Dungeon Crawl Stone Soup version 0.28.0 (webtiles) character file. Game seed: 6422490878880893126 8 c36 the Skirmisher (level 2, 0/24 HPs) Began as a Demonspawn Wanderer on Jan 31, 2023. Frozen to death by an endoplasm (2 damage) ... on level 1 of the Dungeon. The game lasted 00:08:55 (204 turns). c36 the Skirmisher (Demonspawn Wanderer) Turns: 204, Time: 00:08:57 Health: 0/24 AC: 6 Str: 11 XL: 2 Next: 0% Magic: 2/2 EV: 12 Int: 11 God: Gold: 10 SH: 5 Dex: 15 Spells: 1/1 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . e - +0 buckler {AC+3} rNeg . . . Spirit . d - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... c - +0 pair of boots Stlth +......... (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.16/turn (no ring) @: no status effects A: magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 10 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) g - a +0 dagger Armour c - a +0 pair of boots (worn) d - a +0 robe (worn) e - a +0 buckler of protection (worn) Scrolls b - a scroll of fog f - a scroll of teleportation {unknown} Potions h - 2 potions of flight {unknown} Skills: + Level 3.1 Fighting + Level 1.0 Throwing + Level 2.0 Dodging + Level 2.9 Shields + Level 1.0 Evocations You had one spell level left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You barely miss the jackal. The jackal is severely wounded. The jackal barely misses you. You block the jackal's attack. You hit the jackal. You kill the jackal! Your Dodging skill increases to level 2! You have reached level 2! Your demonic ancestry asserts itself... Your magic begins to regenerate rapidly. Unknown command. You don't know any spells. (D) Dungeon Where to? (Enter - D:1 @ (x,y), ? - help) Okay, then. Things that are here: a jackal corpse; a jackal corpse There is an open door here. You open the door. There is an open door here. You open the door. An endoplasm comes into view. The endoplasm quivers. The endoplasm misses you. You hit the endoplasm. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. You hit the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You hit the endoplasm but do no damage. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * The endoplasm freezes you. You are frozen. You die... ##### #...# . #.#.#####.#. #.#.#...... #.#.......### #.#......... ########'#........ #........J@###.# #..............#..# #..............#..# ###..........###.#.. #.'..........'...#.. #†#..........#####.# ## #.############ #.# #. #.# ########.####.##### #.# #................ . You could see an endoplasm. Vanquished Creatures A goblin (D:1) A hobgoblin (D:1) 4 jackals (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | c36 the Demonspawn Wanderer began the quest for the Orb. 0 | D:1 | c36 set off with the following items: a +0 dagger, a scroll | of fog, a +0 pair of boots, a +0 robe, a +0 buckler of | protection 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 168 | D:1 | Gained mutation: You regenerate magic rapidly. [demonic | ancestry] 168 | D:1 | Reached XP level 2. HP: 12/24 MP: 2/2 204 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: kennysheep_arrival_forest, layout_basic Skill XL: | 1 | ---------------+----+----- Dodging | 2 | 2.0 Fighting | | 3.1 Throwing | | 1.0 Shields | | 2.9 Evocations | | 1.0 Action || total -------------------------++------- Melee: Dagger || 40 Armor: Robe || 16 Dodge: Dodged || 26 Block: Buckler || 10