 Olgreb's Toxic Radiance Alch 15% N/A 34% 4 Sticky Flame Fire/Alch 9% 2d5 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. Message History You start resting. Magic restored. Okay, then. You reach down and open the door. The hound barks! You feel yourself speed up. The scorpion stings you. Ouch! That really hurt! You are too injured to fight recklessly! Casting: Poisonous Vapours (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 9% risk of failure) Press: ? - help, Dir - move target Aim: a scorpion Poisonous fumes billow around the scorpion! The scorpion is poisoned. The scorpion closely misses you. Casting: Poisonous Vapours (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 9% risk of failure) Press: ? - help, Dir - move target Aim: a scorpion (moderately wounded, poisoned) Poisonous fumes billow around the scorpion! The scorpion looks even sicker. Casting: Poisonous Vapours (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 9% risk of failure) Press: ? - help, Dir - move target Aim: a scorpion (severely wounded, very poisoned) Okay, then. You feel better. The scorpion stings you! Ouch! That really hurt! Casting: Poisonous Vapours (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 9% risk of failure) Press: ? - help, Dir - move target Aim: a scorpion (almost dead, very poisoned) You miscast Poisonous Vapours. You are very lightly contaminated with residual magic. Nothing appears to happen. The scorpion stings you. Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓<@slh††...).s.hS+ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a scorpion (very poisoned), an iguana and a hound. Vanquished Creatures An orc (D) A giant cockroach (D) A ball python (D) A bat (D) A frilled lizard (D) A kobold (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | bub1 the Poltergeist Alchemist began the quest for the Orb. 0 | D | Reached XP level 1. HP: 11/11 MP: 3/3 48 | D | Reached skill level 4 in Alchemy 88 | D | Noticed an iguana 88 | D | Noticed a scorpion 88 | D | Noticed a hound 141 | D | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 | ---------------+----+----- Alchemy | 4 | 4.0 Dodging | | 2.9 Stealth | | 3.8 Spellcasting | | 2.6 Conjurations | | 0.6 Action || total ---------------------------++------- Melee: Unarmed || 6 Whip || 1 Cast: Poisonous Vapours || 11 Use: Potion || 2 Scroll || 1 Armour: Skin || 9 Dodge: Dodged || 7